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Firesweep Bow+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
While the Brave Bow set is better at deleting frail defensive units, '"`UNIQ--item-588--QINU`"' is better at dealing with tanks - especially those with '"`UNIQ--item-591--QINU`"' like Hector, as Cordelia can initiate on any unit and not worry about getting counterattacked.

With this set, a +Spd boon is preferred to ensure Cordelia doubles as much units as possible. '"`UNIQ--item-594--QINU`"' is the A passive of choice, as it increases both attack and speed. The fact that Cordelia's defense and resistance get lowered by it doesn't matter a lot, as Cordelia's defenses are very low even without Life and Death equipped, and Firesweep Bow removes the need for defensive stats when intitating.

In the B slot, '"`UNIQ--item-597--QINU`"' is chosen because it lowers the fastest enemies into a speed value that allows Cordelia to double them. Since only the fastest units can avoid the double, Chill Speed will always target them and allow her to get the two hits reliably.

Just like the Brave Bow build, the C slot is flexible and can be used for a Spur or Hone based on the player's needs.

For the special, '"`UNIQ--item-600--QINU`"' is the preferred option as it allows Cordelia to combat tanks more effectively, and it also activates every engage if Cordelia gets the double, which she needs to have a successful kill, thanks to '"`UNIQ--item-603--QINU`"'. Like with her Brave Bow set, the assist can be either '"`UNIQ--item-606--QINU`"' or '"`UNIQ--item-609--QINU`"'.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Using Bridelia's amazing stat spread and a lot of investment, you can make a nearly uncounterable archer that pierces through all weapon types and laughs at '"`UNIQ--item-345--QINU`"' Raven mages by treating them as any other unit.

A speed boon is essential, in order to help her double as many units as possible. Reposition is the usual assist skill, while the special depends on the seal used: if Bride Cordelia is using Quickened Pulse, pick Moonbow; otherwise, use Luna.

Swift Sparrow is an overall better choice than Life and Death. Despite having one less attack (the speed difference is negligible unless you're dueling +10 super quick units), Swift Sparrow allows Bride Cordelia to tank a hit from units that don't hit very hard, if she absolutely needs to, in Enemy Phase. Unless the enemy has '"`UNIQ--item-348--QINU`"', it's nigh impossible to double her, forcing the enemy to OHKO her or leave her to wipe the team next turn. Cancel Affinity serves to deny the TA raven mages that spawn to counter the strong archers that are present in the meta, while Threaten Def is very useful to soften tanky melee units that can get in range of it without attacking Cordelia.

If '"`UNIQ--item-351--QINU`"' is being used on Reinhardt or any other unit, pick the Attack +3 seal and use Luna.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Stats: +Atk/-Spd
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Pen.png Creative
Universal Crystal.png Medium investment
Click to show/hide build description 
This build aims to maximize Faye's out of combat damage, letting her deal a bunch of area damage and taking no damage in return. With Savage Blow as a skill and as a Sacred Seal, she can deal 14 after-combat damage to all units in the area, along with 10 Poison Strike damage to her initial target. This build is very strong against tanky targets, because the damage does not get reduced by the target's DEF or RES stats.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment

A description has not been written for this build yet.

Orb.png Very high investment
Stats: +Atk,+Spd/-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
This variant of Hinoka takes to the skies once more, this time with a bow in hand. With a variety of tools and options at her disposal, she can soar over and snipe her opponents easily.

Weapon: '"`UNIQ--item-348--QINU`"' is Hinoka's weapon of choice. It prevents her and her foe from counterattacking, letting her assail her opponent without fearing a counterattack. While she also can't counterattack either, she's actually a little fragile, so it wouldn't do her well to take a hit anyway.

Assist: '"`UNIQ--item-351--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '"`UNIQ--item-354--QINU`"' could also be used as a more defensive maneuver, letting her and an ally retreat from danger instead by both moving one space backwards.

Special: '"`UNIQ--item-357--QINU`"' is Hinoka's Special of choice. It has a defense piercing effect, letting Hinoka break through tougher opponents. It also lines up well with the rhythm of her attacks. Strike twice and defeat one enemy, and Hinoka's next enemy will have to take one hit, followed by another with Luna charged.

A Passive: '"`UNIQ--item-360--QINU`"' is the only A skill Hinoka needs for this build, as it grants her a +4 Atk and Spd buff when initiating combat, and this build is purely player phase focused anyway. It should be noted that while '"`UNIQ--item-363--QINU`"' would grant extra Atk and Spd, it would also drop her Def and Res. Even though she shouldn't be getting attacked anyway, that Res drop could unfortunately affect her ability to use Ploy skills.

B Passive: '"`UNIQ--item-366--QINU`"' is an excellent option for Hinoka's B skill, as it lets her warp over to an adjacent space next to any flier ally within two spaces. If used properly, this can help extend her range and also help her get the jump on an unsuspecting foe. However, Hinoka can also put Chill skills to fantastic use. '"`UNIQ--item-369--QINU`"' is great as it inflicts a biting -7 Def debuff to the enemy with the highest Def. This can help soften up a tougher target for her to shoot down, and it also works no matter what, meaning one enemy unit is guaranteed to be hit with this debuff. '"`UNIQ--item-372--QINU`"' is an equally viable option, only this time it affects the enemy with the highest Spd. This could instead help Hinoka outspeed a foe that she normally wouldn't have been able to. Regardless, the choice of B skill will depend on whether Hinoka wants extra mobility or great debuffing utility.

C Passive: '"`UNIQ--item-375--QINU`"' is a great option for Hinoka's C skill. She has a decent Res stat that can be used to Ploy foes that don't have much Res, letting her debuff them safely and fairly easily. When combined with '"`UNIQ--item-378--QINU`"' as her Seal, she can use two different Ploys at once. She'll be able to debuff a foe for -5 Def and Spd if they both activate, letting her hit harder, as well as help secure a follow up attack. Should Hinoka opt for more damage above all, then she could use '"`UNIQ--item-381--QINU`"' as her C skill instead, while her Seal could be a simple attack boost or whatever else is needed.

Sacred Seal: '"`UNIQ--item-384--QINU`"' is a great option for Hinoka's Seal. She has a decent Res stat that can be used Ploy foes that don't have much Res, letting her debuff them safely and fairly easily. If she's using '"`UNIQ--item-387--QINU`"' as the C skill, then a simple attack boost from '"`UNIQ--item-390--QINU`"' will work well for her Seal instead.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Click to show/hide build description 
This build aims to make Innes quite troubling to deal with on a defense team, using the Firesweep Bow+ and debuffing skills that will make approaching his team a bit of a bother.

Weapon: '"`UNIQ--item-118--QINU`"' is Innes's weapon of choice here. It denies the opponent from counterattacking, letting Innes safely engage against any foe he likes without fear.

Assist: '"`UNIQ--item-121--QINU`"' is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: '"`UNIQ--item-124--QINU`"' is Innes's Special. He comes with it naturally, and works well off of his high Res stat, which can add a decent amount of power to his attack.

A Passive: '"`UNIQ--item-127--QINU`"' is Innes's A skill. This build is strictly a player phase build, so this skill is perfect for Innes, granting him +4 Atk and Spd when he initiates combat.

B Passive: '"`UNIQ--item-130--QINU`"' is a very interesting B skill for Innes to use. It debuffs the fastest unit on the enemy team for -7 Spd. There's no other condition other than that, meaning as Innes approaches his foes, one of his enemies will have their Spd debuffed, which is easy prey for him to take on and possibly double. Alternatively, he could opt for his natural '"`UNIQ--item-133--QINU`"'. This way, not even -Raven tome wielders that use '"`UNIQ--item-136--QINU`"' would be able to stand up to him, effectively neutralizing a potential threat.

C Passive: '"`UNIQ--item-139--QINU`"' is Innes's C skill. While its activation is dependent on him having higher Res than his foe and requiring his victim to be in a cardinal direction to him, it's still got a potentially long range, and the defense debuff will help give Innes the upper hand in battle. Alternatively, should he be using '"`UNIQ--item-142--QINU`"' as his B skill, he'll need a way to debuff enemy Spd. In which case, '"`UNIQ--item-145--QINU`"' will work instead.

Sacred Seal: '"`UNIQ--item-148--QINU`"' is a simple buff to Innes's Atk to help him deal even more damage. Alternatively, should he be using '"`UNIQ--item-151--QINU`"' as his B skill and '"`UNIQ--item-154--QINU`"' as his C skill, then he'll need a way to debuff enemy Def. In which case, '"`UNIQ--item-157--QINU`"' will work instead. Any opponent down his line of sight that has less Res than him will suffer quite a debuff.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Klein’s tragic offensive stats make his base kit (which would be incredible on so many other units) unusable in a power-creeping meta where Legend Ike can have over 45 Def. He just doesn’t do enough damage, and his decent speed takes a devastating hit while using a brave bow.

So if you pull a +Speed Klein and wouldn’t rather have him for fodder, the higher damage, uncounterable Firesweep Bow+ turns him into a Brave Lyn-style menace who can teleport around the map doubling most units from complete safety. Guard, Cancel Affinity, Swordbreaker or Green Tomebreaker can also be strong options for his B slot depending on your style of play.

His low Attack stat still poses a problem against armored units and bruisers like Ephraim, Brave Lucina and Joshua, so Threaten Def is going to be his best C option. Luna is going to be his best option for breaking through those tankier units, even though it’s challenging to charge up. He pairs best with Infantry Pulse units, dancers, or units that can boost his offensive stats to turn him into an uncounterable monster. A mounted brawler like Sigurd can also work well by taking a hit on the front line and enabling Klein’s teleport.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Because Lyn will be utilizing the famed '"`UNIQ--item-474--QINU`"', this set is significantly more Speed-focused, so a Speed boon is highly recommended to increase damage through doubles. Additionally, as such, the set does not need previously recommended B passives such as '"`UNIQ--item-477--QINU`"' or '"`UNIQ--item-480--QINU`"', instead focusing on specific targets through respective skills ('"`UNIQ--item-483--QINU`"' for those troublesome Raven tome users, '"`UNIQ--item-486--QINU`"' to break past +Spd Ryoma with little fuss, etc.).

'"`UNIQ--item-489--QINU`"' further drives in the possible "debuffing for free" aspect of the set, though other skills are welcome depending team composition. '"`UNIQ--item-492--QINU`"' is Lyn's default passive for the A slot, and is thus significantly more efficient and less expensive than more extreme alternatives. To slightly maximize Lyn's damage output and the number of targets she will double, however, '"`UNIQ--item-495--QINU`"' is very well an option, though it is rare and expensive when paired with Firesweep Bow+.

Due to this set's need for speed and power, it is recommended to feature it on Cavalry teams as her teammates can bestow '"`UNIQ--item-498--QINU`"' or '"`UNIQ--item-501--QINU`"' boosts upon her in a jiffy.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This variant of Lyn takes up a bow once more, this time being a green bow. With her high Spd, she can pull off a Firesweep+ set decently.

Weapon: '"`UNIQ--item-380--QINU`"' is Lyn's weapon of choice, allowing her to assail opponents without fearing a counterattack, letting her safely engage against any opponent.

Assist: '"`UNIQ--item-383--QINU`"' is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: '"`UNIQ--item-386--QINU`"' is Lyn's Special. It has a defense piercing effect, letting Lyn break through tougher foes, while its charge of 3 lines up well with the rhythm of Lyn's attacks.

A Passive: '"`UNIQ--item-389--QINU`"' is Lyn's A skill. This build is strictly player phase, so she'll want a player phase offensive boosting skill.

B Passive: '"`UNIQ--item-392--QINU`"' is Lyn's B skill. It debuffs the unit on the enemy team with the highest Def, which will either help Lyn deal even more damage to a tankier unit, or help her teammates be victorious against that foe instead.

C Passive: '"`UNIQ--item-395--QINU`"' is Lyn's C skill. Lyn has a decent Res stat which can let her Ploy faster opponents with less Res, which can help her outspeed and double them.

Sacred Seal: '"`UNIQ--item-398--QINU`"' is Lyn's Seal, chosen to help her deal more damage.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
With an offensive line Love Abounds Lyn can only dream of, this build takes full advantage of Land's Bounty Niles' offensive capabilities. With a Slaying Bow, Niles can prioritize using the Special cooldown and Desperation to increase his damage output; meanwhile, Firesweep Bow prioritizes safe hits and using his great natural B skill, Atk/Spd Link, to full effect. Between Attack and Speed natures, Niles will prefer +Attack; given how great his Speed is, especially with a Speed reforge and Atk/Spd Link active, adding on three extra damage per hit tends to be more productive against most opponents. Incinerator109 (talk) 18:03, 22 October 2018 (UTC)Incinerator109
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Pen.png Creative
Sacred Coin.png Assault
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
The objective of this build is to take advantage of his speed in Assault-like modes, like Tempest Trials and GHB. With 34 speed, he can safely not be doubled. This goes perfect with Firesweep+ and Darting Blow, reaching 40 speed unbuffed. With this, he can safely double most units in the game, and plus he can't get counterattacked. With a Dancer like PA!Azura, he can proceed to use a 3 cooldown special like Draconic Aura and finish his enemies. Chill Spd 3, Atk Smoke 3 and Spd Smoke 3 are used in cases he can't get danced. So, he can take a hit from his enemies and not get doubled. Finally, he can use Harsh Command as his assist skill as he can be useful when a enemy proceeds to Panic Ploy any of your units in Tempest Trials.

Other builds using this skill