Fire Emblem Heroes Wiki:Build Center/Stahl: Viridian Knight

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Quick Hero Info
Icon Move Cavalry.png Icon Class Red Sword.png
45 / 31 / 26 / 30 / 22
Exclusive skills

Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Stahl the Chump
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Stahl isn't that great, everyone knows it. Which is why he will make FANTASTIC arena bait when put with a terrifying cavalry team. Give him as much bulk as possible and he can be a viable, bulky brave sword user. He might not be the fastest or most powerful, but his defense and health give him enormous bulk against physical attacks. And most people forget when looking at him, he IS a cavalry unit, capable of both giving, and receiving +6/+6 cavalry buffs.

Brave Sword+ will give him quite a bite against reds and greens, while Fury 3 makes his attack stat 42, not bad with a Brave weapon. More importantly, Stahl's defense will reach 37, that's an effective 82 hp against physical damage units, making him very hard to bait and kill. If the enemy player fails to kill Stahl, but damages him, it leaves the opportunity for all sorts of shenanigans from him and the rest of the team, including Wings of Mercy, Vantage, and charged specials. Bonfire will take advantage of his large defense, and help him should he need to attack something with decent defense.

Lunge is a pretty nasty B skill to have on defense, if a player isn't paying attention it can leave them out of position and lead to their units getting killed, and is also capable of removing units from defense tiles, which might have otherwise allowed it to survive. There are a large number of suitable B substitutes as well, such as Swordbreaker, and even keeping Obstruct on him. Swordbreaker gives him the ability to effectively kill reds and proc bonfire while on his Brave set. Obstruct forces players to deal with Stahl, and protects the much more vulnerable blade mages he is paired with, giving them an opportunity to shred the enemy team.

Draw Back and a Cavalry buff skill are very important for putting him on a cavalry team, preferably one with Blade wielding mages. Draw Back and Rally can be used to make players miscalculate the attack range of Stahl, and any blade mage he Draws Back.

Hone Cavalry is usually in danger of the AI leaving your units out of position, however, so long as Stahl has Rally res, the AI should keep him next to one other unit, and Rally Res will help prevent debuffs from ploy skills, which are all the rage these days. Draw back has a chance of failing since if there is not enough room to use it he will run off and do something else, but otherwise should also be suitable while large open maps are in rotation. Draw Back has the advantage of continuously drawing back your units, effectively keeping them out of enemy range, and making it very hard to predict where they will end up.

The second set, Wo Dao, Moonbow, Vantage, would be to try and catch someone who isn't paying much attention to his skills and puts him into vantage range, where he has an opportunity to OHKO a large number of units. Additionally the without the speed penalty of the brave weapon doubling Stahl will be much harder.

While he is usable enough for other purposes, there are a lot of heroes that can do whatever he does much better. However, being Arena Bait, is not one of those things many units can do better than Stahl.

This ought to help anyone using Horse Emblem on arena defense get a few more defense wins from people not expecting to run into someone serious with Stahl, the Arena Chumpion at the front.

YourBestFriendJ0 & Co.
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Paladin Stahl
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Stahl is a very underused unit with mediocre stats and a poor stock skill set, but behind those harsh facts about poor ol' Stahl there's actually a surprising amount of potential with some good move support. Sporting a great HP stat for a cavalry and a moderately decent attack and defense stats, they play a large part in his success with this build.

Firesweep S+ combined with Seal Atk and Atk Smoke turns him into a fearless paladin of the frontlines. Tomes are his only fear, with Dragons being kept under control with the help from Close Def. The overall set is to control the attack stats of all enemies on the field while buffing his allies wit Def Tactic. This functions well in both the arena and chain challenges such as Tempest Trials.

To maximize his potential its suggested that he be Summoner Supported to push him to his absolute limits, but he's still quite capable without it. This is a very fun build that brings the most overlooked cavalry hero to the frontlines.
Pen.png Creative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Bait and Kill
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Stahl has two things going for him: decent defense and good HP. This build capitalizes on those two stats to spike his bait potential, while also using his low spd to ensure Bonfire procs. This build basically works like this: Tank a hit, hit back, tank a hit, hit back with Bonfire. Stacking Close Def could help him take on green/red dragons, but Earth Boost is a fantastic budget option for his A-slot since it comes on a 4* Boey. Depdending on the skills you have available you can run Quick Riposte or Close Def in the seal slot, but make sure you have Quick Riposte on him as it is the center of this build. This is a great build for arena assault if you need to bait some reds/green physical units. This build can also function very well on a horse emblem team (a Staff unit with Fortify Cavalry helps him a lot). The C-slot is flexible, but Stahl can Panic Ploy almost every unit in the game with 58 HP with the refine and +HP iv, so it's pretty worth it.
Hero Feather Darkened.png High investment
Click to show/hide build description 12:13, 2 May 2020 (UTC)