All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Rogue Dagger||4||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn.||200||4||3|
|Rogue Dagger+||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.||300||5||5|
Rogue Dagger+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Rogue Dagger+ becomes "After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.".
|Rally Speed||1||Grants Spd+4 to target ally for 1 turn.||150||4||3|
This Hero has no Special skills.
|Defiant Atk 1||At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn.||40||3||A|
|Defiant Atk 2||At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn.||80||4|
|Defiant Atk 3||At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn.||160||5|
|Pass 1||If unit's HP ≥ 75%, unit can move through foes' spaces.||50||1||B|
|Pass 2||If unit's HP ≥ 50%, unit can move through foes' spaces.||100||2|
|Pass 3||If unit's HP ≥ 25%, unit can move through foes' spaces.||200||4|