|This build is for players looking to use Tana right out of the gate, geared to work on either phase, and it favours a mixed team setup.
Weapon: Vidofnir is Tana's weapon of choice. It grants her a defensive buff when attacked at melee range, and when refined, it grants her some Res against dragons as well. When given its special skill, Tana gains +4 Atk and Spd in combat if there are any armoured or infantry allies near her, which can help her go on the offensive on the player phase, giving her a pretty decent melee performance on either phase. This special effect pairs well with Guidance, as only armoured and infantry allies can take advantage of the skill anyway.
Assist: Reposition is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Fliers put it to especially good use thanks to their freedom of movement.
Special: Moonbow is chosen for its defense piercing effect, which can help Tana to break through a tougher foe.
A Passive: Spd/Def 2 is a decent budget option for Tana's A skill, granting a simple +2 Def and Spd, but it works on both phases. This slot is really flexible however, open to be whatever the player needs. Some options include Fury 3, which boosts Tana's overall stats, but the recoil might be unappealing in more drawn out maps. Darting Blow 3 grants Tana +6 Spd when initiating combat, giving her a better player phase performance, and then her Vidofnir's main effect and her Seal can give her a better enemy phase performance. Brazen Atk/Def 3 grants Tana +7 Atk and Def when she's sufficiently injured, which can help her both offensively and defensively.
B Passive: Hit and Run is a great option for Tana's B skill. It allows Tana to retreat one space after attacking, letting her return back into formation with her allies. This skill is effective on fliers due to the fact that they don't really have to worry about any terrain getting in their way.
C Passive: Guidance 3 is a great option for Tana's C skill, pairing perfectly with Vidofnir's special effect, allowing infantry and armoured allies to move closer to Tana and grant her the offensive stat buff she needs, or she can help ferry them across the map. Should this be unnecessary however, then this skill slot is flexible, open to be whatever else the player needs.
Sacred Seal: Close Def 3 is Tana's Seal, which grants +6 Def and Res when attacked at melee range, which will stack with her Vidofnir's effect to a total of +13 Def and Res when attacked at close range.