Grand Hero Battles are special extremely challenging Hero Battles.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes: • The number of difficulties available for a map may vary by each Grand Hero Battle. • Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared. • If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends. • If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Tap the image above to visit this Hero's illustrated introduction page.
Captain of Archanea's free company. Awarded
the sword Mercurius in light of his heroism and
loyalty. Appears in Fire Emblem: Mystery of
Skills learnable at 5★:
Mt: 16 Range: 1
Grants Atk+3. At start of turn, if unit's HP ≥
50%, grants Atk/Spd/Def/Res+4 to unit and
sword, lance, axe, bow, dagger, or beast allies
within 2 spaces for 1 turn. (Bonus granted to
unit even if no allies are within 2 spaces.)
This skill can only be equipped by its original unit.
Boosts damage by 50% of unit's Def.
Wind Boost 3
At start of combat, if unit’s HP ≥ foe's HP+3,
grants Spd+6 during combat.
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
"Bear witness to the technique of Archanea's hero, Astram!"
Did you know that Mercurius is one of the three Regalia of the holy kingdom of Archanea?
This page was last edited on 8 May 2020, at 00:20.
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