|Celica is a powerful red mage, thanks to her tome granting her great boosts to her Atk and Spd, especially when refined. She needs to be injured for her to take advantage of the effect, but this build is all about using the right skills to complement this effect.
Weapon: Ragnarok is Celica's weapon. When refined, it grants +5 Atk and Spd during combat, but injures her for 5 HP afterwards. When given its special skill, Celica gets an additional +7 Atk and Spd during combat once she's under 80% HP, to a total of +12 Atk and Spd with just her weapon alone, as long as she's injured enough. This helps turn her merely decent offenses into something much more formidable, and this effect pairs perfectly with skills like Desperation.
Assist: Reposition is chosen as Celica's Assist. Its uses are versatile, as she can either use it to bring an ally out of danger, or she can use it to propel an ally closer into the fray.
Special: Glimmer is Celica's Special. It is chosen for its fast charge, allowing her to activate it pretty often. It will add more damage to her attacks, which will help her secure victories against her opponents.
A Passive: Fury 3 is the safest bet for Celica's A skill. It grants her +3 to all stats, but injures her for 6 HP after combat, which will stack with her weapon's effect. If her HP is low enough, this can even bring her straight into Desperation range after a single round of combat. The extra defenses will help her exchange blows just in case she needs that extra help to get into the necessary HP thresholds, while the extra Atk and Spd are greatly appreciated to help her deal even more damage. However, if the player is confident that Celica can exchange blows comfortably and activate the effects of her weapon and skills, then other A skills that augment her offenses should be considered. For instance, Swift Sparrow 2 provides a +4 Atk and Spd boost when initiating combat, while Life and Death 3 provides +5 Atk and Spd at the cost of her defenses, which could either help her exchange blows against weaker foes and still reach her HP thresholds, but it could also make her more susceptible to stronger foes. Brazen Atk/Spd 3 is the riskiest, but most rewarding of her A skill choices, granting +7 Atk and Spd when she's sufficiently injured, which is the same as Ragnarok's effect, and will stack with it. While the other skills at least provide extra stats for her first round of combat, this skill does not, meaning Celica's stuck with just the +5 Atk and Spd boost from her weapon at full health. If the player is absolutely certain that Celica can reach the necessary HP thresholds, then this skill be active as well, stacking with her weapon's effect to an incredible +19 Atk and Spd.
B Passive: Desperation 3 is a great choice for Celica's B skill. Once Celica gets injured and gets going, Desperation will allow her follow up attacks to occur consecutively, meaning she can strike twice before the opponent can retaliate.
C Passive: Spur Def 3 is an option for Celica's C skill as she comes with it naturally, as it can help augment the defenses of her allies. However, this skill slot is very flexible, open to be anything else the player needs. Some suggestions include Drive Def 2, which would reach allies further away at the mere cost of only buffing Def by +3 rather than +4 for instance. Spd Smoke 3 would help slow down nearby foes after Celica attacks, making them easier to double.
Sacred Seal: Flashing Blade 3 is Celica's Seal. With her A skill and her weapon, her Spd will be very high, allowing her to take full advantage of this skill and activate her Special on her second hit.
- CV (talk) 21:00, 16 October 2018 (UTC)