You may be looking for: Fjorm: New Traditions
Fjorm: Bride of Rime
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 5/6/7 4/5/6 5/6/7 5/6/7 38 2 14/15/16 6/7/8 4/5/6 6/7/8 5/6/7 40 3 15/16/17 6/7/8 5/6/7 6/7/8 6/7/8 43 4 15/16/17 7/8/9 5/6/7 7/8/9 6/7/8 45 5 16/17/18 7/8/9 6/7/8 7/8/9 7/8/9 48
Level 40 stats Rarity HP Atk Spd Def Res Total 1 28/31/34 19/22/25 20/23/25 19/22/25 23/25/28 122~124 2 29/32/35 21/24/27 21/24/27 21/24/27 24/27/30 131 3 32/35/38 23/26/29 24/27/30 23/26/29 27/30/33 144 4 33/36/39 25/28/31 25/28/31 25/28/31 28/31/34 151 5 35/39/42 26/30/33 28/31/34 26/30/33 31/34/37 163~164
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 50% 55% 50% 60% 265%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Holy Vestments 3 If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. 100 4 3 Sacred Cowl 2 If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. 200 — 4 Ice Mirror 2 If foe is 2 spaces from unit, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.) 500 — 5 Ice Mirror II 2 If foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After triggering, boosts damage for unit's next attack by 40% of unit's Res. (Boost resets at the end of combat.) 500 — 5
Type Name Description SP Unlock A Atk/Def Bond 1 If unit is adjacent to an ally, grants Atk/Def+3 during combat. 60 3 Atk/Def Bond 2 If unit is adjacent to an ally, grants Atk/Def+4 during combat. 120 4 Atk/Def Bond 3 If unit is adjacent to an ally, grants Atk/Def+5 during combat. 240 5 Atk/Def Unity If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300 5 B Shield Pulse 1 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. 60 1 Shield Pulse 2 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. 120 2 Shield Pulse 3 At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. 240 4 C Spur Atk 1 Grants Atk+2 to adjacent allies during combat. 50 3 Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat. 120 4 Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 240 5