Gaius: Candy Stealer
General | Quotes | Misc | Heroic Ordeal |
Gaius Candy Stealer | |
---|---|
Art by: Ichiiro Hako (一色箱) | |
Description | Thief of Ylisse known for his nimble hands and sweet tooth. Hides sweets in his pockets. Appears in Fire Emblem Awakening. |
Rarities | 3![]() ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Ray Chase |
Voice Actor JP | Matsumoto Shinobu (松本忍) |
Release Date | |
Entry | ![]() |
Internal ID | PID_ガイア (68)
|
Origin | 100000200100 |
Contents
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 15/16/17 | 4/5/6 | 7/8/9 | 2/3/4 | 1/2/3 | 34 |
2![]() | 15/16/17 | 5/6/7 | 8/9/10 | 2/3/4 | 1/2/3 | 36 |
3![]() | 16/17/18 | 5/6/7 | 8/9/10 | 3/4/5 | 2/3/4 | 39 |
4![]() | 16/17/18 | 6/7/8 | 9/10/11 | 3/4/5 | 2/3/4 | 41 |
5![]() | 17/18/19 | 6/7/8 | 9/10/11 | 4/5/6 | 3/4/5 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 31/34/36 | 18/21/24 | 25/27/30 | 13/16/18 | 10/13/16 | 110~112 |
2![]() | 32/35/38 | 20/23/26 | 27/30/33 | 14/17/19 | 11/14/17 | 118~119 |
3![]() | 35/38/41 | 22/25/28 | 29/32/35 | 16/19/22 | 13/16/19 | 130 |
4![]() | 36/39/42 | 24/27/30 | 31/34/37 | 17/20/23 | 14/17/20 | 137 |
5![]() | 39/42/45 | 25/29/32 | 33/36/39 | 19/22/25 | 16/19/22 | 147~148 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 50% | 60% | 40% | 35% | 240% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1![]() | 1![]() |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3![]() | 2![]() |
Rogue Dagger | 4 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn. | 200 | 4![]() | 3![]() |
Rogue Dagger+ | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | 300 | 5![]() | 5![]() |
Candied Dagger | 14 | 2 | If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | — | 5![]() |
Rogue Dagger+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Rogue Dagger+ becomes "After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.".
Candied Dagger can be upgraded in the Weapon Refinery.
Candied Dagger can be upgraded with the additional effect "At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat.".
Assists[edit | edit source]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Speed | 1 | Grants Spd+4 to target ally for 1 turn. | 150 | 4![]() | 3![]() |
Specials[edit | edit source]
Passives[edit | edit source]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Defiant Atk 1 | At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. | 40 | 3![]() |
![]() | Defiant Atk 2 | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | 80 | 4![]() | |
![]() | Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 160 | 5![]() | |
B | ![]() | Pass 1 | If unit's HP ≥ 75%, unit can move through foes' spaces. | 50 | 1![]() |
![]() | Pass 2 | If unit's HP ≥ 50%, unit can move through foes' spaces. | 100 | 2![]() | |
![]() | Pass 3 | If unit's HP ≥ 25%, unit can move through foes' spaces. | 200 | 4![]() |