Fjorm: New Traditions

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Fjorm: Princess of Ice
Fjorm: Princess of Ice
General Builds Quotes Misc Heroic Ordeal
Fjorm
New Traditions

Fjorm New Traditions Face.png

Fjorm New Traditions BtlFace.png

Fjorm New Traditions BtlFace C.png

Fjorm New Traditions BtlFace D.png

Art by: Maeshima Shigeki (前嶋重機)
Rarities
5★ Focus - Special
Weapon Type
Move Type
Appears in
Voice Actor EN
Release Date
Addition Date
Description
The gentle second princess of Nifl, the Kingdom of Ice. Her joy in joining Laegjarn and the others for a trip to the shrine shines through.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★16/17/188/9/108/9/104/5/63/4/544

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★35/39/4232/35/3832/35/3817/20/2318/21/24149~150

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%60%35%40%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42Effective against flying foes.501★1★
Steel Bow62Effective against flying foes.1003★2★
Kabura Ya82Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.2004★3★
Kabura Ya+122Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.3005★5★

Assists[edit | edit source]

NameRangeDescriptionSPDefaultUnlock
Reposition1Target ally moves to opposite side of unit.1504★3★

Specials[edit | edit source]

This Hero has no Special skills.

Passives[edit | edit source]

NameDescriptionSPUnlockType
Atk/Spd Bond 1If unit is adjacent to an ally, grants Atk/Spd+3 during combat.603★A
Atk/Spd Bond 2If unit is adjacent to an ally, grants Atk/Spd+4 during combat.1204★
Atk/Spd Bond 3If unit is adjacent to an ally, grants Atk/Spd+5 during combat.2405★
Atk/Spd Link 1If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+2 to unit and target ally or unit and targeting ally for 1 turn.603★B
Atk/Spd Link 2If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+4 to unit and target ally or unit and targeting ally for 1 turn.1204★
Atk/Spd Link 3If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.2405★
Even Res Wave 1At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
601★C
Even Res Wave 2At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
1202★
Even Res Wave 3At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
2404★