Grand Conquests - Pre-registration Open! (Aug 2018) (Notification)
Starting on Aug 29, 2018 at 11:00 AM UTC, the event where three armies fight to control territory begins: Grand Conquests!
This time, the battlefield is the continent of Jugdral from the Fire Emblem: Genealogy of the Holy War game!
Tap Events and then Grand Conquests, and you can pre-register for the event before it begins.
Changes from the Last Event:
・ The number of rounds in one battle has been changed from 22 to 11, and each round will last four hours.
・ The method for calculating final score has been changed. It will now be determined using the area score from each round and the total number of controlled areas at the end of the final round.
Tap More for additional information about this event.
This is a battle event where armies led by Alfonse, Sharena, and Anna fight over territory. Lead a brigade and conquer as many areas as you can within the time limit!
■ How It Works
Each battle in Grand Conquests lasts two days. Your goal is to conquer more areas than your opponents' armies. You can conquer an area in the following two ways:
1. Conquer by Knockout
During a round, exceed the opposing armies' scores for an area by 100,000 points or more.
2. Conquer by Taking the Lead
At the end of a four-hour round, the army with the most points conquers the area.
Points accrued in an area reflect the accumulated battle results of Grand Conquests participants. Try to pay attention to where your allies are fighting to help you decide which area you should do battle in.
〇 Area-Based Rewards
After the 44-hour event concludes, you will be rewarded with Hero Feathers and Arena Medals based on the number of areas your army has conquered.
Tap the + icon to check the area score for each round!
〇 GC Tier
Based on the score you accumulate during the event, you will receive a GC Tier ranking, along with Orbs, Refining Stones, Sacred Coins, and other rewards. Tier 25 is the top rank!
〇 Rank in Army
For each of the three battles, you will receive rewards according to your contribution to your army.
〇 Grand Conquests Quests
There will be quests running alongside all three battles in an event. Win a battle to earn Orbs, Universal Shards, and Hero Feathers.
■ Preparing for Battle
〇 Create a Brigade
Battling in the Grand Conquests mode follows the same rules as Rival Domains. You can deploy up to 20 Heroes to battle. Use Edit Brigades in the Allies menu to create your brigade.
Worried that your Heroes may not be up to the task? Don't be!
・ Ask a friend! If you have friends, you can select Friends' Allies to add them to your brigade.
・ Ask an ally! If you don't have many friends, you don't have to choose all 20 Heroes in Edit Brigades. Reinforcements who are fighting in the same army as you will automatically join the fight during battle.
Note on Edit Brigades
From within the Rival Domains or Grand Conquests screen, tap Edit Brigades once to unlock the Edit Brigades option in the Allies menu.
・ The Hero who will be sent to your friends is the Hero in the leftmost position of Team 1.
・ Any empty slots in your brigade will automatically be filled with level 40 reinforcements.
・ You can include only one ally who can use Sing or Dance in your brigade.
・ Duplicate Heroes are not allowed.
■ To Battle!
〇 Select an Area and Deploy Your Brigade
You can deploy into areas that border your army and your opponents' armies. Select an area to check the current battle conditions.
If you aren't sure which area you want to fight in, start with the area with Try this! displayed over the top of it or one with area effects on adjacent territory. If you conquer an area that can affect other areas, it can help your army out.
〇 Use Stamina to Battle and Increase Your Score
You use Grand Conquests-specific stamina to deploy your units.
Stamina will recharge once an hour, and you can have up to 8 stamina at any time. And if you use multiple stamina , you can boost your score by as many stamina as you expend. You can also recover 8 stamina by using a Conquest Lance item, which can be gained from Tier rewards or quests. You can use Conquest Lances at any time during the event period, so use them when you think it makes the most sense for you. Conquest Lances can only be used during the Grand Conquests event, though, so use them before the end of the third battle.
〇 Earn Points
Battles in Grand Conquests use the same rules as Rival Domains. Fighting on a large map, the objective is to capture the enemy's camps and its fortress. There are two ways the battle can end: if one of the fortresses on the map is destroyed or if the 10th turn concludes. These four areas affect your score:
・ Foes Defeated
You will accumulate points for the foes you defeat.
・ Camps Held
Points will be added based on the number of camps you hold.
・ Fortress Defense
Points will be added for how well you defended your fortress.
・ Fortress Offense
Points will be added for how effectively you attacked the foe's fortress.
About the Maps
You'll find different features on these 10 × 8 maps than you'll find on normal maps:
If your fortress is destroyed, you will lose the battle. Your goal is to try to destroy the enemy's fortress.
A fortress can be destroyed with three attacks. Whenever Heroes are defeated, reinforcements will appear from the fortress.
A camp is a useful location for your army. When you defeat a foe's camp, it will become yours—so try to capture your foe's camps!
Camps can be defeated with two attacks.
・ Traits That Fortresses and Camps Share
Heroes in fortresses and camps will recover 10 HP at the beginning of each turn. Fortresses and camps function as defensive terrain.
Fortresses, camps, and the spaces adjacent to them act as warp points that Heroes can instantly travel between.
If an enemy is in a fortress or camp, the fortress or camp cannot be attacked. Any foe on these squares must be defeated first.
Reinforcements will not gain boosts from seasonal Legendary Effects.
〇 Pay Attention to Area Effects
Depending on area effects, certain movement types will be granted special effects. One example is armored units being able to move an extra space.
Go into battle using units that will benefit from area effects to gain the advantage!
〇 Aim to Raise Your Tier
Build up your score to increase your GC Tier!
You won't just earn rewards—you'll be able to build up the score total in areas where you battle, and surrounding areas as well! If you want to maximize your rewards and help your army, aim to reach GC Tier 25 during the six days of the event.
〇 Too Busy to Play? Help Out!
During each round, you have one chance to offer aid to your army. When you tap Help Out! points will be given to the area you support. Even if you don't have time to fight, you can still earn items by helping out, so give it a try!
■ As the Battle Progresses...
Here's what you can do to help your army attain victory in each four-hour round!
〇 Check Each Area
When a round ends, your army will conquer an area if they have the most points, so look out for areas that you can help capture or areas that are in danger of being captured.
Areas with a green icon, as shown above, will have a positive effect on other surrounding areas, so look out for them.
The number of Defense Points an army has at the start of each round is based on the number of areas that army controls. The fewer areas an army controls, the more points they will have. This makes it more difficult for enemies to conquer them.
〇 Check the Number of Troops
The points that each area accrues will be increased depending on the number of players who have participated in battles in the area. (Using the Help Out! option increases the count by one, even if you don't actually battle.)
It's easier to earn points with a lot of people in the same area, but if everyone is focusing on only a few areas, you'll be in danger of losing elsewhere! It'll be important to weigh whether it's better to aim for a high score in one area or gain points for your army by fighting in many different areas.
〇 It's a Knockout!
A knockout occurs when the first-place army accumulates at least 100,000 points more than the second-place army in an area.
That area will be conquered immediately. Once an area is knocked out, that's it until the next round. The winning army will keep it until another round begins.
A knockout is extremely strong, but getting 100,000 more points than the other armies is a very high bar to reach. If you concentrate on one area to the exclusion of all else, your other areas may be captured, so be careful!
〇 Two Days till It's Over
When all the rounds are over, your final score will be calculated based on your area score in each round and the number of areas controlled at the end of the final round.
Rewards will be given based on your final score. Don't forget to get them! Your available rewards can be found in Check Rewards.