Fire Emblem Heroes Wiki:Build Center/Wrys: Kindly Priest

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Quick Hero Info
Type
Icon Move Infantry.png Icon Class Colorless Staff.png
Stats
42 / 24 / 23 / 22 / 36
Exclusive skills
None

Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Healthy Curate
Dazzling Staff W.png Slow+ (Skill 2)
Stats: +HP/-Atk
Passive Icon B.pngWings of Mercy 3.png
 Wings of Mercy 3 / Flexible
Passive Icon S.pngHP Plus 5.png
 HP +5 / Flexible

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Budget Curate
Dazzling Staff W.png Slow+ (Skill 2)
Stats: Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngAtk Ploy 3.png
 Atk Ploy 3 / Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Front Line Control Wrys
Dazzling Staff W.png Slow+ (Skill 2)
Stats: +res/-atk
Click to show/hide build description 
Wry, despite his terrible stat yield, actually yields some interesting potentials because of his stock weapon and healing. With a push in a controlling direction, ol' Wrys can wall any magic thrown at him and give his team the support they need.

The only problem with Wrys is in order to bring something new and interesting to the table, it requires sacrifices, which people don't want to do for such a mediocre unit such as Wrys. It's not about who has the best stats, but the best smarts when it comes down to defensive play.

Like most healers, Wrys's main issue is physical melee. No matter how you look at it if a unit gets in on Wrys he's in big trouble, HOWEVER, with a little bit of stat controlling, you'll be able to bait not only magic users but physical units as well and stay standing. Because of Rehabilitation+ Wrys can shake off the painful physical damage and get back to what he does best.

HP/Res 2 is a natural choice here. You could go with either HP +5 or Resistance +3 (which is way more economical) but we're here for optimal performance. With this it pushes Wrys's resistance up to a whopping 40, which is hard to overcome with any mage in the field.

Because of the large amount of resistance Wrys will be packing, Atk Ploy 3 will almost always trigger on the opponent (unless its a counter resist wall, which is very rare). With a combination of Atk Ploy 3 and a resistance stat of 40, Guard 3 becomes extremely viable when confronting almost any mage.

And to further the stat control, when running into an emblem team or even just a standard buff team, 46 HP isn't anything to laugh at when triggering Panic Ploy 3 to further deny the enemy any power advantages.

All this control and support from a weak old healer that always gets overlooked, I've used this build myself and have found quite a bit success.
Pen.png Creative
Orb.png Very high investment
Wrys, Kind Magic Wall
Click to show/hide build description 
This is a character build, so it's based on the character and stats of Wrys.

I picked +Res due to his high res stat, being tied as the highest in the game, and -Atk due to him being the second weakest healer already as well as him straight up saying that he won't fight.

I picked Pain as the weapon, as while Wrys doesn't fight, he's a firm believer in pain being a way to instruct. So this way you'll be teaching your enemies a lesson not to mess with you by decreasing their health by 10 since Wrys likely won't be doing any damage with his attack. I also picked the refine that makes the enemy unable to counterattack.

For his assist, his standard Rehabilitate+ is great for healing those in critical danger, while I suggested Physic+ for specific situations where he's blocking a mage and can't move close to another unit to heal them, or if it's a very strong mage and he needs to heal himself via his B skill without putting another unit in danger. These are for very specific scenarios where the map setup limits your movement, which is why it's the second option.

For his special, his standard Heavenly Light is good, as he can heal the whole party at once when his special is charged. Imbue is another option for if you're using Physic+ and need to heal a single unit more.

For the A Passive, Fortress Res would fit best, as he's not a fighter anyway and he gets a boost to his res that isn't dependent on health and is active on both player and enemy turns. The Resistance +3 skill is the budget version of this without decreasing attack.

His B Passive is his natural Live to Serve 3, as then he'll heal himself as he heals others. Also fits his character as when he isn't healing the wounded in battle, he's taking care of orphans. Always willing to serve and help others.

For the C Passive, Atk Ploy 3 is best to make use of his extremely high res, though a more budget option is Threaten Atk 3. Both are helpful in decreasing the attack of stronger mages and enemies in general.

For the Seal, Deflect Magic would be quite good, as Wrys has pretty low speed and will likely get doubled, though you could always increase his res further with Res+ or even use the Atk Ploy seal instead of the C skill to free up the C spot for something else. Another alternative is the Distant Def seal for higher res when attacked from afar than with the Res +3 seal.

This build is basically set up so that Wrys can heal effectively, lower enemy unit attack, as well as tank mages of all types as well as unrefined dragons, dealing 10 damage to anyone he attacks so your other units can pick them off easily.

Metacat8 (talk) 18:53, 19 July 2018 (UTC)