Flora: Signature Dish

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Flora: Cold as Ice
General Quotes Misc Heroic Ordeal
Flora
Signature Dish

Flora Signature Dish Face.webp

Flora Signature Dish BtlFace.webp

Flora Signature Dish BtlFace C.webp

Flora Signature Dish BtlFace D.webp

Art by: HAKO (羽公)
Description Hails from the Ice Tribe. Older twin of Felicia. Perfectly suited to prepare and plan any picnic.
Rarities 5★ Focus - Special
Weapon Type  Red Dagger
Move Type Icon Move Armored.png Armored
Voice Actor EN Julie Ann Taylor
Voice Actor JP Kakuma Ai (加隈亜衣)
Release Date
Appears in Fire Emblem Fates
Internal ID PID_行楽フローラ (369)
Origin 110000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/189/10/112/3/44/5/67/8/943
2★16/17/1810/11/122/3/44/5/68/9/1045
3★17/18/1910/11/123/4/55/6/78/9/1048
4★17/18/1911/12/133/4/55/6/79/10/1150
5★18/19/2011/12/134/5/66/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
1★32/35/3727/29/3213/16/1818/21/2426/29/32129~131
2★33/36/3929/32/3514/17/1919/22/2529/32/35138~139
3★36/39/4231/34/3716/19/2222/25/2831/34/37151
4★37/40/4333/36/3917/20/2323/26/2933/36/39158
5★40/43/4635/38/4119/22/2525/29/3235/38/41169~170

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%60%40%50%65%270%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.501★1★
Steel Dagger52After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.1003★2★
Silver Dagger72After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.2004★3★
Sæhrímnir142Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4Boosts damage by 50% of unit's Res.1004★3★
Iceberg3Boosts damage by 50% of unit's Res.2004★

Passives[edit | edit source]

NameDescriptionSPUnlockType
AR-D Atk/Res 1If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)603★A
AR-D Atk/Res 2If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)1204★
AR-D Atk/Res 3If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)2405★
Bold Fighter 1If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)603★B
Bold Fighter 2If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)1204★
Bold Fighter 3If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)2405★
Armor March 1At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
601★C
Armor March 2At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
1202★
Armor March 3At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space.
(That turn only. Does not stack.)
2404★