All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Hoarfrost Knife||14||2||Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.||400||5||5|
This Hero owns no Assist skills.
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Iceberg||3||Boosts damage by 50% of unit's Res.||200||—||4|
|Atk/Res Solo 1||If unit is not adjacent to an ally, grants Atk/Res+2 during combat.||60||3||A|
|Atk/Res Solo 2||If unit is not adjacent to an ally, grants Atk/Res+4 during combat.||120||4|
|Atk/Res Solo 3||If unit is not adjacent to an ally, grants Atk/Res+6 during combat.||240||5|
|Quick Riposte 1||If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack.||60||1||B|
|Quick Riposte 2||If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.||120||2|
|Quick Riposte 3||If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.||240||4|
|Def Ploy 1||At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions.||60||3||C|
|Def Ploy 2||At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions.||120||4|
|Def Ploy 3||At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions.||240||5|