Fire Emblem Heroes Wiki:Build Center/Tiki: Dragon Scion

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Red Breath.png
Stats
41 / 31 / 30 / 32 / 29
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
The Dragon Fog
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Breath of Fog offers Tiki new options in terms of running a mixed phase build with a weapon that has higher attack for player phase, and similar enemy phase potential.

For this build, +Spd is the best boon, as it bolsters her ability to both dodge enemy doubles and player phase other opponents. Otherwise, +Def is another great boon, as while it hurts her player phase it helps out her tanking potential. -HP is the best bane if one isn't looking to use ploys. -Res is acceptable, but the superbane it comes with means that you'd have to worry about player phases Green Breath units to mitigate the damage they could do to Tiki.

Icon Skill Weapon.png Breath of Fog is the weapon that define Tiki from her other dragon counterparts (though not her adult form). The effective against damage is nice for giving her player phase options vs Green Breath, but just the MT increase of Icon Skill Weapon.png Lightning Breath+ also makes this an attractive option. Both the Skill and +Spd refine are strong on Tiki. The skill refine reinforces Tiki enemy phase, while if you went a speed boon, the speed refine helps push her speed to the max. If you decide not to go speed and not fulfill the bond condition, you can just run a +Def refine.

Icon Skill Assist.png Reposition is a standard movement assist for tanky units, but can also be replaced for other movement or rally skills.

Icon Skill Special.png Moonbow allows Tiki to get off a special each combat, whether player phase or enemy phase. It shines over Icon Skill Special.png Glimmer in situations where Tiki is hitting twice, as the only units that should be able to survive two hits from her are the tankiest enemies, where Moonbow would do more due to scaling with the enemy's defenses.

Distant Counter.png Distant Counter allows Tiki to counterattack against all foes, increasing her coverage to be the same as Icon Skill Weapon.png Lightning Breath.

If you don't have DC, or want to focus on Tiki's melee fighting potential, Fury 3.png Fury 3 bolsters all of Tiki's stats, which she wants to hit harder, take less damage, and better outspeed enemies.

Quick Riposte 3.png Quick Riposte 3 ensures Tiki's enemy phase fighting power, as against hte fastest foes while she can reach the speed to not get doubled by them, she won't be abel to reach the speed in order to naturally double them herself.

Alternately, one can choose to go for empowered specials with Wrath 3.png Wrath 3, which after first combat can help her take out tougher foes.

Spd Ploy 3.png Spd Ploy 3 can help turn speed matchups into Tiki's favor, as a lot of the fastest units either die in one hit (mages) or have low res. However, her C slot is super free as other good options include Atk Ploy 3.png Atk Ploy 3, any Hone, Fortify, or Drive also work well.

Close Def 3.png Close Def 3 greatly helps Tiki's enemy phase, allowing her to better duel opponents. Other skills such as Distant Def 3.png Distant Def 3 also are great choices depending what your team needs.

If one decides to not run Quick Riposte 3.png Quick Riposte 3 as the B skill, it should be run as a seal.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
The Dragon Scion

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
I Can Be Scary, Too!

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Green Counter
Stats: +Atk,+Spd/-HP,-Def,-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Class Breath.png Dragon
Manifestation of the Divine Naga
Click to show/hide build description 
A unit 100% designed as the perfect support of a team of dragons. physical tank, healer and sinergist. obviously a Speed Plus 3.png Speed +3 seal can be used, but this unit deserves her proper recognition.

The dragon units are (possibly) the most powerful units of the game to have outstanding statistics of the average of the rest of units, with only 3 devilities: sword users Falchion, Roy: Young Lion, with his sword Icon Class Red Sword.png Binding Blade refined and the tomes Icon Class Green Tome.png Naga and Icon Class Green Tome.png Divine Naga, from Julia and Deirdre respectively. Thanks to its color and its abilities, Tiki can counteract all of them in a sufficiently appropriate way although with serious damages, however, in the arena it can make a decisive difference. In a perfect team of dragons, it was necessary to use Robin: Fell Vessel, and dragons of blue and green colors. No dragon can fulfill his roll in the team as healer better than Tiki, thanks to the passive ability of the refined version of Icon Skill Weapon.png Breath of Fog that allows him to recover 10 hp every second turn, especially if it is equipped with Renewal 3.png Renewal 3. As a unit it also has its own synergy, as it specializes in the potentialisation of its Icon Skill Special.png Ignis special attack, thanks again to the combination of Icon Skill Weapon.png Breath of Fog and Atk Def Bond 3.png Atk/Def Bond 3.

Finally I recommend a Fortify Dragons.png Fortify Dragons, because almost all dragons have very high defensive statistics, however, Kana: Dragon Spawn taking the place of a blue dragon in the team, can occupy this roll in a natural way. and nobody in their right mind would sacrifice a Myrrh: Great Dragon only for her skill Hone Dragons.png Hone Dragons, because by itself she can do an extraordinary job in any team, especially one of dragons. If you want to specialize in her healer roll her natural ability Breath of Life 3.png Breath of Life 3 and the seal of the same name can do a magnificent job, however, I recommend the improvement of your speed statistics. In the space of passive skill c any Spur habbility can do a good job as well as Goad Dragons.png Goad Dragons from Kana: Dragon Princess, if you want to occupy a Corrin: Fateful Princess as debuffer
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Scion of Fog

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Lighting Speed Manakete
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This Build focuses on making Tiki a speed demon. All skills go into making Tiki's speed as high as it can, giving her the ability to double most units. Fury is good to bolster Tiki's stats further, or Steady Breath is an option if you don't want the recoil damage. Vantage can help her combat foes when her hp is lower, however desperation can be an option too. Spd Ploy allows her to debuff enemy speeds and her good res lets her do so.
Orb.png Very high investment
Super Saiyan God
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Best mankete 100% bois.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
No Steady Breath
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With Summoner Support, Fury 3, +Atk/-HP IVs, and a Defense Lightning Breath+ refinement, Y!Tiki reaches a spread of 48/51/35/41/34. Extremely effective despite lacking Steady Breath. The crux of this build is Quick Riposte, as it allows her to kill most enemies on retaliation, especially Brave Lyn, who Y!Tiki checks as she is unaffected by Sacae's Blessing. As long as you have QR somewhere, you should be fine. As for the rest of the build, Fury is taken to ensure that she drops within Vantage range after losing the follow-up from QR. Reposition is taken because it is bar none the best movement assist in the game. Special doesn't matter too much since this build lacks Steady Breath, but Bonfire is chosen because of the reduced cooldown over Ignis. C Skill doesn't matter too much, Fortify Dragons for Dragon Emblem, anything else per preference and team comp. SS can be Close or Distant Defense provided you have QR in your B Slot.
Orb.png Very high investment
Unnamed Build
Click to show/hide build description 
This Tiki is meant to be an all-around tanker.

The choice of the C would be based on needs or preferences. Keeping the mage alive from ranged users may be important, so he/she can heal Tiki as needed. If it can be avoided, then Threaten Atk 3 can be used to lower the Attack of strong fighters. The Speed IV will keep her from being doubled from lots of other units too. Weaknesses are usually units that can double her, or units with Bonfire or similar Special skills. Also, some units might even receive 0 damage from her if their Def/Res is high enough, though it is uncommon. A mage with Pain+ and a skill that lowers Def/Res after combat can aid this situation.

This build is meant to be supported, and with proper support, can tank quite a few hits while also packing a bit of punch right back at lots of units. With a Pain+ support it can ease her ability to defeat units since her Atk would be a little too low against bulky Blue units, which are very uncommon. Plus, the Shield Pulse and Sacred Cowl make a decent wall against Blue Tombs and great Wall against any other ranged units, especially since Tiki's HP is rather high and Sacred Cowl will be ready on Turn 1 and ready to use again quickly, and this can be again further secured with a support mage mostly. Ethangarsia517 (talk) 03:38, 26 January 2018 (UTC)