Flying
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Description | |
Flying unit. Can move two spaces. Ignores forests, mountains, rivers, etc., when moving. |
Flying is a unit type in Fire Emblem Heroes. Fliers can move 2 spaces at a time. They are unaffected by forests, and can fly over mountains, pits, and water. Flying units can not fly over destructible objects nor over pillars and buildings. Fliers are generally weak to bows.
Contents
List of flying units[edit source]
List of close flying Heroes[edit source]
Altena: Luminous Rider
Altina: Dawn's Trueblade
Ashnard: Mad King
Azura: Celebratory Spirit
Beruka: Quiet Assassin
Caeda: Princess of Talys
Caeda: Talys's Heart
Camilla: Bewitching Beauty
Camilla: Holiday Traveler
Catria: Middle Whitewing
Catria: Mild Middle Sister
Cherche: Wyvern Friend
Clair: Highborn Flier
Cordelia: Knight Paragon
Cormag: Aloof Lanceman
Cynthia: Hero Chaser
Eldigan: Strutting Lion
Elincia: Lost Princess
Est: Junior Whitewing
Fiora: Airborne Warrior
Fiora: Defrosted Illian
Fir: Student of Spring
Florina: Lovely Flier
Galle: Azure Rider
Gerome: Masked Rider
Gunnthrá: Year's First Dream
Haar: Black Tempest
Heath: Wandering Knight
Hel: Death Sovereign
Hinoka: Warrior Princess
Hríd: Resolute Prince
Ingrid: Solstice Knight
Innes: Flawless Form
Jill: Fiery Dracoknight
Laegjarn: Sheathed Steel
Laevatein: Ninja of Múspell
Leanne: Forest's Song
Lilith: Astral Daughter
Marisa: Crimson Rabbit
Melady: Crimson Rider
Michalis: Ambitious King
Minerva: Princess-Knight
Minerva: Red Dragoon
Mirabilis: Daydream
Myrrh: Great Dragon
Naesala: Sky's Shadow
Naga: Dragon Divinity
Narcian: Vernal General
Narcian: Wyvern General
Olivia: Sky-High Dancer
Palla: Eldest Whitewing
Palla: Sisterly Trio
Reyson: White Prince
Robin: Fall Vessel
Robin: Fell Vessel
Ryoma: Samurai at Ease
Ryoma: Supreme Samurai
Seteth: Seiros Adherent
Shanna: Sprightly Flier
Shigure: Uplifting Artist
Sigrun: Loyal Protector
Sigrun: Steadfast Bride
Subaki: Perfect Expert
Sumia: Maid of Flowers
Tana: Winged Princess
Tanith: Forthright Heart
Thea: Stormy Flier
Tibarn: Lord of the Air
Tibarn: Shipless Pirate
Tiki: Beachside Scion
Tiki: Harmonic Hope
Travant: King of Thracia
Tsubasa: Madcap Idol
Valter: Dark Moonstone
List of ranged flying Heroes[edit source]
Aversa: Dark One
Azura: Vallite Songstress
Byleth: Fell Star's Duo
Camilla: Flower of Fantasy
Camilla: Light of Nohr
Camilla: Spring Princess
Camilla: Steamy Secrets
Camilla: Tropical Beauty
Claude: Almyra's King
Corrin: Novice Vacationer
Eir: Merciful Death
Eir: Renewed Life
Est: Springtime Flier
Ethlyn: Glimmering Lady
Fjorm: Bride of Rime
Fjorm: New Traditions
Flayn: Playing Innocent
Hinoka: Blue Sky Warrior
Hinoka: Relaxed Warrior
Ishtar: Thunder's Waltz
Kagero: Spring Ninja
Lachesis: Ballroom Bloom
Laegjarn: Burning Sun
Laevatein: Bonfire's Blaze
Loki: Spring Trickster
Lute: Summer Prodigy
Lyn: Lady of the Beach
Lyn: Ninja-Friend Duo
Mia: Moonlit Witch
Micaiah: Dawn Wind's Duo
Micaiah: Queen of Dawn
Morgan: Lass from Afar
Ninian: Bright-Eyed Bride
Nino: Pale Flower
Nowi: Eternal Witch
Palla: Eldest Bun-Bun
Peony: Álfar Dream Duo
Peony: Sweet Dream
Petra: Princess of Brigid
Plumeria: Lewd Dream
Plumeria: Temptation Anew
Quan: Lightfoot Prince
Reinhardt: Lightning's Rondo
Sakura: Hot-Spring Healer
Sanaki: Apostle in White
Takumi: Prince at Play
Tana: Noble and Nimble
Triandra: Nightmare
Veronica: Spring Princess
Yune: Chaos Goddess
List of flying enemy units[edit source]
Flying-only skills[edit | edit source]
Icon | Skill | Description | SP Cost | Exclusive |
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Adult (Flier) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 200 | No | |
Fledgling (Flier) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 100 | No | |
Hatchling (Flier) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 50 | No | |
Hawk King Claw | Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes | |
Heron Wing | Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes | |
Raven King Beak | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | Yes | |
Sky-Pirate Claw | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
400 | Yes | |
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Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 60 | No |
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Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 120 | No |
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Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 240 | No |
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Air Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 60 | No |
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Air Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 120 | No |
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Air Orders 3 | At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 | No |
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Ashera's Chosen | Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. | 300 | Yes |
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Atk/Def Rein 1 | Inflicts Atk/Def-2 on foes within 2 spaces during combat. | 60 | No |
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Atk/Def Rein 2 | Inflicts Atk/Def-3 on foes within 2 spaces during combat. | 120 | No |
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Atk/Def Rein 3 | Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 240 | No |
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Atk/Res Rein 1 | Inflicts Atk/Res-2 on foes within 2 spaces during combat. | 60 | No |
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Atk/Res Rein 2 | Inflicts Atk/Res-3 on foes within 2 spaces during combat. | 120 | No |
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Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 240 | No |
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Atk/Spd Rein 1 | Inflicts Atk/Spd-2 on foes within 2 spaces during combat. | 60 | No |
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Atk/Spd Rein 2 | Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 120 | No |
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Atk/Spd Rein 3 | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 240 | No |
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B Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
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B Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
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B Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
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Dive-Bomb 1 | At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 60 | No |
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Dive-Bomb 2 | At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 120 | No |
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Dive-Bomb 3 | At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 240 | No |
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Dragonscale | Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe’s attack deals 0 damage.) | 300 | Yes |
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Dragonskin | Neutralizes "effective against flying" bonuses. If foe initiates combat, grants Def/Res+4 during combat. |
300 | Yes |
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Dragoon Shield | Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. | 300 | Yes |
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Flier Formation 1 | If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. | 60 | No |
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Flier Formation 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. | 120 | No |
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Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. | 240 | No |
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Flier Guidance 1 | If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. | 60 | No |
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Flier Guidance 2 | If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. | 120 | No |
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Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | 240 | No |
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Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. | 200 | No |
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G Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
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G Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
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G Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
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Goad Fliers | Grants Atk/Spd+4 to flying allies within 2 spaces during combat. | 200 | No |
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Ground Orders 1 | At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 60 | No |
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Ground Orders 2 | At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 120 | No |
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Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 | No |
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Guard Bearing 1 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%. | 60 | No |
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Guard Bearing 2 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%. | 120 | No |
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Guard Bearing 3 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. | 240 | No |
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Guidance 1 | If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 60 | No |
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Guidance 2 | If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 120 | No |
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Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 240 | No |
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Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 | No |
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Inevitable Death | Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. | 300 | Yes |
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Iote's Shield | Neutralizes "effective against flying" bonuses. | 200 | No |
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Pegasus Flight 1 | At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.) | 60 | No |
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Pegasus Flight 2 | At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.) | 120 | No |
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Pegasus Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) | 240 | No |
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R Duel Flying 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
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R Duel Flying 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
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R Duel Flying 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
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Spd/Def Rein 1 | Inflicts Spd/Def-2 on foes within 2 spaces during combat. | 60 | No |
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Spd/Def Rein 2 | Inflicts Spd/Def-3 on foes within 2 spaces during combat. | 120 | No |
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Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 240 | No |
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Spd/Res Rein 1 | Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 60 | No |
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Spd/Res Rein 2 | Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 120 | No |
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Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 240 | No |
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Ward Fliers | Grants Def/Res+4 to flying allies within 2 spaces during combat. | 200 | No |
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Wyvern Flight 1 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -3.) | 60 | No |
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Wyvern Flight 2 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -5.) | 120 | No |
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Wyvern Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) | 240 | No |
Sources of "Effective against Flying"[edit | edit source]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
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Argent Bow | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. |
Assassin's Bow+ | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
Assassin's Bow | Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
Beguiling Bow+ | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
Beguiling Bow | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. |
Big-Catch Bow+ | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Big-Catch Bow | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Bouquet Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
Bouquet Bow | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. |
Bow of Beauty | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Bow of Devotion | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
Brave Bow+ | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Brave Bow | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Budding Bow+ | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Budding Bow | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. |
Candlewax Bow+ | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
Candlewax Bow | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
Clarisse's Bow+ | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Clarisse's Bow | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Cocobow+ | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
Cocobow | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
Coral Bow+ | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Coral Bow | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. |
Courtly Bow+ | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Courtly Bow | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
Cunning Bow | Grants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe ≥ 10, inflicts Atk/Spd/Def/Res-5 on foe during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) |
Cupid Arrow+ | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Cupid Arrow | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Daniel-Made Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Atk+5 to allies within 2 spaces during combat. Inflicts Atk-5 on foes within 2 spaces during combat. |
Deep-Blue Bow | Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. |
Devilish Bow+ | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Devilish Bow | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Dignified Bow | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. |
Double Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. |
Excalibur | Effective against flying foes. |
Fiddlestick Bow+ | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
Fiddlestick Bow | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. |
Firesweep Bow+ | Effective against flying foes. Unit and foe cannot counterattack. |
Firesweep Bow | Effective against flying foes. Unit and foe cannot counterattack. |
First-Dream Bow | Effective against flying foes. Grants Res+3. Grants Atk+4 to allies within 3 spaces during combat. Inflicts Atk-4 on any foe within 3 spaces during combat. |
Fishie Bow+ | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Fishie Bow | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
Fortune Bow+ | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
Fortune Bow | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. |
Fujin Yumi | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. |
Grafcalibur | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Gratia+ | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Gratia | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Guard Bow+ | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Guard Bow | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Guardian's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) |
Gurgurant | Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. |
Hama Ya+ | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
Hama Ya | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
Hel's Reaper | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) |
Helm Bow+ | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Helm Bow | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Indignant Bow | Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. |
Iron Bow | Effective against flying foes. |
Kabura Ya+ | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
Kabura Ya | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
Killer Bow+ | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Killer Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Luna Arc | Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.) |
Meisterbogen | Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack." |
Mirage Longbow | Effective against flying foes. Grants Spd+3. If unit's Spd > foe's Spd, foe cannot counterattack. |
Monstrous Bow+ | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Monstrous Bow | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Mulagir | Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Nidhogg | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
Niles's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
Parthia | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. |
Persecution Bow | Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Randgríðr | Effective against flying and armored foes. Grants Atk+3. If foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Def-6 on foe during combat. |
Rebecca's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Refreshing Bolt+ | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
Refreshing Bolt | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
Reindeer Bow+ | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
Reindeer Bow | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
Renowned Bow | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Setsuna's Yumi | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. |
Shining Bow+ | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
Shining Bow | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. |
Short Bow+ | Effective against flying foes. Deals +10 damage when Special triggers. |
Short Bow | Effective against flying foes. Deals +10 damage when Special triggers. |
Silver Bow+ | Effective against flying foes. |
Silver Bow | Effective against flying foes. |
Skadi | Effective against flying foes. Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions. |
Slaying Bow+ | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Slaying Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
Sniper's Bow | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. |
Spendthrift Bow+ | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) |
Spendthrift Bow | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) |
Steel Bow | Effective against flying foes. |
Survivalist Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. |
Swift Mulagir | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. |
Tanngrisnir | Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) |
Thögn | Effective against flying foes. Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. |
Tome of Order | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
Umbra Burst | Effective against flying foes. Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. |
Warrior Princess | Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat. |
Wind Parthia | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) |
Winds of Change | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Weapons related to this keyword when refined
Weapon | Refined Description |
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Clarisse's Bow+ | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
Cupid Arrow+ | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
Excalibur | Accelerates Special trigger (cooldown count-1). Effective against flying units. |
Fujin Yumi | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) |
Monstrous Bow+ | Effective against flying foes. After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
Mulagir | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Parthia | Effective against flying foes. Reduces damage from magic foe's first attack by 30%. |
Warrior Princess | Effective against flying and armored foes. Grants Spd+3. Grants Atk/Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat. |
Weapons related to this keyword when refined with a certain skill
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
Icon | Passive | Description |
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Dragonskin | Neutralizes "effective against flying" bonuses. If foe initiates combat, grants Def/Res+4 during combat. |
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Dragonscale | Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe’s attack deals 0 damage.) |
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Iote's Shield | Neutralizes "effective against flying" bonuses. |
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Dragoon Shield | Neutralizes "effective against flying" bonuses. Grants Atk/Spd/Def+3. |
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Ashera's Chosen | Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat. |
List of items
None, currently.
List of structures
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 飛行 |
German | Flugeinheit |
Spanish (Europe) | Unidad Aérea |
Spanish (Latin America) | Unidad Aérea |
French | Unité Volante |
Italian | Unità Volante |
Traditional Chinese (Taiwan) | 飛行 |
Portuguese | Unidade voadora |