Grand Hero Battles are special extremely challenging Hero Battles.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes: • The number of difficulties available for a map may vary by each Grand Hero Battle. • Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared. • If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends. • If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About Ashnard: Mad King
Tap the image above to visit this Hero's illustrated introduction page.
The thirteenth ruler of Daein. Plotting to wield
his power to rule without opposition, he plunges
the whole continent of Tellius into war. Appears
in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Mt: 16 Range: 1
Neutralizes "effective against flying" bonuses.
Grants Def+3. Inflicts Atk/Def-5 on foes within
2 spaces during combat.
This skill can only be equipped by its original unit.
Boosts damage by 50% of unit's Atk.
Distant Def 3
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+6 during combat.
Even Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"In the world I have created, only the strongest may live. The sooner the weaklings perish, the better."
I know you're eager to exercise your power, Ashnard, but don't go too wild, OK?
This page was last edited on 6 June 2020, at 09:02.
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