Frederick (Ylissean Summer)

From Fire Emblem Heroes Wiki
Jump to: navigation, search

This page is about Frederick: Horizon Watcher. For Frederick: Polite Knight, see Frederick.


  General   Strategy   Builds   Quotes   Misc    
Frederick
Horizon Watcher

Full Portrait Frederick (Ylissean Summer).png

Full Attack Frederick (Ylissean Summer).png

Full Special Frederick (Ylissean Summer).png

Full Injured Frederick (Ylissean Summer).png

Art by: Suekane Kumiko (スエカネクミコ)
Rarities
Weapon Type
Icon Class Neutral Dagger.pngNeutral Dagger
Move Type
Icon Move Infantry.png Infantry
Origin
Fire Emblem Awakening
Gender
Male
Voice Actor EN
Release Date
June 30, 2017

A knight who serves the royal house of Ylisse. Collector of pebbles and shells on the beach.



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Base Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png17/18/197/8/96/7/85/6/74/5/644

Max Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png36/40/4329/32/3528/31/3424/28/3114/18/21148~149

Growth Points

The set of values between 1 and 12 which determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP6776228

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Dagger32After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.50--
Steel Dagger52After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.100--
Seashell72After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+2, but unit takes 2 damage after combat.
200--
Seashell+102After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+2, but unit takes 2 damage after combat.
3005Icon Rarity 5.png-
Seashell+ can be upgraded in the Weapon Refinery.
When upgraded, Seashell+ receives the effect "After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit's HP = 100% at start of combat, grants Atk/Spd/Def/Res+2, but unit takes 2 damage after combat.".

Icon Skill Assist.pngAssists[edit | edit source]

NameRangeEffectSP CostDefaultUnlock
Ardent Sacrifice1Heals adjacent ally 10 HP.
Unit loses 10 HP (but cannot reach 0 this way).
1505Icon Rarity 5.png-

Icon Skill Special.pngSpecials[edit | edit source]

This hero has no Special skills.

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Armored Blow 1Grants Def+2 during combat if unit initiates the attack.50-A
Armored Blow 2Grants Def+4 during combat if unit initiates the attack.100-
Armored Blow 3Grants Def+6 during combat if unit initiates the attack.2005Icon Rarity 5.png
Seal Spd 1After combat, foe suffers Spd-3 through its next action.40-B
Seal Atk Spd 1After combat, inflicts Atk/Spd-3 on foe through its next action.100-
Seal Atk Spd 2After combat, inflicts Atk/Spd-5 on foe through its next action.2005Icon Rarity 5.png