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From the Fire Emblem Awakening game, a new Grand Hero, Aversa: Dark One is waiting in Special Maps!
Defeat this beguiling enchantress to make her your ally!
Tap More for additional information about this event.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes:
• The number of difficulties available for a map may vary by each Grand Hero Battle.
• Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared.
• If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends.
• If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
About Aversa: Dark One
A wily mage who serves Gangrel of Plegia.
Excels at using her charms to disarm and then
destroy her foes. Appears in Fire Emblem
Awakening.
Skills learnable at 5★:
Aversa's Night
Mt: 14 Range: 2
Grants Res+3. At start of turn, if any foe's HP ≤
unit’s HP-3 and that foe is adjacent to another
foe, inflicts Atk/Spd/Def/Res-3 on that foe and
bonuses on that foe become penalties through
its next action.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
HP/Spd 2
Grants HP+4, Spd+2.
Odd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"All the naughty children who get in my way will quake with terror."
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