|Arden is strong and tough, and with his peerless HP and Def stats, he can serve as a solid physical tank when given the right tools. The aim of this build is to play to these strengths by making him very formidable on the enemy phase. This is done by bolstering his Def to greater heights with Steady Breath, which would also help him fire off powerful Bonfires.
Weapon: Slaying Edge+ is Arden's weapon of choice. It is chosen for its great 14 Mt, but it also accelerates his Special charge, which would allow him to activate it more frequently.
Assist: Swap or Pivot both help patch up Arden's poor mobility, with the former switching places with an ally and the latter helping Arden jump ahead of an ally. Either one will help do the job in helping him move around the map.
Special: Bonfire is Arden's preferred Special. It runs off of his fantastic Def stat, and adds a great 22 damage to his attack with Steady Breath factored in. Thanks to Steady Breath and the Slaying Edge+ helping speed up his Special charge, he'll be able to fire this off pretty much at all times.
A Passive: Steady Breath is the perfect A skill for Arden. It grants him extra Def when he's attacked, which helps improve his enemy phase presence by beefing up his Def up to a whopping 45. More importantly, it also gives him an extra Special charge when he's attacked. If a melee attacker engages with Arden, he can withstand the hit and retaliate with Bonfire already charged, which will help him muscle through his opponents.
B Passive: Follow-Up Ring is Arden's B skill, and is unique to him. This skill allows Arden to perform a follow up attack if he's above 50% HP. Any opponent that wasn't already destroyed by Bonfire will have to take another strike from Arden thanks to his skill. Wrath 3 is another option as Arden's B skill, and will instead beef up the power of his Special, and afterwards, Wrath will help charge his Special faster for him to use it again.
C Passive: Panic Ploy 3 can be put to great use as Arden has a massive HP stat, allowing him to inflict the Panic debuff on pretty much any opponent except for opposing Ardens. Being able to deny an enemy's buffs and turn them into debuffs instead would help him withstand even more hits. Ward Armor is an acceptable alternative, as he is best used on full armor teams, so he can help support his team this way by helping them survive.
Sacred Seal: Arden has a few options for his choice of Seal, making this slot flexible. Deflect Magic 3 can act as an emergency lifeline against Reinhardt and any other mages who can break through Arden through the use of Swordbreaker. Their first strikes will sting, but their second strikes will be mitigated heavily, allowing Arden to survive. However, they must be hit by Panic Ploy first to ensure that Arden will survive, as buffed mages will still decimate him. Should the player feel that Arden withstanding these mages to be unnecessary, then Panic Ploy 3 could be used instead and Arden could run Ward Armor as his C skill, or he could use Defense +3 to maximize his Def and grant 2 more damge when Bonfire triggers.