All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Sol Lance||16||1||Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.)||400||5||5|
This Hero has no Assist skills.
|Glowing Ember||4||Boosts damage by 50% of unit's Def.||100||4||3|
|Bonfire||3||Boosts damage by 50% of unit's Def.||200||—||4|
|Def/Res Bond 1||If unit is adjacent to an ally, grants Def/Res+3 during combat.||60||1||A|
|Def/Res Bond 2||If unit is adjacent to an ally, grants Def/Res+4 during combat.||120||2|
|Def/Res Bond 3||If unit is adjacent to an ally, grants Def/Res+5 during combat.||240||4|
|Bold Fighter 1||If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||60||3||B|
|Bold Fighter 2||If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||120||4|
|Bold Fighter 3||If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||240||5|
|Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||2||C|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||3|
|Fortify Def 3||At start of turn, grants Def+4 to adjacent allies for 1 turn.||200||4|
|Joint Hone Def||At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn.||300||5|