Grand Conquests

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Grand Conquests
Three armies vie for territory!

Grand Conquests is an event in which three armies fight over a territory, over the course of three battles, each lasting two days. Each player is randomly assigned to an army led by either Alfonse: Prince of Askr, Sharena: Princess of Askr or Anna: Commander at the beginning of each battle. By contributing to their army's victory players earn rewards for Areas Controlled and GC Tier, as well as by completing quests.

Current/Upcoming Grand Conquests[edit | edit source]

Basics[edit | edit source]

In Grand Conquests, three armies battle to conquer territory across a continent. When the battle ends, the armies will earn rewards, based on how many areas they control. Each Grand Conquests event has 3 battles, with each battle taking course over two days. Each battle include eleven round, which last four hours. After each battle, the area map will change and all change as well. The exact amount of people in each army is unknown, but it has been estimated to be around 50 people.

How to Participate[edit | edit source]

Select an area that is adjacent to an enemy to enter battle and earn points. Entering battle consumes Grand Conquests-specific stamina. Use the boost option to consume more stamina and multiply score! Stamina can be restored by redeeming Conquest Lances Conquest Lance.png.

Controlling Areas[edit | edit source]

The army that controls an area at the beginning of a round will accrue points. The army with the most points at the end of a round will gain control of that area.

Cooperation Bonus[edit | edit source]

During each round, bonus points will be applied to the total points earned in an area, based on the number of allies who battle in the area during the round.

Helping Out[edit | edit source]

Helping out can be done once per round. Helping out boosts the number of allies battling in a randomly selected area by 1, which helps boost the cooperation bonus. It's also possible to randomly receive an item when helping out.

Getting Knocked Out[edit | edit source]

Knockout icon

Armies can be knocked out mid-round when battle conditions are calculated. If the difference between first and second place armies exceeds the threshold, the winner gains the area immediately. If this happens, a knockout icon will appear and no battles can be fought in the area for the remainder of the round. The first place team must have a difference of 200,000 points from the second place team in an area to knock out an area. Before the seventh Grand Conquest event, only 100,000 points were necessary to knock out an area.

GC Tiers[edit | edit source]

GC Tier will increase based on cumulative score in battle. The higher the GC Tier is, the more points will get added to areas adjacent to the player's selected area. Other rewards are also earned based on GC Tiers.

Difficulty[edit | edit source]

There are seven difficulties with different amounts of points and enemy levels.

Difficulty Level Enemy Information Unlocked at
Normal Icon Rarity 3.png 10 Enemies have only their attribute unrefined weapon. -
Normal Icon Rarity 3.png 20 Enemies have only their attribute unrefined weapon. -
Normal Icon Rarity 3.png 30 Enemies have only their attribute unrefined weapon. -
Hard Icon Rarity 4.png 35 Enemies have only their attribute unrefined weapon. -
Lunatic Icon Rarity 5.png 40 Enemies have all their attribute weapon and skills. GC Tier 4
Infernal Icon Rarity 5.png 40+ Enemies have all their attribute weapon and skills
and they have their actual level.
GC Tier 8
Infernal Icon Rarity 5.png 40+ Enemies have all their attribute weapon and skills,
they have their actual level and receive Atk/Spd/Def/Res+4.
Enemies can attack after warping.
GC Tier 8

Scoring[edit | edit source]

Scoring in Grand Conquests is similar to Rival Domains as they use the same maps.

Foes defeated
The player accumulates points for each enemy defeated, capping at 20 enemies.

Difficulty Normal 1 Normal 2 Normal 3 Hard Lunatic Infernal 1 Infernal 2
Points per foe 8 9 10 12 16 20 28
Max points 160 180 200 240 320 400 560

Camps held
Points are added based on the number of camps held by the player at the end of the stage. The number of camps changes depending on the map.

Fortress defense
Points are added depending on how well the player defends their fortress. The more HP at the end of the stage, the better.

HP remaining Normal 1 Normal 2 Normal 3 Hard Lunatic Infernal 1 Infernal 2
0 0 0 0 0 0 0 0
1 50 55 60 80 100 120 160
2 100 110 120 160 200 240 320
3 150 165 180 240 300 360 480

Fortress offense
Points are added depending on how many times the player attacks the enemy fortress. The less HP at the end of the stage, the better.

HP remaining Normal 1 Normal 2 Normal 3 Hard Lunatic Infernal 1 Infernal 2
3 0 0 0 0 0 0 0
2 50 55 60 80 100 120 160
1 100 110 120 160 200 240 320
0 150 165 180 240 300 360 480

Bonus
Unlike Rival Domains, there are no bonus points in Grand Conquests obtained upon defeating enemies using a given move type.

Total score
The score obtained in each map is added to the player's grand total score, which is used to determine rank-in-army awards. An amount of experience is also received by the player, which increases the player's Grand Conquest tier upon reaching certain thresholds. The experience is normally equal to the map score, but can never be greater than a fixed value that differs across difficulties

Both score and experience can be further multiplied by the number of Conquest Lances Conquest Lance.png used.

Difficulty Normal 1 Normal 2 Normal 3 Hard Lunatic Infernal 1 Infernal 2
Foes defeated 160 180 200 240 320 400 560
Camps held 150 165 180 240 300 360 480
Fortress defense 150 165 180 240 300 360 480
Fortress offense 150 165 180 240 300 360 480
Max score 610 675 740 960 1220 1480 2000
Max experience 500 550 600 700 800 1000 1200

Area effects[edit | edit source]

Areas can apply or receive effects to or from other areas. When effect is applied, the current map screen will update to reflect the change.

Area Effect Description Area Effect Description

Conquest Icon Infantry Boost.pngArea Effect Box This Area.png

Grants Atk/Spd/Def/Res+4 to infantry units.

Conquest Icon Infantry Special.pngArea Effect Box This Area.png

Grants Special cooldown charge +1 per attack to infantry units during combat.

(Only highest value applied. Does not stack.)

Conquest Icon Armored Boost.pngArea Effect Box This Area.png

Grants Atk/Spd/Def/Res+4 to armored units.

Conquest Icon Armored Move.pngArea Effect Box This Area.png

At start of turn, armored units can move 1 extra space.

(That turn only. Does not stack.)

Conquest Icon Cavalry Boost.pngArea Effect Box This Area.png

Grants Atk/Spd/Def/Res+4 to cavalry units.

Conquest Icon Cavalry Attack.pngArea Effect Box This Area.png

If cavalry units initiate combat, units make a guaranteed follow-up attack.

Conquest Icon Flying Boost.pngArea Effect Box This Area.png

Grants Atk/Spd/Def/Res+4 to flying units.

Conquest Icon Flying Warp.pngArea Effect Box This Area.png

Units can move to a space adjacent to a flying ally within 2 spaces.

Rewards[edit | edit source]

GC Tiers[edit | edit source]

The GC Tier increases based on the cumulative experience earned over the course of all three battles. The higher the GC Tier is, the more points get added to areas adjacent to the selected area. Additional rewards are also earned after reaching each GC Tier.

GC Tier Experience needed
to level up
Rewards
Score added Items
1 1,000 0% - - -
2 1,500 0% - 3 Orb.png 1 Conquest Lance.png
3 2,000 0% 2 Refining Stone.png 100 Azure Badge.png 100 Scarlet Badge.png
4 2,500 10% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
5 3,000 10% 2 Refining Stone.png 100 Transparent Badge.png 100 Verdant Badge.png
6 3,500 15% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
7 4,000 15% 2 Refining Stone.png 50 Great Azure Badge.png 50 Great Scarlet Badge.png
8 4,500 20% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
9 5,000 20% 4 Refining Stone.png 50 Great Transparent Badge.png 50 Great Verdant Badge.png
10 6,000 25% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
11 7,000 25% 4 Refining Stone.png 100 Azure Badge.png 100 Scarlet Badge.png
12 8,000 30% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
13 9,000 30% 4 Refining Stone.png 100 Transparent Badge.png 100 Verdant Badge.png
14 10,000 35% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
15 11,000 35% 4 Refining Stone.png 50 Great Azure Badge.png 50 Great Scarlet Badge.png
16 12,000 40% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
17 13,000 40% 4 Refining Stone.png 50 Great Transparent Badge.png 50 Great Verdant Badge.png
18 14,000 45% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
19 15,000 45% 4 Refining Stone.png 2 Sacred Coin.png 1 Conquest Lance.png
20 17,000 50% 2 Sacred Coin.png 1 Orb.png 1 Conquest Lance.png
21 19,000 50% 2 Sacred Coin.png - 1 Conquest Lance.png
22 21,000 55% 2 Sacred Coin.png - 1 Conquest Lance.png
23 23,000 55% 2 Sacred Coin.png 1 Orb.png -
24 25,000 60% 2 Sacred Coin.png - 1 Conquest Lance.png
25 - 60% 2 Sacred Coin.png 1 Orb.png -

Total: 30Refining Stone.png, 30Sacred Coin.png, 14Orb.png, 14Conquest Lance.png, Various Great Azure Badge.png/Great Transparent Badge.png/Great Verdant Badge.png/Great Scarlet Badge.png

Score[edit | edit source]

Since the sixth Grand Conquest, the army can earn points after the tenth first round. With 5 - 9 areas controlled an army earns 1 point, with 10 - 14 areas it earns 2 points and with 15 or more areas it earns 3 points. For the eleventh round, points depend on the number of areas controlled.

Score Rewards
Arena Medal Arena Medal.png Hero Feathers Hero Feather.png
1 150 2,000
2 155 2,025
3 160 2,050
4 165 2,075
5 170 2,100
6 175 2,125
7 180 2,150
8 185 2,200
9 190 2,250
10 195 2,300
11 200 2,350
12 205 2,400
13 210 2,450
14 215 2,500
15 220 2,550
16 225 2,600
17 230 2,650
18 235 2,700
19 240 2,750
20 245 2,800
21 250 2,850
22 260 2,900
23 270 2,950
24 280 3,000
25 290 3,100
26 300 3,200
27 310 3,300
28 320 3,400
29 330 3,500
30 340 3,600
31 350 3,700
32 360 3,800
33 370 3,900
34 380 4,000
35 390 4,100
36 ~ 400 4,200

Before the sixth Grand Conquest, points were earned only after the last round.

Rank in Army Awards[edit | edit source]

Area Count Rewards
Hero Feathers Hero Feather.png
1-3 3,000
4-10 2,500
11-20 2,100
21-30 1,800
31-40 1,500
41-50 1,300
51-65 1,100
66-80 950
81-100 800
101-120 700
121-150 600
151~ 500

Previous Grand Conquests[edit | edit source]

Event Name Event Dates
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 1
April 13, 2018 at 11:00 AM UTC -
April 19, 2018 at 6:59 AM UTC
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 2
May 2, 2018 at 11:00 AM UTC -
May 8, 2018 at 6:59 AM UTC
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 3
May 17, 2018 at 11:00 AM UTC -
May 23, 2018 at 6:59 AM UTC
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 4
-
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 5
-
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 6
-
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 7
-
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 8
-
Banner Grand Conquests.png
Empty Space GHB.png
Grand Conquests

Grand Conquests 9
-

In other languages[edit | edit source]

Language Name
Japanese 大制圧戦
German Große Eroberung
Spanish (Europe) Grandes conquistas
Spanish (Latin America) Grandes Conquistas
French Grandes Conquêtes
Italian Grandi Conquiste
Traditional Chinese (Taiwan) 大壓制戰