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Flower of Ease
Weapon Flower of Ease
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_微睡の花の剣
Description
[ExpandCollapse]
Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Notes[ | ]

Example of Area of Effect
Mirabilis Daydream Face FC

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Flower of Ease W +3 HP Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions.
Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Flower of Ease W Flower of Ease.
  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • Flower of Ease W Flower of Ease applies the Status Effect Counterattacks disrupted Counterattacks disrupted status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
Example of Flower of Ease W Flower of Ease's Area of Effect
Plumeria Rapturous Dream Face FC
Mirabilis Daydream Face FC

List of owners[ | ]

UnitSkill chain
Mirabilis Daydream Face FC
Iron Sword
★
Steel Sword
★
Silver Sword
★
Flower of Ease
★

In other languages[ | ]

Language Name
Japanese 微睡の花の剣
German Linderungsblume
Spanish (Europe) Flor somnolienta
Spanish (Latin America) Flor de la calma
French Fleur sereine
Italian Fiore dell'agio
Traditional Chinese (Taiwan) 小憩之花劍
Portuguese Flor sonolenta

See also[ | ]

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