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Quick Hero Info
Type
Icon Move Armored Icon Class Red Tome
Stats
43 / 34 / 18 / 34 / 36
Exclusive skills
None

Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Orb Very high investment
Icon Move Armored Armored
"Normal" Devastation
Click to show/hide build description 
The normal girl is good in Enemy Phase with her original kit, but she can ditch that and shift to a purely Player Phase focused build, relying on the attack boost of Icon Class Red Tome Rauðrblade+ and the reliable doubling of Bold Fighter 3 Bold Fighter 3 to ensure as many kills as possible. With her tankiness, she avoids one-shots by high-damage specials from units that can tank her first hit.

This build can ORKO almost any unit in the game, even with optimal builds and +10 merging. While the blade tome gives Tharja up to 30 extra attack when fully buffed, over no buffs, Bold Fighter means she can double any enemy at any HP, despite her awful speed stat, able to ORKO even the fastest Ayras. The rest of the kit serves to further cement her killing potential, Death Blow 3 Death Blow 3 and Attack Plus 3 Attack +3 giving her extra atk, while the special choice, Skilliconspecial Glimmer or Skilliconspecial Moonbow, proc on her second (guaranteed) hit, if the enemy can counter her, adding even more burst to her engage. Skilliconspecial Iceberg is another alternative, which doesn't proc on her first engage, but will be ready on the first hit of her second one.

Her assist and C skill is entirely dependant on the team she's in. Skilliconassist Reposition only works on armor teams with Armor March 3 Armor March 3, while Swap works on any armor team. For her C, March is optimal as it allows her team to surround her, with armor buffs, to amplify her damage. Alternatively, she can carry an armor buff, a normal buff, or alternatively a ploy, given her high res.
Dueling Sword Optimal
Build Icon Allpurpose All-purpose
Orb Very high investment
Icon Move Armored Armored
Close Combat Girl
Defense Plus W Candelabra+ (Def) / Rauðrowl+
Icon Skill Assist Pivot / Flexible
Traits: +Def/-Spd

A description has not been written for this build yet.

Build Icon Alternative Alternative
Build Icon Allpurpose All-purpose
Hero Feather High investment
Icon Move Armored Armored
Normowl Girl
Click to show/hide build description 
The objective of this build is simple: turn Tharja into a monstrous enemy phase unit with superior bulk, especially in terms of resistance to combat the ever increasing presence of green mages.

IVs: Take a boon in resistance to take even less magic damage, and a bane in speed as this is the one stat Tharja does not need. Her speed needs to be as low as possible to maximize the potential of her B skill.

Weapon: Icon Class Red Tome Rauðrowl+ is arguably the best enemy phase tome because Tharja's allies can be positioned to give her up to 6 additional attack, defense, speed, and resistance during combat. While the owl tome is an excellent choice, it is by no means easy to come by, and as such, her default weapon Icon Class Red Tome Candelabra+ will make for a fine alternative, granting her +2 to all her stats during combat when attacked. Regardless of the weapon, take the resistance refinement for increased bulk.

Assist: The assist skill is a matter of preference: Skilliconassist Swap allows Tharja and her allies to all stay within 2 spaces of each other (for Ward Armor stacking) and is generally easier to use, while Skilliconassist Pivot allows the player to extend the movement range of her by up to 2, as she can move 1 space and then pivot over an ally.

Special: Tharja's defense becomes her offense through the use of Skilliconspecial Glacies. While she already has a base resistance of 39 (thanks to the boon), this number has the potential to be much higher.

A passive: It's recommended to keep her default skill Close Counter Close Counter. This allows Tharja to counterattack melee units, which synergizes with the rest of the build thanks to the owl tome. On top of that, unlike most mages, Tharja has the defense for this to work.

B passive: Stick to the default skill Vengeful Fighter 3 Vengeful Fighter 3 here as well. This skill heavily outclasses Quick Riposte through its lower threshold and built-in guaranteed Heavy Blade. As long as Tharja is at 50% or more HP, she will double any enemy when attacked, and each of her attacks will accelerate her special charge. This is where her abysmal speed works to her advantage, as just about every unit will double her. As a result, she will always trigger Glacies whenever she is attacked. (Being attacked reduces the charge to 3, counterattacking with Vengeful Fighter reduces the charge to 1, getting hit by the opponent's follow-up attack reduces the charge to zero, and she can then strike back with a devastating Glacies proc.)

C passive: To maximize her allies' bulk, take Ward Armor Ward Armor as the C skill. Ideally, Tharja can be run alongside three other armored allies that also have Ward Armor, and with everyone staying close together, each armored unit gains a greatly appreciated 12 defense and resistance during combat. Also keep in mind that each adjacent ally Tharja has further increases her stats by 2 during combat for a maximum of 18 defense and resistance.

Sacred Seal: Continuing towards the goal of mitigating as much magic damage taken as possible, Distant Def 3 Distant Def 3 is highly recommended for yet another 6 defense and resistance when Tharja is attacked by a ranged unit. Keep in mind that with the exception of archers and daggers, most ranged units tend to deal magic damage.

Here are Tharja's stats with this build (owl tome) when she is attacked by a ranged unit.

Alone: 45 HP, 44 Atk, 14 Spd, 40 Def, 48 Res (38 damage Glacies)

With three armored units each with Ward Armor: 45 HP, 44 Atk, 14 Spd, 52 Def, 60 Res (48 damage Glacies)

With three adjacent armored units each with Ward Armor (owl tome buffs): 45 HP, 50 Atk, 20 Spd, 58 Def, 66 Res (52 damage Glacies)

Naturally, it will sometimes be difficult (perhaps even unfavorable) to give Tharja three adjacent allies. This was shown just to demonstrate how much potential this build has.
Pen Creative
Dueling Crest Arena
Hero Feather High investment
Archer Counter

A description has not been written for this build yet.

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