Gerome: Masked Rider

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Gerome
Masked Rider

Gerome Masked Rider Face.png

Gerome Masked Rider BtlFace.png

Gerome Masked Rider BtlFace C.png

Gerome Masked Rider BtlFace D.png

Art by: Meka (めか)
Rarities
Weapon Type
Green AxeAxe
Move Type
Icon Move Flying.png Flying
Appears in
Fire Emblem Awakening
Gender
Male
Voice Actor EN
Release Date
Addition Date
Cherche's son. Unaccustomed to interpersonal interactions. His wyvern Minerva belonged to his late mother.
In‐game Hero description


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
4Icon Rarity 4.png181058344
5Icon Rarity 5.png191068447

Level 40 stats

RarityHPATKSPDDEFRESTotal
4Icon Rarity 4.png4236233217150
5Icon Rarity 5.png4538253419161

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP8958333

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Axe61-50--
Steel Axe81-100--
Poleaxe101Effective against cavalry foes.200--
Poleaxe+141Effective against cavalry foes.3005Icon Rarity 5.png5Icon Rarity 5.png
Poleaxe+ can be upgraded in the Weapon Refinery.
Poleaxe+ can be upgraded with the additional effect Dull Cavalry W.png "Neutralizes cavalry foes’ bonuses (from skills like Fortify, Rally, etc.) during combat.".

Icon Skill Assist.pngAssists[edit | edit source]

NameRangeEffectSP CostDefaultUnlock
Rally Defense1Grants Def+4 to target ally for 1 turn.150--
Rally Atk/Def1Grants Atk/Def+3 to target ally for 1 turn.300--

Icon Skill Special.pngSpecials[edit | edit source]

This hero has no Special skills.

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Fortress Def 1Grants Def+3.
Inflicts Atk-3.
40-A
Fortress Def 2Grants Def+4.
Inflicts Atk-3.
80-
Fortress Def 3Grants Def+5.
Inflicts Atk-3.
160-
Hit and RunIf unit initiates combat, unit moves 1 space away after combat.150-B


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