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Fire Emblem Heroes Wiki:Build Center/Zephiel: The Liberator

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Quick Hero Info
Type
Icon Move Armored.png Icon Class Red Sword.png
Stats
55 / 35 / 16 / 38 / 24
Exclusive skills

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
The Liberator

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Armored.png Armored
How Amusing!

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
(Excluding Dragons)
Defense Plus W.png Eckesachs (Def)
Icon Skill Assist.png Pivot / Swap
Stats: Neutral

A description has not been written for this build yet.

Dueling Sword.png Optimal
Orb.png Very high investment
Icon Move Armored.png Armored
I'll face you! (Redux)
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Zephiel has undeniable potential to be a great tank, boasting both high base HP and Def. This build aims to bulk up Zephiel using Fort. Def Res 3.png Fort. Def/Res 3 and the Water Boost 3.png Water Boost 3 seal; both passives to cover up Zephiel's low base Res.

Zephiel's Icon Class Red Sword.png Eckesachs with the skill refine basically grants a Distant Def 3.png Distant Def 3 skill, increasing defence against Ranged enemies. No reason to replace it.

Given the low mobility of armored units, Icon Skill Assist.png Pivot and Icon Skill Assist.png Swap are good choices if you do not have Armor March 3.png Armor March 3 active.

Icon Skill Special.png Bonfire takes advantage of Zephiel's high base Def, which is additionally bolstered by Fort. Def Res 3.png Fort. Def/Res 3, to deal high amounts of additional damage when it triggers. Most of the time, most enemies would fail to deal significant damage to Zephiel due to his massive defensive stats. They would later suffer a punishing blow from his hand.

Fort. Def Res 3.png Fort. Def/Res 3 is the driving mechanism of this build. Abusing Zephiel's high base Attack, it elevates Zephiel's Def to higher levels and covers his low base Res. ≥44 Def can mitigate a LOT of damage from melee users and spells doom for most Bows and Daggers with the built-in Distant Def 3.png Distant Def 3 from Icon Class Red Sword.png Eckesachs. ≥30 Res improves defending from most magic attacks. (Word of warning: Summoning a Kliff can take some considerable luck. But well worth the investment if you use Zephiel a lot.)

Simply put, Wary Fighter 3.png Wary Fighter 3 from Zephiel's original kit is essential as Zephiel has abysmal Spd. It prevents you from facing double attacks. (Save weapons that allow enemies to attack twice, Brave Celica with Double Lion.png Double Lion and units with Swordbreaker 3.png Swordbreaker 3 active...)

Given his massive bulk, Zephiel is an excellent candidate for Armor March 3.png Armor March 3. Keep other armored allies close in order to boost movement for said allies and Zephiel himself. If you already have an ally with Armor March 3.png Armor March 3 or don't have access to the skill, Fortify Armor.png Fortify Armor is a great alternative to reinforce the bulk of armored allies.

The recent Water Boost 3.png Water Boost 3 seal from the Tempest Trials synergizes well with Zephiel's high base HP. If his HP is higher than the opponent's in combat +3, he gains a significant +6 Res combat boost, which paramount to ≥36 Res against Dragon units and ≥42 Res against Magic enemies. It cannot be neutralized since combat boosts are passive. Make sure to keep an eye on his HP!

A reconstructed build by LegionMKII (talk) 08:53, 4 February 2019 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Zephiel the Unkillable
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Essentially boosting Def / Res as high as possible to make Zephiel a tank.

Works even better if stacked with Legendary Heroes that provide +4 Def / Res and +3 HP. (Legendary effects stack)

Pretty simple set up I believe. Skill refine on Icon Class Red Sword.png Eckesachs gives Distant Def 3.png Distant Def 3 ability, make Sacred Seal the same. This gives + 12 Def/Res from Ranged attacks. In A Slot Brazen Def Res 3.png Brazen Def/Res 3 will give additional +7 Def/Res after being reduced to 80% HP. Zephiel has naturally high HP so he will stay in this range often. This will give a final +19 Def/Res during combat against ranged units and the basic +7 Def/Res in melee combat. You can make high bulk go even higher with Legendary Bonus Effects.

Since he isn't using Distant Counter Wary Fighter 3.png Wary Fighter 3 will prevent follow up attacks, slowing down being able to defeat him by a lot.

You can double down on his defensive ability by using Pavise or Aegis to reduce melee / ranged damage by 50%.

Having Allies with Ward Armor.png Ward Armor or other skills to boost Def/Res only help Zephiel even more to be robust.

Finally his naturally high HP works well with Panic Ploy 3.png Panic Ploy 3 to make enemy units have bonuses turn into penalties.

Before Ally Buffs Zephiel will have: Melee 45 Def / 31 Res; Ranged 57 Def / 43 Res.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Things Just Die
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This build aims to utilize Eckesachs' built-in Distant Def and the boosted Threaten Def included with this. His weapon and seal provide an additional +12 def/res on top of his already high Def stat and any other boosts such as Fortify Armor, giving him an exceptional ability to take hits that would barely whittle at his 58 HP, even less so with Wary. After taking the 0 hits, his high attack is often more than capable of taking things down. If however, this doesn't cut it, his weapon inflicts Def-6 on his assailant allowing for an even greater hit. This Zephiel obviously works best if Honed and Fortified, however even without these boosts he remains a very capable unit.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Physical Tank
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This build attempts to maximize Zephiel's physical offensive/defensive potential. The use of a Slaying Edge+ (with a Def. Refine) over Eckesachs is to provide a minimal improvement over Arena score and make specials proc faster. The choice of Atk/Def Bond 3 over other skills such as Earth/Fire Boost, Distant Counter, etc. is to allow Zephiel to benefit when placed in a mixed/non-emblem team, while also providing more offensive/defensive potential as long as a unit is next to him. His default B-Skill Wary Fighter is reccomended overall as to prevent ORKOs from pesky mages, with Vengeful Fighter being an alternative if one were to run Distant Counter. Any C-Skill that synergizes with the team he's in will work well. The Attack +3 seal serves to patch up the -2 attack deficit brought by switching from his 16 Mt. Eckesachs to a 14 Mt. Slaying Edge+, though the Def +3 seal can be used to give Zephiel an effective 50 Def when attacked/attacking if he's next to an ally.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Turn Based Duelist

A description has not been written for this build yet.

Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Quad-Zephiel
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This build utilizes the new Bold Fighter a prime option for Zephiel. Why run it on him over Lissa though? Zephiel has an ATK Stat of 35 compared to Lissa's 33. With Bold Fighter, SPD really isn't that needed since we already have a guaranteed follow-up attack. Therefore, this build is focused on pure ATK over SPD which is why Death Blow is preffered for the A slot and ATK +3 being the Sacred Seal. This build is for those who mainly play an offensive Playstyle as it can ORKO a vast majority of the units in the game since not many units can survive 4 attacks with one of those being either an Aether, or an Ignis. Ignis is preffered for a higher damage output overall while Aether is better for Tempest Trials and can allow Zephiel to heal. Both are equally viable in this scenario at Tier 20. However, in terms of points Aether wins every time, so If you go that route this build can still be used with Zephiel's default weapon if you desire points though his ORKO ability will be slightly worse it's still a fine way to play Zephiel. As for slot C you have 2 options. The first should only be used with an Armor Emblem team being Armor March. Panic Ploy though can be used with more versatility because it can work on any team and can especially help out Gunthraa, the Wind Legendary Hero whose weapon is essentially a reverse Bladetome which gains ATK based on debuffs. Overall regardless of the way you play this build, it's very effective if you support an offensive playstyle.
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Vengeful Zephiel
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Zephiel can be really well used defensively and Vengeful Fighter helps him with that playstyle. On the contray to his Bold Fighter offensive set, this build is meant for the defensive playstyle. Using and abusing DC is a very viable strategy in today's meta, combine that with Vengeful Fighter and it's almost like having Steady Breath and Quick Riposte on a unit like Ike. Vengeful Fighter is essentially a pseudo Steady Breath with a powercrept Quick Riposte. This allows for Zephiel to activate specials like Ignis in one round as opposed to a normal DC + QR combo where Bonfire is most a unit would be able to activate without the use of Steady Breath. Aether is another choice for the special based on points which is part of the reason that staying with Eckesachs for this build is recommended. Add DC, Vengeful Fighter, Armor March/Panic Ploy, and the Distant Def/Close Def Sacred Seal and this build will score you many points in Arena. Overall, this same build can be ran on other Armors, but for a defensive or bait playstyle, this build is the best it gets for most Armors.
Pen.png Creative
Icon Arena Defense.png Defense
Orb.png Very high investment
Icon Move Armored.png Armored
Enemy Phase Nightmare
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This build is entirly centered around Zephiel’s 38 base defense. Given Close Def 3 on both his A slot and seal, that’s +12 defense. His weapon would give an additional 4 resulting in a wopping 54 defense on enemy phase when attacked in close range. On an armour emblem team he may also recieve +6 from fortify armour and +4 from ward armour coupled with an ally support S rank that 54 defensee increases to 66. If two armoured units in the armour emblem team run Ward armour and you give him summoner support that’s an additional 6 defense, resulting in a total 72 armour (Base 24 res, 36 with two close def 3s, and 54 res with ally/summoner/fortify/2wards). Of course, that’s a bit extreme so lets just consider 54 defense and 36 resistance when attacked in close range. Granted he has Vengeful Fighter, he’ll automatically double when attacked over 50% of his hp (Base 55 Hp) and gain special cool down charges on ignis which is lowered to 3 with the killing edge+. Given his low speed (Base 16) Almost every unit will double him only lowering his cooldown. Once Ignis goes off, he’ll deal an additional 43 (58 given 72 defense) damage with his attack. Couple that with his 49 (53 with added allly/summoner) attack and not many enemies will be able to survive. Even dragon units wouldn’t be much of a problem either due to his 36 resistance. Given Vengeful fighter 3 and Close defense 3 are rather expensive, they can be substituted with Quick Riposte and Earth Boost 3 (which works well with his high base Hp) where you’ll still get off ignis in combat so long as the oponent doubles you. Armor march 3 will allow you to attack tomb users more easily on player phase, though threaten defense would allow you to tear through assulting melee enemies more easily given you already have a counter for mages.
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
HMMMMMMM

A description has not been written for this build yet.