Fort. Def Res/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Fort. Def Res[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Orb.png Very high investment
Click to show/hide build description 
This build really makes Spring Bruno a living tank! It's a high investment build that works best with defensive/supportive/buffing teams.
Orb.png Very high investment
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A description has not been written for this build yet.
Orb.png Very high investment
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God stats.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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48 Res that won't be demolished by lightning breath and punishes blade users? Yes, please.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
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- CV (talk) 05:55, 20 December 2018 (UTC)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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Aho. Typical pain build. Nice and tanky.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
This build is meant to allow Garon to push in hard to enemy teams. With 49/52 defenses against ranged foes with the Water Breath+ set, dealing meaningful damage to Garon will be rather difficult. The Lightning Breath+ alternative is cheaper, and allows for a more offensive variant, utilizing Quick Riposte 3, but sacrifices some crucial mixed bulk for it. Garon very potent in Aether Raids, as he is able to safely gain space for his allies. Atk Smoke is the optimal C-Slot, but Panic Ploy can work well if needed. The choice between Aether and Glacies comes down to whether you want to add even more bulk to Garon, or patch up one of this set's major weaknesses: Garon's 45 Attack. This choice is rather impactful, as Glacies guarantees an extra 36 damage on trigger in EP against melee foes, but Aether will make Garon borderline impossible to kill. Either way, make sure you relish your chance to make this reliable tanking set, and send your foes careening into the darkness!
Dueling Sword.png Optimal
Sacred Coin.png Assault
Orb.png Very high investment
Click to show/hide build description 
Want a ridiculously expensive build to tank anything and everything melee (and if you have buffs, even Legendary Tiki)? Well, Garon's your man. His low speed gives way to a great mixed defensive statline, which can be capitalized by Fort. Def/Res 3. However, this reduces his attack, so Wrath 3, will allow Garon to focus on killing his enemies through his Aethers. The C slot skill is Atk Ploy to further lesson damage taken. And, finally, for the S slot skill, Brazen Atk/Res 3 or Close Def 3 both work. However, I find that the Brazen Atk/Res 3, when combined with Wrath 3, helps Garon one/shot greens and some reds.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
Destroyer of Surtrs, destroyer of debuffers, destroyer of everything, here comes Idunn.

Idunn arrives with an amazing base kit that cements her as a fantastic Enemy Phase unit who will let no physical foe damage her. The fact her entire self is exactly made to counter long-time meta disaster Surtr is downright hilarious thanks to not only her color advantage and base kit, but also her innate Demonic Breath, an armor-effective weapon which denies penalties applied on her and grants her a buff that is directly equal to Surtr's Menace's penalty. But do not be mistaken, she can also effectively deal with a wide array of physical units, even blue ones, thanks to her titanic defenses. Her Resistance stat isn't too shabby either, at a base 34, allowing her to duel opposing dragons if need be. This is a cheap Enemy Phase set which emphasizes her physical bulk and uses practically all of her base kit, only filling the gaps with easily-inheritable skills.

Preferred asset is +Def; Not only it helps increasing her already impressive physical bulk to a staggering 43, augmented to a further 46 with her weapon and 52 by virtue of her native Fortress skill, but it is also a superasset which increases her BST, allowing her to score better in Arena if this is one's priority. One can pick up a +Atk asset if one is concerned about her ability to deal damage, but she still reaches a respectable 49 Atk while accounting for her A skill's penalty.

-HP is her preferred flaw: Most of Idunn's defensive abilities come from absorbing damage, not tanking it with her HP pool. Otherwise, one may pick a -Spd flaw given this is her lowest stat and as an armor unit, she relies on the Fighter skills to double opposing units; However, pay mind this is a superflaw, so stay away from this one if you have Arena scoring as your priority.

As this is an enemy phase build, Swap is the preferred defensive skill, even though Reposition can also be considered, though Swap has greater availability. By virtue of her native Vengeful Fighter, she will be able to consistently fire Bonfires every combat and deal insane amounts of damage on any melee opponent which engages her thanks to her immense Defense stat.

Practically her entire base kit is kept otherwise: If using a dragon team, Ward Dragons can also be kept to bring neighboring dragon allies extra defense and resistance when dealing with foes. As always, one is free to adjust her C skill depending on team composition.

A defensive seal is preferred: Since she will preferably deal with melee units on Enemy Phase, Close Defense is the preferred seal, bringing her total Def/Res against opposing melees to a whopping 58/46.

Because on this set's heavy emphasis on dueling melee, Idunn will, as a result, fall somewhat weak to ranged units which she cannot counterattack against; She'll appreciate the assistance of anti-ranged units as a result. She'll also fall prey to armor and dragon-effective weaponry, especially if the units have triangle advantage against her. Regardless of this, Idunn is a fantastic defensive unit who needs little investment to be workable and whose impact on the meta is unquestionable. Play her to her strengths, and she will certainly not disappoint.

Miguling (talk) 18:11, 13 March 2019 (UTC)

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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Valentine's Ike is undoubtedly among the strongest red armor units in the game due to his powercreeped Aether (Radiant Aether), glaringly high speeds for an armored unit, and astounding base kit. This build focuses on maximizing the potential of V!Ike's Special.

The IVs should be +Res/-HP. A bulkier Ike (especially one with a mixed bulk) will be able to heal back damage taken much easily. This build strays away from +Atk (a common IV) because a more powerful first attack will lessen the healing potential of Radiant Aether.

Wo Dao+ (Res) is the weapon of choice, due to its magnification of Radiant Aether's damage and, therefore, healing power.

Fort. Def/Res, although rare and also without DC, is valuable to use here because V!Ike is in desperate need of tankier stats to pair with his healing special. The attack penalty, compared to standard Fortress skills, is quite small (and may actually help with lowering the damage of the first attack, thereby increasing the healing potential of the special).

Special Fighter, which is part of V!Ike's base kit, is vital to his performance as an armor unit. Faster special charging on both phases means that he can heal up more often.

The C slot is quite flexible. If V!Ike has armored allies, Armor March could be useful for added mobility (this soft counters ranged units, which are this build's #1 counter). However, since V!Ike needs more speed to double reliably, then if there is a lack of support, V!Ike's innate Even Spd Wave will not disappoint.

The S slot is mildly flexible. Fortress Res enhances mixed bulk, which pairs well with healing specials. However, if no one on V!Ike's team (including V!Ike) has armor march, Armored Boots will suffice. Armored Boots has great synergy with Radiant Aether as the special will help meet Armored Boot's 100% HP requirement.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Click to show/hide build description 
- CV (talk) 17:09, 23 October 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
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Using Kliff's high Res to it's utmost potential, Kliff can nuke enemies with a high damage Glacies with the correct set up.

Glacies acts as the crux of the build. In the right conditions, Kliff can get an amazing 40 bonus damage from Glacies, with even more if he gains buffs, spurs, or drives, nuking absolutely anything in his path. As such, the following skills are used to either buff Glacies' bonus damage or allow him to proc it faster.

Sagittae acts to buff Glacies. As long as he can lower his Atk stat enough to proc the effect from it (which he will likely do, with a low 39 with Fort Def/Res. 3 and an Atk bane), his +5 buff in all stats, specifically Res in this case, will bring his Res up to a nice 37 in combat, already granting him a nice amount of damage from Glacies.

The constant +6 buff to his Res and Def with Fort. Def/Res 3 while only losing 2 Atk causes this skill to win over Fort. Res 3. Used as a mediator to lower his Atk while buffing his nuking potential.

Chill Spd 3 can be used to lower the enemy's speed enough to either 1) stunt a double on Kliff or 2) allow him to double, building his special faster or allowing him to use Glacies in the same battle. However, Chill Spd can be replaced with Swordbreaker to deal with arena threats Kliff wouldn't be able to double normally.

With Kliff's high 38 Res with Fort. Def/Res 3 and a Res boon (34 without), he can ploy enemies for more damage from Sagittae. He can also swap this out for other ploys, such as Def and Atk Ploy to have a more supportive role.

Because Sagittae only applies to pre combat stats, Kliff can use the Brazen Atk/Res 3 seal to great potential. Applying the in combat +7 buff to his Atk and Res adds to both his damage without Glacies and greatly improving his Glacies damage when it procs, allowing him to nuke absolutely anyone in his path as long as he has his special ready.

Use of Ardent Sacrifice allows Kliff to fall into Brazen range much easier, as it is harder to do so with his nice bulk. One use of Ardent Sacrifice drops him into range. Of course, if you can reliably drop him into range, feel free to swap Ardent Sacrifice with a movement skill like Reposition or a Dual Rally.

Snowman (talk) 19:35, 6 November 2018 (UTC)snowman

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
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Boosting Def/Res as high as possible with focus on Def to prevent Follow-up attacks from foe.

Weapon: Great Flame is the core weapon and all you need really.

Assist: Reposition is best for flying units but this is flexible.

Special: Bonfire or Ignis if you don't mind additional charge.

Passive A: Fort. Def/Res 3 for +6 to Def/ Res.

Passive B: Quick Riposte 3 is basic for follow-up attacks to cover for Myrrh's low Speed. This is flexible though.

Passive C: Pretty Flexible. Can be creative. Hone/Fortify Dragons for Dragon emblem. Hone/Fortify Fliers for Flying Emblem. Odd/Even Def Wave for additional Defense. Def Smoke or Threaten Def to reduce enemy Defense for Great Flame activation.

Sacred Seal: Flexible again, use as needed. Iote's Shield to prevent bow effectiveness. Close / Distant Def for additional stats for bulk. Heavy Blade can be used for more offensive Special use.

Orb.png Very high investment
Click to show/hide build description 
Stats: 55/48/13/59/39. These are insane, Surtr is terrifying. If you consider summoner support it gets even scarier since he can reach both 60/50/15/61/41 which is disgusting. The only bad thing is that the attack is lower than i would like but Surtr's Menace makes up for it. With bold fighter and Beach Banner+, you will kill pretty much anything you encounter. I'm not sure if this is the highest Bst. or even Def. but it has to be pretty close.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Markfeh (talk) 20:30, 22 November 2018 (UTC)

Other builds using Fort. Def Res