Garon: King of Nohr

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Garon
King of Nohr

Garon King of Nohr Face.png

Garon King of Nohr BtlFace.png

Garon King of Nohr BtlFace C.png

Garon King of Nohr BtlFace D.png

Art by: Soeda Ippei (添田一平)
Rarities
Weapon Type
Move Type
Appears in
Voice Actor EN
Release Date
Addition Date
The king of Nohr. Intends to invade and rule over Hoshido.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
3★16848743
4★16949745
5★17959848

Level 40 stats

RarityHPATKSPDDEFRESTotal
3★3929192928144
4★4031203129151
5★4333223332163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★60%55%40%55%55%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.


Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Fire Breath61-501★1★
Fire Breath+81-1003★2★
Flametongue111-2004★3★
Breath of Blight161Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
Dragon Gaze4Boosts damage by 30% of unit's Atk.1004★3★
Dragon Fang4Boosts damage by 50% of unit's Atk.200-4★

Passives[edit | edit source]

NameEffectSPUnlockType
Distant Def 1If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.603★A
Distant Def 2If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.1204★
Distant Def 3If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.2405★
Panic Ploy 1At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.601★C
Panic Ploy 2At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.1202★
Panic Ploy 3At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.2404★