Glittering Breath+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Dherios (talk) 16:11, 20 December 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Icon Skill Assist.png Flexible
Stats: +Def/-HP
Click to show/hide build description 
This build allows Fae to use Special Fighter 3 at full potential thanks to her incredible bulk. +Def is preferred for her boon over +Res in order to have better mixed bulk. Since she actually has the highest base Res in the game(when this build was submitted), a Res boon isn't that significant. For her bane, I chose -HP instead of -Spd. Fae has good base HP, so lowering her HP is safer than Spd for me, so she can avoid more doubles.

Weapon: Gliterring Breath+ is the weapon of choice. With the Def refine, she reaches 87/88 at defences without the weapon effect, than can be even higher with the effect of Glittering Breath and skills like Ward Armor/Dragons and Rallies or Fortify skills. With an optimal team, she can become an absolute wall that never takes damage(or a little damage) except from Falchion users, Naga tome users and maybe Legendary Tiki. If you don't have any Distant Counter fodder, then you can use instead Lightning Breath+(+Def) to allow Fae to counterattack every unit she fights(except dazzling healers, firesweep users and watersweep fighters).

Assist: If the player plays Fae in a Armor team, Swap or Pivot can be the best choices for Assist. Other Assist skills can also be used depending on the team, so the player can use what he wants depending on situation.

Special: Aether is the best choice of special here, in order to help Fae dealing more damage and keeping her into Special Fighter 3 threshold thanks to her self-sustain.

Slot A: Distant Counter is the preferred skill to use here. She can counterattack every unit without the +1 special cooldown and Distant Counter synergises pretty well with Glittering Breath. Being an armored Dragon, Fae will always stay at 2 spaces of an ally, activating her breath effect. If you prefer running Lightning Breath +, then Bracing Stance 2, Steady Stance 4 can be used, particularly Steady Stance 4 if you don't have Special Fighter 3 on her.

Slot B: Special Fighter 3 is the best skill to use here. She will often trigger Aether thanks to this skill and avoid specials from the enemy thanks to the Guard 3 effect, and so help her to keep her HP high. However, if you don't have Special Fighter 3 or don't want to give it to her, so Quick Riposte 3, Vengeful/Bold Fighter 3 or Wary Fighter 3 can be good options, Wary Fighter being a more budget one.

Slot C: Armor March 3 is her natural C-skill and is very cool to use, so it can be used on an Armor team. Also, Ward Dragons/Armor can be good alternatives. This slot is flexible, so the best skill to use depend on situation and the team used to play.

Seal Slot: With Special Fighter 3, Quick Riposte 3 is the best skill to use, increasing her damage output and allowing Fae to heal herslef more easily. Close/Distant Def 3 can also be good seals to use.

Mathdfp (talk) 11:01, 22 December 2018 (UTC)