Golden Dagger/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Orb.png Very high investment

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Golden Dagger W.png Golden Dagger (Skill)
Stats: +Atk/-Res
Click to show/hide build description 
- CV (talk) 17:33, 10 November 2018 (UTC)
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Saber: I Love to Drink Freya's Wine like a ripoff by Caeda: Talys's Hearts 110.55.1.150 05:58, 30 September 2019 (UTC)
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Golden Dagger W.png Golden Dagger (Skill)
Icon Skill Assist.png flexible / flexible
Stats: -hp/+atk/+spd
Click to show/hide build description 
With the 2.11.0 update, Saber has access to an interesting new weapon, the Golden Dagger. It gives him -1 to special cooldown and a stat increase and the distant counter effect active so long as his special is charged. Normally when your special is charged, it goes off in the next round of combat, meaning Saber will have to work toward building up his next special before gaining the benefits of Golden Dagger again. However, by using Miracle we can circumvent this caveat and maintain a special charge from the start of Turn 1 all the way until Saber is about to be KO'd. By combining the effects of the Golden Dagger, Shield Pulse, Quickened Pulse, and another pulse skill from an ally, Saber can have Miracle ready to go from the start of Turn 1 and immediately receive the bonus stats and distant counter. His HP super bane actually helps because it puts his HP low enough to receive Infantry Pulse from a range of allies. As Saber likely wants to take advantage of his distant counter effect, using stance skills to boost either his offenses are defenses is desirable here. Alternatives are listed instead since dual stance skills have poor availability but otherwise the stances are preferable.