Fire Emblem Heroes Wiki
Register
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveFlayn Silly Kitty-Cat Face FC
Flayn: Silly Kitty-Cat
General Quotes Misc Heroic Ordeal
Flayn
Playing Innocent
Portrait
Flayn Playing Innocent Face
Attack
Flayn Playing Innocent BtlFace
Special
Flayn Playing Innocent BtlFace C
Damage

Flayn Playing Innocent BtlFace D

Art by: Kousei Horiguchi (恒星ホリグチ)
Description Younger sister of Seteth, who dotes on her constantly. Having lived a sheltered life, she sometimes appears to lack common sense. Appears in Fire Emblem: Three Houses.
Rarities ★ SR
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Flying Flying
Voice Actor EN Deva Marie Gregory
Voice Actor JP 大野柚布子(Yuko Ono)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 4.10
Internal ID PID_フレン (579)
Origin 120000500300

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/102/3/41/2/36/7/837
★15/16/179/10/112/3/41/2/37/8/939
★16/17/189/10/113/4/52/3/47/8/942
★16/17/1810/11/123/4/52/3/48/9/1044
★17/18/1910/11/124/5/63/4/58/9/1047

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3527/30/3316/19/2212/15/1724/26/29121~123
★30/33/3630/33/3617/20/2313/16/1826/29/32130~131
★33/36/3932/35/3820/23/2615/18/2128/31/34143
★34/37/4034/37/4021/24/2716/19/2230/33/36150
★36/40/4336/39/4223/27/3018/21/2432/35/38161~162

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%65%50%40%60%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Caduceus Staff142
Calculates damage from staff like other weapons. Reduces damage from foes' attacks during combat to allies within 2 spaces by 30%.
400★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Rescue1
Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Rescue+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Still-Water Balm1
When healing an ally with a staff, grants Res+4 to all allies for 1 turn.
150★★
Deluge Balm1
When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn.
200★
Deluge Balm+1
When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn.
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
BDazzling Staff 1Dazzling Staff 1
At start of combat, if unit's HP = 100%, foe cannot counterattack.
60★
Dazzling Staff 2Dazzling Staff 2
At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.
120★
Dazzling Staff 3Dazzling Staff 3
Foe cannot counterattack.
240★
CGround Orders 1Ground Orders 1
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
60★
Ground Orders 2Ground Orders 2
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
120★
Ground Orders 3Ground Orders 3
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
240★

Advertisement