All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
This Hero owns no Assist skills.
|Holy Vestments||3||If foe's Range = 2, reduces damage from that foe's attack by 30%.||100||4||3|
|Sacred Cowl||2||If foe's Range = 2, reduces damage from that foe's attack by 30%.||200||—||4|
|Ice Mirror||2||If foe's Range = 2, reduces damage from foe's attacks by 30%. Boosts unit's next attack by total damage reduced (by any source, including other skills) when Special triggers. Resets at end of combat. (Skill cannot be inherited.)||500||—||5|
|Atk/Def Bond 1||If unit is adjacent to an ally, grants Atk/Def+3 during combat.||60||3||A|
|Atk/Def Bond 2||If unit is adjacent to an ally, grants Atk/Def+4 during combat.||120||4|
|Atk/Def Bond 3||If unit is adjacent to an ally, grants Atk/Def+5 during combat.||240||5|
|Shield Pulse 1||At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1.||60||1||B|
|Shield Pulse 2||At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.||120||2|
|Shield Pulse 3||At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.||240||4|
|Spur Atk 1||Grants Atk+2 to adjacent allies during combat.||50||3||C|
|Drive Atk 1||Grants Atk+2 to allies within 2 spaces during combat.||120||4|
|Drive Atk 2||Grants Atk+3 to allies within 2 spaces during combat.||240||5|