Free-to-Play guide

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This guide is for anyone that wants to get the most out of Fire Emblem Heroes, but isn't willing to spend much (or any) money on the game. Luckily, this game is very generous to free-to-players, with a significant amount of premium currency and heroes available through its single player campaign. So while you may not be able to compete at the highest levels of the Arena, almost everything else in the game will be accessible given enough time.

For new players looking to getting started, check out the Beginners Guide first.

Is Free Play viable?[edit | edit source]

While some Free-to-Play games are nearly impossible to enjoy without paying money, Fire Emblem Heroes is not one of them. A free player can easily gain well over 300 free orbs per month[1]. As a comparison, if you paid $75 for orbs, you would only get 140.

Additionally, because your team is limited to only four characters, you don’t necessarily need a huge roster of super powerful characters to be successful. Moreover, by using color advantages and abusing the easily exploited AI, good strategy can allow a free player to even compete in the PvP Arena.

The Free-to-Play Grind and Strategies[edit | edit source]

There are 2 main currencies in Fire Emblem Heroes that will help players accessing new game content as well as new kinds of game play — namely, Orbs Orb.png and Hero Feathers Hero Feather.png. Other currencies are Sacred Seal Coins Sacred Coin.png, Arena Medals Arena Medal.png Refining Stones Refining Stone.png, Divine Dew Divine Dew.png crystals and badges. The latter currencies are also useful for player progression. However they tend to accumulate simultaneously as the player grind for Orbs and Feathers without further effort.

Both Orbs and Feathers can be purchased or obtained through in-game content. Although the only way feathers can be redeemed with real world currencies is through summoning and sending heroes home. Orbs are used to summon new Heroes. For a "collectible card game", orbs are thus the main currency to unlock new game content. Feathers are used to increase "rarity" of heroes, which increases their stats and is useful for merging and skill inheritance — all of which increase the ability of a player's roster and ultimately helps players access more gameplay content. Arena Medals, Refining Stones, and Divine Dew are used for upgrading weapons into better versions, or adding additional/other perks to the original.

Orbs Orb.png[edit | edit source]

Usage[edit | edit source]

Orbs are primarily used to summon new heroes. The most efficient strategy is to pull only on stones of a focus units color. When any 5★ hero is pulled, it is advisable to pull all the other stones as the pity rate for pulling higher rarity heroes returns to zero after pulling a 5★ hero.

It takes on average 140-160 orbs to summon a specific 5★ hero shown on a banner[2]. To obtain 11 copies of a specific focus unit requires 1500-1800 orbs on average. Remember that there is no guarantee that any amount of orbs will be enough, as pulling is all based on chance.

Additional uses for orbs include expanding Barracks, upgrading the Castle and replenishing items like Stamina Potions, Dueling Crests, or Light's Blessings. Upgrading Castle requires relatively little orb investment while expediting the grind on hero levels. The expansion of Barracks may become necessary as the player progresses, however careful planning can reduce the need to continuously expand the barracks. It is ill-advised to use orbs in place of Stamina Potions, Dueling Crests, or Light's Blessings as they can be easily replenished.

Sources[edit | edit source]

If you are starting the game, the largest source of orbs is found simply in Story mode. Playing through all the main story maps and paralogues on all three difficulties, as well as the lunatic difficulties of Chain Challenge and Squad Assault gives you a total of around 740 orbs. However the latter two modes are quite challenging without a decent selection of strong units.

Otherwise, there are four main ways to get as many free orbs as possible:

  • Daily Login Bonuses: Simply by logging in each day will give you 1-5 free orbs. Surprisingly this is the second largest source of free orbs after completing quests, and requires almost no effort.
  • Events: Tempest Trials+ provides the most orbs of the four events currently running.
  • Arena: A steady drip feed of about 5 orbs a week. Nothing exciting but it does equate to a free pull every week.
  • Quests: Most quests direct you to play new Story Maps, Arena, Special Maps, or Events, so it is possible to complete quest objectives by accident. Nevertheless, avoid putting them off as once they leave they take their orbs with them.

Based on the average of the past 6 months you can collect up to 344 Orbs per month (or 80 orbs a week).

Hero Feathers Hero Feather.png[edit | edit source]

Usage[edit | edit source]

Feathers are used to unlock potential, increasing the rarity of a hero by one. The amount of feathers required depends on the rarity of the hero, as shown in the table below:

Rarity Next Rarity Feathers Required Badges Required Badge Type
1★ 2★ 20 Feathers Hero Feather.png 5 Badge
2★ 3★ 200 Feathers Hero Feather.png 10 Badge
3★ 4★ 2,000 Feathers Hero Feather.png 20 Badge
4★ 5★ 20,000 Feathers Hero Feather.png 20 Great Badge

Due to the high cost of promoting heroes to 5★ unlocking potential should be carefully planned, and should only be for 3 purposes (from most to least important):

  1. Intent to use the hero to fulfill or provide backup to a specific niche for use in more challenging content such as Arena Assault.
  2. Intent to use skill inheritance on a 5★ exclusive weapon, special, or skill to a hero that requires that skill to perform its role.
  3. Intent to merge the 5★ hero as part of their core team.

A core team is equivalent to the lead team in Arena Assault. Merging is required to earn a higher score in Arena Assault, however it is more important to have enough strong units to defeat all seven teams. Merging should only come once all the specific unit niches have been fulfilled, hence why it is rated as the least important purpose of unlocking potential. Before promoting a hero to 5★ to use their skill check if the skill can be inherited from a 4★ hero.

Sources[edit | edit source]

There are two main sources of feathers:

  • Events: In particular, Tempest Trials+ gives you around 10,000 to 21,000 feathers depending on how you rank among other players. Voting Gauntlet only provides 3,000 to 10,000 feathers but this is still a decent sum.
  • Arena: Every week you can get around 4,000 to 9,000 feathers
  • Arena Assault: This mode gets you around 500 to 5,000 feathers per week

A decent amount of feathers can be collected by going through daily arena matches, weekly Rival Domains, and Blessed Gardens. Other methods to collect feathers (e.g. Grinding Hero Merit, lower difficulty Chain Challenges) is not worth the effort put into it unless you really need are in extreme need of feathers.

All in all, the influx of feathers is about 10,000 feathers to 30,000 feathers weekly. A player hovering around Tier 18 with only one decent team and performs average at events should expect ~17k feathers a week[3].

Anna Commander_Face_FC.png
[edit | edit source]

Usage[edit | edit source]

Heroes, or units, make up your teams and barracks that fight for your cause. While there are many different ways to use a hero, similar to the usage of feathers if you want to optimize your heroes then they should be in one of three roles.

  1. Intent to use the hero as part of the core team.
  2. Intent to use the hero to counter a specific set of enemy unit types (or even one particularly annoying hero).
  3. Intent to use the hero for Skill Inheritance, immediately or for future use

Figuring out which hero belongs in which category is impossible as new heroes come out and Weapon Refinery improves previously released heroes. New builds can cause a shift in unit types, prompting a need to build a specific hero to cover this new build. A hero that used to be part of a core team can find themselves used for Skill Inheritance depending as the game evolves. Since heroes are the backbone of the entire game, experimenting with and trying new ideas is key to enjoying FEH. Don't be afraid to play favorites as every hero can be strong with enough time and investment into them.

Sources[edit | edit source]

While Heroes mainly come from summoning sessions they can also be collected through events, quests, and completing special maps. Given the rate at which new banners are released, you can redeem around 2 free heroes every week.

Spending 80 orbs on banners along with free pulls provides around 22 heroes a week. Assuming the typical 3% pity rate this means you will collect a 5★ hero every week (Or if are an unlucky one that need the 90th percentile, every 3 ½ weeks). However, it is advised to concentrate orbs on specific banners for heroes that compliment the core team.

Other resources Sacred Coin.png Arena Medal.png[edit | edit source]

Events such as Tempest Trials+ and Grand Conquests provide many resources to use. Other than events, it is important to go through both Arena and Arena Assault every single week to gather specific resources that are usually not found in other game modes (e.g. Sacred Coins and Arena Medals).

Summary Table of Resources[edit | edit source]

Summary of rewards obtained through persistent content.

Content Reward Type Rewards
Special Training Maps One Time (Rotating) 25 Orbs
5 Blessings
Grand Hero Battle Revival One Time (Rotating) [From Maps]
28,000 Feathers
42 GHB Heroes (3 copies of 14 different limited heroes)

[From Quests]
84 Orbs
14 GHB Heros (1 copy of 14 different limited heros)
14 Blessings
Hero Battle One Time (Rotating) 24 Heroes (2 copies of 12 different heroes)
Chain Challenge One Time, Per Challenge (~Monthly) ~8 Orbs
~2,400 Feathers

Squad Assault One Time, Per Assault (~Monthly) 2 Orbs
1 Sacred Seal

Blessed Gardens One Time, Per Map (Weekly) 1 Blessing
Cycled between:
5 Orbs
2,000 Feathers
20 Divine dew
Rival Domains Weekly Easy: 1 Orb
Normal: 1,000 shards
Hard: 1,000 crystals
Lunatic: 500 Feathers
Infernal: 10 Divine Dew
Arena Weekly [based on rank]
1-5 Orbs
3700-9400 Feathers
20 Sacred Coins
20 Refining Stones
100 Arena Medals
Arena Assault Weekly [based on rank]
500-5000 Feathers
10-30 Sacred Coins
10-30 Refining Stones

[Per Run]
1-3 Arena Assault Items

Summary of rewards obtained through temporary content.

Content Time Frame Rewards
Special Maps 4-14 days Mainly Orbs, Sometimes Heroes
Tap Battle ~14 days 10 Orbs
500 Arena Medals
5,000 Universal Shard
Voting Gauntlet
6 days 10 Orbs
3,000-12,000 Feathers
10,000 Universal Crystals
Grand Conquest
6 days 14 Orbs
9,900-15,600 Feathers
630-1,200 Arena Medals
30 Sacred Coins
30 Refining Stones
800 Badges
400 Great Badges

Additional Misc. Rewards by tapping “Help Out” every 2 hours
Tempest Trials+
(~less than a month)
10 days 42 Orbs
11,500-21,000 Feathers
80 Sacred Coin
18,900 Shards
35,000 Universal Crystal
2 Heros (Limited)
1 Blessing

Summary of rewards, collection rate and consumption rate.

Type of Resource How to obtain Average amount gained Consumption
HeroesOrb.png Summoning Sessions 2 per week
22 per week if free orbs are spent every week
Varies by person
OrbsOrb.png Daily Logins 79 orbs per week 5 orbs = 1 hero
140 - 160 orbs for 1 focus hero
Hero FeatherHero Feather.png Arena, Arena Assault, Events 11,682 feathers to 27,451 feathers weekly (17000 average) 20000 per hero upgraded
Stamina PotionStamina Potion.png Quests 6 per day Varies by person
Dueling CrestDueling Crest.png Quests 4 per week Varies by person
Light's BlessingLights Blessing.png Quests Not a lot per week Varies by person
Sacred CoinSacred Coin.png Arena, Arena Assault 90 a week 150-200 coins per full seal
Refining StonesRefining Stone.png Arena 65 stones per week 50 stones per upgrade
Blessings Blessed Gardens 2.6 per week Typical usage between 14-48
Arena Assault Items Arena Assault 3 per week Varies by person
Badges Training Tower 400+fifth stratum grind 20 for unlocking potential
1300 per full seal
Great Badges Quests 150+Tenth Stratum grind 20 for unlocking potential
480 per full seal
Shards Training Tower > 10000 a month 5108 to level 20
Crystals Training Tower > 10000 a month 35019 to level 40

Building an effective team[edit | edit source]

Regardless of if you are a Free-to-Player or not, you will want to build an effective core team for completing story missions and competing in the Arena. Note that while you can adjust your team composition to suit the maps in Story Mode, any well balanced team should be able to complete all of the single player content even on Lunatic difficulties. A well balanced team is also helpful in arena, because you don’t have prior knowledge of what unit types your opponent will bring. This section will give you tips on building a strong team.

Tips on building effective emblem teams are covered in the next section.

Build around your best heroes[edit | edit source]

The most important tip is simply to focus on building around your best heroes and choose characters that cover their weaknesses. If you already have a powerful Red Sword unit, then you probably don’t need any more red units for your team. If you have a strong tank, then you may want to focus on finding characters that can support a choke-point strategy.

Use strong 4★ or 5★ Heroes[edit | edit source]

It is always helpful to construct your team with individually powerful heroes. Each hero has a given potential (represented by stars, ranging from 1★-5★) that determines their stat growth and their available skills. As a rule, you will only want to focus on leveling characters with at least a 4★ potential, as 3★ and lower characters will be outclassed at higher levels because of their poor skill pool.

Additionally, different heroes have stats and skills that make them more or less desirable. While the recommendations should be taken with a grain of salt, the Tier List is helpful for deciding if a given character is worth adding to your team.

Level up Olivia[edit | edit source]

Dance/Sing is one of the most powerful Assist skills in the game. Giving a unit two turns can let a hero with color advantage kill two foes, or kill one and move back from a dangerous counterattack, or just move twice and attack. All dancers can be built in such a way that they defeat the enemies they have color advantage over, while being able to pass their turns to teammates if there are no enemies left for them to fight; this means they are never dead units on a team.

However, the only readily available Dancer is Olivia, being a free unit as well as not being exclusive to 5★. Make it a priority to level her up, using Feathers to Unlock Potential as quickly as possible, while Inheriting solid skills to her (Moonbow, Fury, Wings of Mercy or Swordbreaker are the common choices). She is easily worth being the first Hero you move to 5★.

Even if you pull other Dancers, multiple different Dancers are useful when moving onto some of the more challenging content later on, such as Squad Assault or Chain Challenge.

Color Balance[edit | edit source]

Color balance is essential to a good team. As the triangle in the lower right hand corner of the combat map shows, different attack colors have a rock-paper-scissors like cycle of advantages. Red beats Green, Green beats Blue, and Blue beats Red. Colorless Units are equally powerful against all opponents (excluding special -Raven tomes). To make the most of this, it’s recommended that all teams include at least 2 different colors to improve opposing matchups. Also, because of how the AI behaves, it is often possible to “bait” the opponents into disadvantaged matchups, so a good color balance is very helpful for abusing the AI.

Magic and Physical Balance[edit | edit source]

In addition to color balance, it is also good to have a combination of physical and magical attackers. Physical attackers include Sword, Lance, Axe, Bow, and Dagger users, while magical attackers include Tome users, Staff users, and Dragons. The primary difference between these types of units is the defensive statistic they target. Physical attackers are effective against foes with low DEF ratings, while magical attackers do more damage against units with low RES stats. Having at least one unit of each type will help to break through walls that have a single very high defensive statistic.

Mobility and Range Balance[edit | edit source]

The last thing to consider for a good team is mobility and range differences. In order to focus fire on a single enemy unit it is useful to have a mix of infantry units, cavalry units, flying units, close attackers, and ranged attackers. Close‐ranged units can attack most opposing ranged heroes without provoking counterattacks, and vice versa. Flying units or cavalry are often able to flank or attack units that would otherwise be inaccessible. So having a variety of character types can really help build a well balanced team.

Building an effective emblem team[edit | edit source]

Other than your core team, you will also need to build 4 other teams whose heroes all belong to one movement type (only flier units, only cavalry units, only armor units, and only infantry units). These are generally defined as X emblem teams. Many quests require you to complete content with only one movement type, so starting early allows you to work on these quests as soon as possible.

Emblem teams also have extremely powerful C-skill support buffs that are relatively easy to find, bolstering their overall strength regardless of individual performance. Lastly, you can place all 4 types of blessings on these 4 different teams, saving the hassle of building separate teams for Blessed Gardens maps.

This section is not a definitive or best way of building emblem teams, but rather focused on a minimal investment build that is necessary to complete most of the quests and maps these emblem teams will need to clear. Hence it will focus more on free-to-play and non 5★ exclusive units. It is up to the player to determine which heroes can be substituted based on what they can obtain.

Infantry Emblem[edit | edit source]

Infantry emblem is the easiest emblem to build for, and it practically builds itself. There are only four heroes from the pile of free infantry heroes you need to concern yourself with:

Hero Where to Obtain
Ike Vanguard Legend_Face_FC.png
Complete Xenologue 3
Fjorm Princess of Ice_Face_FC.png
Complete Chapter I of Book II
Olivia Blushing Beauty_Face_FC.png
Hero Battle (cycles every 12 days)
Wrys Kindly Priest_Face_FC.png
Lissa Sprightly Cleric_Face_FC.png
Hero Battle (cycles every 12 days)

Legendary Ike and Fjorm both come at 5★, Olivia unlocks the all important Dance skill once promoted to 3★ and Lissa/Wrys get Rehabilitate at 4★. Due to the sheer strength of Legendary Ike and Fjorm, most content in the game can be completed with just these two heroes. It is suggested to inherit Quick Riposte 3 to Legendary Ike[4], the Quick Riposte Sacred Seal to Fjorm, and upgrade Close Def and Distant Def Seals for Legendary Ike to choose between. A promoted 5★ Lissa can be an offensive threat by softening up enemies and greatly hindering their mobility, however the primary job is still to keep Legendary Ike and Fjorm at full health.

While there is not a huge need to upgrade this team as F2P if you are looking for other infantry that are easy to pull and can perform very well then consider Nowi and Fae. Dragons have great stats and can inherit Lightning Breath+, a weapon with distant counter built in. DC weapons are not very common, which makes dragons more valuable than most other infantry.

Cavalry Emblem[edit | edit source]

Otherwise known as Horse Emblem, Cavalry benefit from being able to move 3 spaces greatly enhancing their attack range. The following table lists skills that are important for a cavalry team to inherit and the common heroes that hold it. When you acquire these heroes use Inherit Skill to give your main horse team these buffs. The suggested C-skills is to have 2 heroes with Hone Cavalry and 2 heroes with Fortify Cavalry so that every horse on your team can receive +6 in every stat.

Skill Type Heroes with skill
Cavalry C-Skill Buffs for all cavalry
Gunter Inveterate Soldier_Face_FC.png
Jagen Veteran Knight_Face_FC.png
Eliwood Knight of Lycia_Face_FC.png
Reinhardt Thunders Fist_Face_FC.png
Reposition for all cavalry
Selena Cutting Wit_Face_FC.png
Barst The Hatchet_Face_FC.png
Brave Bow+ for Brave Lyn
Klein Silver Nobleman_Face_FC.png
Gordin Altean Archer_Face_FC.png
Death Blow 3 for Reinhardt
Klein Silver Nobleman_Face_FC.png
Effie Army of One_Face_FC.png
Hawkeye Desert Guardian_Face_FC.png

There are 6 free Cavalry heroes available to pick up, the following table lists where to obtain them:

Hero Where to Obtain
Lyn Brave Lady_Face_FC.png
Free hero from the Free Summon: Brave Heroes banner
Xander Paragon Knight_Face_FC.png
Grand Hero Battle Revival (Sunday UTC)
Ursula Blue Crow_Face_FC.png
Grand Hero Battle Revival (Thursday UTC)
Camus Sable Knight_Face_FC.png
Grand Hero Battle Revival (Tuesday UTC)
Gunter Inveterate Soldier_Face_FC.png
Hero Battle (cycles every 12 days)
Cecilia Etrurian General_Face_FC.png
Hero Battle (cycles every 12 days)

Start off cavalry emblem with a team consisting of 5★ Brave Lyn, 5★ Xander, 4★ Ursula, and 4★ Gunter. Promoting a Xander to 5★ is important as he is one of the few F2P heroes that can counterattack at any range, and has a good stat line as well. Although Camus also a free hero that can counterattack at any range, he has a weaker stat distribution and is competing heavily with other blue cavalry. Camus can be promoted if you can not find a suitable unit to replace him.

Your cavalry team should eventually have a 5★ Brave Lyn with an exchangeable Brave Bow+ and a 5★ Reinhardt with Death Blow 3 inherited. The remaining cavalry heroes are flexible but they are generally fill the role of tanks protecting the above two heroes or are specific counters to dragon, armor, or cavalry units. Such heroes can include Xander, Ares, Cecilia, Frederick, or Titania but this is by no means exhaustive. Calvary Healers can also be used with great effect if have any.

Flier Emblem[edit | edit source]

Flying heroes supports the most diverse types of play-styles, from explosive rush-down tactics to impenetrable airborne fortresses. However, many unique fliers and flier skills are locked at 5★ so the options for F2P players just starting out is a lot more limited. The following table lists skills that are important for a flier team to inherit and the common heroes that hold it. Note that while the upgraded versions of the weapons perform better, they require some investment.

Skill Type Heroes with skill
Flier C-Skill Buffs for all fliers
Shigure Uplifting Artist_Face_FC.png
Caeda Talyss Heart_Face_FC.png
Palla Eldest Whitewing_Face_FC.png
Reposition for all fliers
Selena Cutting Wit_Face_FC.png
Barst The Hatchet_Face_FC.png
Hit and Run/Drag Back for all Fliers
Clair Highborn Flier_Face_FC.png
Roderick Steady Squire_Face_FC.png
Donnel Village Hero_Face_FC.png
Eirika Restoration Lady_Face_FC.png
Gwendolyn Adorable Knight_Face_FC.png
Firesweep Lance(+) for Cordelia
Roderick Steady Squire_Face_FC.png
Brave Axe(+) for Cherche*
Barst The Hatchet_Face_FC.png
Camilla Bewitching Beauty_Face_FC.png
Raven Peerless Fighter_Face_FC.png

*Note: If Cherche herself is upgraded to 5★, then she doesn't need to inherit a Brave Axe. Her 5★ exclusive weapon Cherche's Axe bears the same effect but with more might, as well as refinery upgrade options.

There are only 4 free Fliers available to pick up so start with these until you find another flier to use. None are extremely useful as 5★, excluding Subaki as his Quick Riposte 3 skill can inherited to another hero:

Hero Where to Obtain
Valter Dark Moonstone_Face_FC.png
Grand Hero Battle Revival (Saturday UTC)
Michalis Ambitious King_Face_FC.png
Grand Hero Battle Revival (Saturday UTC)
Narcian Wyvern General_Face_FC.png
Grand Hero Battle Revival (Monday UTC)
Subaki Perfect Expert_Face_FC.png
Hero Battle (cycles every 12 days)

All fliers with ranged weapons, all fliers with Dance, and all colorless fliers are locked at 5★ rarity. Any of these fliers are an extremely powerful addition to flier emblem. A recommend mid-stage flier team to build up would be Cordelia, Cherche, and Caeda. They cover all three colors, are available at 3★ and 4★ rarities, and have strong low investment builds that are effective until stronger fliers are pulled.

Fliers also have class specific Sacred Seals assigned to them that can be created and enhanced: Iote's Shield, Flier Formation, Guidance, and Flier Guidance. Fliers can also be broken up individually and put into other teams as they can help ferry other heroes across terrain.

Armor Emblem[edit | edit source]

Unfortunately, Armor emblem is the hardest to build up properly as F2P because Zephiel is the only free armored hero for new players[5]. The quickest F2P armor team to muster would be Effie/Draug/Gwendolyn/Sheena however completing quests with just these heroes is difficult. The best advice is to preview upcoming banners that feature armored heroes and pulling for them:

Skill Type Heroes with skill
Distant Counter (or weapons with built in DC)
Hector General of Ostia_Face_FC.png
Zelgius Jet-Black General_Face_FC.png
Robin Fell Reincarnation_Face_FC.png
Hardin Dark Emperor_Face_FC.png
Hector Brave Warrior_Face_FC.png
Hector Just Here to Fight_Face_FC.png
Hector Marquess of Ostia_Face_FC.png
Ranged Weapons
Henry Happy Vampire_Face_FC.png
Jakob Devoted Monster_Face_FC.png
Tharja Normal Girl_Face_FC.png
Lyn Winds Embrace_Face_FC.png
Armor March
Amelia Rose of the War_Face_FC.png
Ephraim Sacred Twin Lord_Face_FC.png
Henry Happy Vampire_Face_FC.png
Robin Festive Tactician_Face_FC.png
Lyn Winds Embrace_Face_FC.png

*Hero does not appear on most banners

Having at least 2 heroes that have these skills will make short work of the quests you need to complete, as well as making armor teams more enjoyable to use. As for armor buffs Draug, Sheena, and Gwendolyn can be pulled pretty easily. Most Armor teams favor the Ward Armor buff from Draug.

What Free-to-Players (May) Miss Out On[edit | edit source]

While this guide should help any players looking to play without spending money, it is still good to know what goals are going to be difficult or impossible to achieve without buying orbs. Here is a list of things you won’t be likely to do.

Arena Rankings[edit | edit source]

A free-to-play player can easily compete in the Arena to earn feathers. Achieving a top-rank on the leaderboards, however, is very unlikely. Because of the way that matchmaking and scoring behaves, players with optimized teams and multiple merges have a higher potential number of points in a single Arena run. As a result, only players willing to spend large amounts of money or devotion are likely to earn spots in the top 100.

Non-Focus 5★ Heroes[edit | edit source]

Getting 5★ heroes is very possible without spending money. In fact, a free-to-player has a high chance of summoning many 5★ Heroes throughout the lifetime of the game. The chances of finding a specific non-focus hero though is very low. So if there is a specific hero that you really want, expect to fork over a lot of cash.

Large Hero Collections[edit | edit source]

As stated before, you will get about 30 heroes from summons with your free orbs. Since this includes some 3★ heroes, you won’t have an expansive collection with all of your favorite Fire Emblem characters. Instead of trying to complete your collection, it’s better to focus on having at least one very competitive team.

Merging 5★ Heroes[edit | edit source]

While the competitive meta is not fully developed, it seems likely that merged heroes will eventually dictate the upper levels of competitive play. Considering the expense and difficulty of obtaining specific 5★ heroes, getting duplicates that can be merged together is prohibitively expensive.

Footnote[edit | edit source]

  1. Most of the numbers used in this article are approximations based on trends in how FEH distributes resources coupled with personal experience. For this specific number, a 6-month average was taken from the Orb Distribution page.
  2. At the 90th percentile, this becomes 250-350 orbs. This is derived through the use of trial runs on summoning simulators with 3% focus and 4 focus heroes. The average goes down if the base focus percent is higher or fewer heroes are present on the banner. Sharing colors does not change the average.
  3. This is a very, very rough number. Also note that it takes at least a month and a half to enter Tier 18.
  4. This can be obtained by promoting the free Subaki to 5★
  5. Black Knight is one of the best heroes in the game and is often the most important unit in most armor quest solutions you may find online (He can even beat most maps by himself). He was a free reward back in October 2017 and is also available to any new player that invests in a tiny amount of money. However if you are going at it purely f2p, then you need to bide your time.
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