Fire Emblem Heroes Wiki:Build Center/Sothe: Zephyr

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Colorless Dagger.png
Stats
39 / 36 / 33 / 22 / 21
Exclusive skills

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Arena Tier List Sothe
Stats: +Atk/-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Mage Killer
Stats: +Atk/-Res,-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible / Cancel Affinity 3
Passive Icon C.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Budget Zephyr
Stats: +Atk,+Spd/-Res,-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible / Desperation 3
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Universal Crystal.png Medium investment
Harder to Kill Sothe
Icon Skill Assist.png Flexible
Stats: Atk+/-Spd
Click to show/hide build description 
This build increases Sothe Def/res sacrificing his atk+ iv. And the Vantage3 allow him to have a chance to kill a distant enemy when his life is below 75%.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Budget Zephyr

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Windsweep Sothe

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Powercreeped Kagero
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Sothe's statline of 36/33 means he can run Kagero's Poison Dagger set slightly better, due to having 1 more point of attack and speed. It's important to note that Kagero has much better resistance than Sothe, allowing her to duel mages better and run Defense Ploy. Icon Skill Weapon.png Poison Dagger+ is used to kill off infantry units. However, it's rather low mt means Sothe will struggle against other movement types. Either Icon Skill Assist.png Reposition or Icon Skill Assist.png Draw Back are good assist choices, although Draw Back lets Sothe retreat without leaving him on the front lines. Icon Skill Special.png Glimmer works well with Poison Dagger's effect, helping Sothe kill enemies with hyperinflated stats in PvE content. His natural Life and Death 3.png Life and Death 3 is already good, letting him one shot almost all infantry units. As Sothe will probably not tank any hits, the defense and resistance drop is usually negligible. Fury 3.png Fury 3 is a good overall stat boost, helping Sothe duel mages better and letting him reach Desperation threshold. Windsweep 3.png Windsweep 3 lets Sothe safely wittle down DC users like Dorcas, Hector, and Xander, bow users like Brave Lyn and Bride Cordelia, and other dagger users. Desperation 3.png Desperation 3 works well with Fury and lets him attack twice in a row if he initiates, helping him finish off units who would otherwise counterattack. Sothe's C skill is up to player choice, and can be a team buff. If using Windsweep, Phantom Spd 3.png Phantom Spd 3 is a great choice. Otherwise, Attack Plus 3.png Attack +3 nets Sothe more KO'es.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
BladeTome Buffer
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Sothe's unique weapon, Icon Skill Weapon.png Peshkatz, has an amazing effect: it buffs all allies stats within 2 spaces by a total of 16 points after his attack. This buff is very valuable to bladetome users because it increases their overall damage by 16 points (32 if they double). Fast Green mages like Nino and Soren benefit greatly from this buff. The combination of Darting Blow 3.png Darting Blow 3 and Desperation 3.png Desperation 3 on mages can enable frequent double attacks, which increases the chance of a kill. Back to Sothe. Assist-wise, Icon Skill Assist.png Reposition is very useful and Icon Skill Assist.png Draw Back is also pretty good. Sothe's high attack for a thief (Assassin, Whisper, whatever) and Icon Skill Weapon.png Peshkatz high might allows him to use specials like Icon Skill Special.png Draconic Aura effectively. Icon Skill Special.png Moonbow is another notable option at a lower cooldown.

Sothe's Default A Passive Life and Death 3.png Life and Death 3 melds very well with his stats' construction. Just beware that his defense and Resistance become even more abysmal. Another option is Fury 3.png Fury 3, which is a good skill in many cases.

Sothe's B Passive really depends on what his A Passive is. Windsweep 3.png Windsweep 3 gives Sothe a free hit on anyone with distant counter (except manaketes). It allows him to buff his allies with impunity. Watersweep 3.png Watersweep 3 is useful against mages and Dragons.

Sothe's C Passive should always be Spur Atk Spd 2.png Spur Atk/Spd 2 because that adds an additional 6 points of damage to the BladeTome excluding the Atk buff.

Phantom Spd 3.png Phantom Spd 3 is the only choice for Sothe due to the Windsweep 3.png Windsweep 3/Watersweep 3.png Watersweep 3 combo.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Budget Sothe
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A simple budget-conscious build. If you wish to use Sothe in a less offensive role and as more of a buff/debuff unit, you can opt for the Windsweep (available from Joshua at 4-star rarity) + Phantom Spd combo to deny DC units the opportunity to strike back. Otherwise, Desperation is a serviceable, albeit somewhat shaky, B skill option.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Mochi Sothe
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While a sacrifice of an NY Takumi is required for this build, the result is one incredibly deadly dagger unit. By using QP or by receiving Infantry Pulse support from a teammate, Sothe with this setup can activate Moonbow/Glimmer twice on his first engage as long as he can take a hit (which should generally not be too much of a problem for him with his decent HP pool). That should be the swift end of almost anything, and then it's off to the Desperation races from there. Alternatively he can use HB and Luna or Draconic Aura, or Speed +3 if those seals are already spoken for.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Kill Setup
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A somewhat different set that is used primarily for setting up kills, this works best with allies such as blade tome users or sword users who have low Atk.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
First Strike
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Basically this is designed to make Sothe the first strike teammate. His unique dagger Peshkatz damages nearby enemies stats while boosting Sothe's own stats as well as nearby teammates'. By having him strike first, you give your other units a chance to either finish off the original target if they didn't already fall to Sothe's attack, or aggressively go after other enemies that may have proved troublesome otherwise. Poison strike further increases the ease of finishing off the original target (Particularly if that enemy was a heavy DEF + armored unit). The Double Savage Blow helps to drop the nearby enemies in a similar way to allow teammates to go in and knock them out. I recommend you pair this Sothe with at least one tank to act as a melee shield for him and either mounted units or ranged units to make it easier to reach those that fell victim to Sothe's First Strike.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Lolkatz
Stats: +Atk,+Spd/-Def,-Res,-HP
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Sothe takes a page from Brave Veronica's book and puts a powerful twist on it. While he lacks her healing utility, he makes up for it by being able to inherit Bonus Doubler, which has memetic synergy with Peshkatz and turns him into a bizarrely bulky attacker after initiation, something that would never have been considered for him due to his pathetic base defensive spread of 22/21. However, once he's attacked with Peshkatz, he essentially gains an effective defensive spread of 34/33 (40/39 if accounting Close Defense) until the end of his turn alongside an extremely oppressive effective 48/45 offensive spread, protecting him from many doubles and making him deceptively bulky.

IVs depend on whether you're aiming for arena score or not, but the flaw disappears after a merge anyways, so if you want to merge Sothe, literally any IV can go except +HP which isn't very useful for him in the first place. If he's not merged and you're planning to score in arena, avoid taking a flaw in HP as it is a superflaw and would lower his arena score. Here, offensive skills are put in priority as to further complement his already great base offensive spread. +Spd or +Atk are perfectly acceptable assets as a result.

Bonus Doubler is the core of this build, as this is what allows him to reach those absurd stats once he's hit something with Peshkatz. The only problem is that he has to give up the utility of Close Counter, which makes him more vulnerable to special activations from melee units. However, picking on Close Counter means he loses out on the increased bulk, and Sothe would generally want to try and initiate on melee units so he doesn't get counterattacked while his defenses are pathetically low.

Chill Def helps him scoring kills more easily, as he can struggle to even dent high-defense units before Peshkatz's buffs. Choice of C skill is, once more, up to the team composition, but his native Spur Atk/Spd works quite well in any situation. Close Defense as a Sacred Seal allows him to not die to death against melee units which would take advantage of his lack of Close Counter in this build.

Since he's meant to be played as defensive, Aether is here to allow him to sustain himself and provide further offensive support - after all, even with those extremely high defenses, he can still take a fair bit of damage from hyper-offensive units, especially Raven Tome-wielding ones.

Reposition is Reposition, Draw Back is Draw Back.

This set dies to Panic Ploy.

(That investment calculator is broken, by the way - the amount of investment for this build is as medium as Legendary Azura's stupidity of use in the meta.) (I fixed it. —Anon)

Miguling (talk) 21:44, 3 April 2019 (UTC)