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Fire Emblem Heroes Wiki:Build Center/Titania: Mighty Mercenary

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Quick Hero Info
Type
Icon Move Cavalry.png Icon Class Green Axe.png
Stats
37 / 28 / 34 / 25 / 30
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Mage Slayer Titania
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This build transforms Titania into a meta slayer while being a decent support. With Emerald Axe+ and Distant Counter, there's no blue unit besides Cancel affinity users that can defeat her. That's enough reason for her to be useful enough in the arena since blue tome users have been always a threat there, especially Reindart which she baits and kills effortlessly.

Now adding to this build Green TomeBreaker transforms her into the ultimate mage slayer, since she would be able to ORKO popular green mages such as Nino, Julia and Sonya. The difference between using Quick Ripost over Green TomeBreaker is that speedy mages like Nino would be able to kill her before the second strike and the main focus of this build is making her able to kill blue and green mages regardless the situation.

Iceberg will give you much more dmg while moonbow, not that amount but a quicker activation. I would recommend more iceberg since it could prove to be triangle breaker in some occasions due to the high amount of resistance Titania has.

Since you are most of the times going to use Titania to bait Reinhardts or any kind of green/blue mages, it is unlikely that you will give reposition any use so I would recommend reciprocal aid instead of it, but that's flexible. Which hone you are going to use depends entirely on your team and what you need the most, so that's flexible too. Atk Ploy Seal runs perfectly on her due to her high resistance and can prove to be very useful in certain situations, like lowing Bride Cordelia's Atk while buffing Xander defense so he can ORKO her easily. Which makes from my perspective, fortify more reliable than hone.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Blue Killer
Icon Skill Assist.png Flexible
Stats: +Spd/-Def
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
A +Atk Reinhardt using Death Blow and getting a +6 boost to attack from Hone Cavalry deals 8 damage to Titania. Just let that sink in. In addition to that, a +SPD Linde with fury deals 2 damage to her. Meanwhile, when attacked by the same Reinhardt, Neutral Nino is left at 1 HP and Hector is defeated.

With this build, I’m fairly certain there isn’t a single blue unit that can effectively combat Titania. Distant Counter ensures that Titania won’t have to deal with the blue mages on your attack phase, given all of them crumble like paper before her with the exception of Lucina (Spring Festival) (if +SPD) and Odin (if +ATK). Desperation can be used in the B slot thanks to Titania’s high overall speed and can allow Titania to get a second hit in before the opponent’s retaliation, preventing her from taking additional damage against units such as Ephraim. Green Tomebreaker is another good option that allows Titania to one-round Cecilia, Julia, Nino and Soren.Wings of Mercy could also be used to help save an ally who’s in danger of getting defeated on the next turn or just to simply put Titania in the ideal position for an attack. Her C slot is interchangeable depending on whether or not you’re running Horse Emblem. If you’re going Horse Emblem, you’ll obviously want one of the cavalry buffs. The Hone Cavalry from Gunter is a good option. If you’re not running Horse Emblem, a simple Hone or threaten skill will suffice here.

This build is topped off with Iceberg to capitalize on Titania’s good resistance stat, granting her an additional 15 points of damage whenever it triggers. Moonbow is also another good option for giving Titania a little bit of extra damage at a low trigger cost.
Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Budget Titania
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The main focus of this build is to have an affordable Titania that isn't limited to just killing mages. Instead of focusing on just mages, this build focuses on taking out Green and Blue units. However, it is important to point out that, because of Titania's stat spread, she will always underperform a Frederick with a similar build. Regardless of this, if this Titania build is given a Hone Cavalry boost, she is able to kill all Blue units save Effie and Mathilda, and all Green units except for Hector, Amelia, Sheena and Boey. Emerald Axe+ is a must for this build, as it gives her the extra boost that is necessary for taking out almost all of the blue lineup. Reposition and Draw Back are always good ideas for an assist when the unit is on a Horse team. Moonbow is a good choice for her special; with a cooldown of only 2, it allows her to make up for her somewhat lacking Attack stat. With her A skill, you have two options, Death Blow 3, which gives her a more optimal matchup with the Green lineup, and Fury 3, which allows her to have a permanent stat boost across the board, but doesn't quite match the Green coverage that Death Blow 3 provides. Axebreaker 3 is a necessity as it boosts her coverage of the Green lineup by quite a significant amount. As it is recommended that you use this Titania on a Horse Emblem team, it is also recommended that you run a Horse buff on her C skill slot, preferably Fortify Cavalry as you want Titania to be receiving Attack and Speed buffs, as those are the stats that she needs the most for this build to succeed. And as for a Seal, Attack +1 does the most for her, as again, Titania needs her Attack to be boosted for this build to work.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Queen of the Greil Mercenaries

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Slaying Hammer Titania
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With the addition of Slaying Hammer+ into the game, Titania has finally found a use outside of being a magekiller: now she has the option of being an Armor killer. With an Attack refined Slaying Hammer+, she is able to reach offenses of 50 attack and 34 speed. Combine that with the recommended A skill in this build, Life and Death 3, and Titania will reach an impressive 55 Attack and 39 speed. These immense attack stats and the 1.5x damage to armors from Slaying Hammer+ allow her to take out almost all 2 warded armor units with just an ally support. The few armors she can't kill are mostly Red, Arden and Tharja(WE), with some builds of Amelia and Jakob also not falling to Titania. However, with a Hone Cavalry buff, the only armored unit she can't kill, is Arden. Combine her great armor coverage with her amazing coverage of blue, and great coverage of Green, and it makes for a rather solid unit. As for her other skills, Reposition is a must on most units, as it's one of the best assists. Moonbow and Glimmer are wise choices because of the killer effect which brings their cooldown down to 2, allowing for a near instant special. Of the two, Moonbow performs slightly better than Glimmer by 1 or 2 kills depending on the situation, however, either one will work, it just depends on what you have on hand. Death Blow 3 is a decent budget option for Life and Death 3, however Titania really needs the extra speed that she gets from Life and Death 3. Without the boosted speed, she's unable to take down quicker armor units like Amelia, and the small speed boost allows her to avoid getting doubled by her. Guard 3 is one of her default skills, and allows her to stave off specials that would normally be activated by Wrath on most Armored units. Def Ploy 3 allows her to ploy some lower res Red armor units such as Black Knight and Draug, and get them just low enough on Defense to kill them even with multiple wards. The Attack +3 seal slightly outperforms Speed +3, as Titania needs Attack a bit more than she needs speed, however either seal will work, and it's up to you as to which one to equip.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Trolltania
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As one of the few cavalry units with good speed and resistance, Titania makes for an excelent support unit for any team, while being a very capable mage tank unit even without her native emerald axe. She works mainly as an enemy phase unit that can tank and double on the counter a large number of threats, including dragons and mages with Distant Counter, but Windsweep allows her to hit a large number of threats without fear of retaliation thanks to her good native speed and weapon refinement - and deliver her stack of debuffs with impunity.

Reposition is in because of its utility to enemy-phase units: it allows her to reposition a player phase unit out of harm's way and do her job countering mages. In the same vein, she works best along with units with reposition, as she can charge forward, apply her debuffs and be repositioned out of harm herself. Glacies or Iceberg are her best Specials, as usual, as they are based of her higher stat, though moonbow is also viable due to her low base attack. Her C and Seal skills are at the same time half of the fun and the more flexible stuff - while all the rest of the choices are more or less fixed, these two can be changed to fit the team's need to a degree - but for the most part ploy skills to make the most out of her natively high res, smoke skills which work well with windsweep or defensive skills like close defense or distant defense that enhance her enemy phase capabilities or horse buffs will work best here.

Her main weaknesses are physical reds that outspeed her (not many, but some like Ayra might do so if using a Spd seal), brave archers, which will attack her in her weaker defense while bypassing her speed, and (WE) Tharja, who has the bulk to take anything from her and with Vengeful Fighter can easily destroy Titania. Similarly, Both tikis might be an issue due to them ignoring Titania's windsweep and generally having enemy phase skills, so they can safely bait her and use her to charge their special if sporting Steady Breath even if her res is rather decent.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Tacttania
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With her new weapon refine, Titania fills a brand new niche as the only unit that can run 3 different tactics at once, rising her to be one of the premier support units in the game for mixed teams. The build is pretty standard; Fury is a common budget option to increase both offensive and defensive capabilities, while distant counter would be optimal as the combination of the built in triangle adept and high res makes her a great blue mage foil. A great tanking B skill is Titania natural skill; Guard, preventing enemies from charging their special. A more expensive option is a breaker skill like G Tomebreaker or Axebreaker depending on distant counter to expanding dueling potential to green units not just blue. The core of this build is the C skill and seal. If a double tactic is run, Titania has Res Tactic 3 built into her new weapon, making her the only unit with the ability to run 3 tactics. The 2 other tactics are up to the user discretion, but an optimal combination based on Res Tactic 3 would be Spd Tactic 3 and Def Tactic 3 to completely cover all defensive stats for the team.