All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Hammer||8||1||Effective against armored foes.||200||4||3|
|Hammer+||12||1||Effective against armored foes.||300||5||5|
Hammer+ can be evolved into Slaying Hammer+.
This Hero has no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Luna||3||Treats foe's Def/Res as if reduced by 50% during combat.||200||—||4|
|Wings of Mercy 1||If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.||60||3||B|
|Wings of Mercy 2||If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.||120||4|
|Wings of Mercy 3||If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.||240||5|
|Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||1||C|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||2|
|Fortify Def 3||At start of turn, grants Def+4 to adjacent allies for 1 turn.||200||4|