|Sothe takes a page from Brave Veronica's book and puts a powerful twist on it. While he lacks her healing utility, he makes up for it by being able to inherit Bonus Doubler, which has memetic synergy with Peshkatz and turns him into a bizarrely bulky attacker after initiation, something that would never have been considered for him due to his pathetic base defensive spread of 22/21. However, once he's attacked with Peshkatz, he essentially gains an effective defensive spread of 34/33 (40/39 if accounting Close Defense) until the end of his turn alongside an extremely oppressive effective 48/45 offensive spread, protecting him from many doubles and making him deceptively bulky.
IVs depend on whether you're aiming for arena score or not, but the flaw disappears after a merge anyways, so if you want to merge Sothe, literally any IV can go except +HP which isn't very useful for him in the first place. If he's not merged and you're planning to score in arena, avoid taking a flaw in HP as it is a superflaw and would lower his arena score. Here, offensive skills are put in priority as to further complement his already great base offensive spread. +Spd or +Atk are perfectly acceptable assets as a result.
Bonus Doubler is the core of this build, as this is what allows him to reach those absurd stats once he's hit something with Peshkatz. The only problem is that he has to give up the utility of Close Counter, which makes him more vulnerable to special activations from melee units. However, picking on Close Counter means he loses out on the increased bulk, and Sothe would generally want to try and initiate on melee units so he doesn't get counterattacked while his defenses are pathetically low.
Chill Def helps him scoring kills more easily, as he can struggle to even dent high-defense units before Peshkatz's buffs. Choice of C skill is, once more, up to the team composition, but his native Spur Atk/Spd works quite well in any situation. Close Defense as a Sacred Seal allows him to not die to death against melee units which would take advantage of his lack of Close Counter in this build.
Since he's meant to be played as defensive, Aether is here to allow him to sustain himself and provide further offensive support - after all, even with those extremely high defenses, he can still take a fair bit of damage from hyper-offensive units, especially Raven Tome-wielding ones.
Reposition is Reposition, Draw Back is Draw Back.
This set dies to Panic Ploy.
Miguling (talk) 21:44, 3 April 2019 (UTC)
(That investment calculator is broken, by the way - the amount of investment for this build is as medium as Legendary Azura's stupidity of use in the meta.) (I fixed it. —Anon)