Garm

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Garm
Weapon
Weapon Garm.png
Gleam
Gleam Blue.png
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_ガルム
Description Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.

Notes[edit]

Upgrades[edit]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, 500 , 200
+5 HP, +4 Def
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, 500 , 200
+5 HP, +4 Res
Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 SP, 500 , 200

Notes[edit]

  • The guaranteed follow-up effect and follow-up prevention neutralization of Garm will activate if the unit wielding it receives a 【Bonus】.
    • The guaranteed follow-up effect and follow-up prevention neutralization will not be negated if the unit receives a 【Penalty】.
    • If the unit does not receive a 【Bonus】, or the foe possesses a bonus neutralizing skill, the guaranteed follow-up effect and follow-up prevention neutralization will be negated.
    • For more information, see List of keywords.

List of owners[edit]

UnitSkill chain
Ephraim Sacred Twin Lord Face FC.webp
Iron Axe
5★
Steel Axe
5★
Silver Axe
5★
Garm
5★

Trivia[edit]

  • The skill ID for the refined effect listed first is SID_与ダメ時回復R全5, which can be translated as Given Health Recovery R All 5.

In other languages[edit]

Language Name
Japanese ガルム
German Garm
Spanish (Europe) Garm
Spanish (Latin America) Garm
French Garm
Italian Garm
Traditional Chinese (Taiwan) 加姆
Portuguese Garm

See also[edit]