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Gangrel
Plegia's Mad King
Portrait
Gangrel Plegias Mad King Face
Attack
Gangrel Plegias Mad King BtlFace
Special
Gangrel Plegias Mad King BtlFace C
Damage

Gangrel Plegias Mad King BtlFace D

Art by: argon / Exys Inc.
Description The King of Plegia, who thirsts for battle. Together with Aversa, he begins a war against the Halidom of Ylisse. Appears in Fire Emblem Awakening.
Rarities ★ — 5 ★Grand Hero Battle
Weapon Type Icon Class Colorless Dagger Colorless Dagger
Move Type Icon Move Infantry Infantry
Voice Actor EN Taliesin Jaffe
Voice Actor JP 坂巻学(Manabu Sakamaki)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 4.6
Internal ID PID_ギャンレル (531)
Origin 100000400100

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/183/4/57/8/92/3/45/6/738
★16/17/183/4/58/9/102/3/46/7/840
★17/18/194/5/68/9/103/4/56/7/843
★17/18/194/5/69/10/113/4/57/8/945
★18/19/205/6/79/10/114/5/67/8/948

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/36/3921/23/2626/29/3215/17/2018/20/23125~126
★35/38/4122/25/2829/32/3516/18/2120/22/25135~136
★38/41/4425/28/3131/34/3718/21/2421/24/27148
★39/42/4526/29/3233/36/3919/22/2523/26/29155
★42/45/4829/32/3535/38/4121/24/2824/27/31166~167

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★60%60%65%45%45%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Levin Dagger142
Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Levin Dagger can be upgraded in the Weapon Refinery.
When upgraded, the description of Levin Dagger becomes "Grants Res+3. At start of turn, inflicts Spd/Res-7 and【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If【Bonus】is active on unit or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat (including when dealing damage with an area-of-effect Special).
Effect:【Dagger 7】

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
Levin Dagger can be upgraded with the additional effect Levin Dagger W "At start of combat, if unit's HP ≥ 25%, calculates damage using the lower of foe's Def or Res during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), and reduces damage from foe's first attack by 30% during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
BChill Atk 1Chill Atk 1
At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.
60★
Chill Atk 2Chill Atk 2
At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.
120★
Chill Atk 3Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
240★
CPanic Ploy 1Panic Ploy 1
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.
60★
Panic Ploy 2Panic Ploy 2
At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.
120★
Panic Ploy 3Panic Ploy 3
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.
240★

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