Grand Hero Battles are special extremely challenging Hero Battles.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes: • The number of difficulties available for a map may vary by each Grand Hero Battle. • Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared. • If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends. • If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About Death Knight: The Reaper
Tap the image above to visit this Hero's illustrated introduction page.
The Flame Emperor's subordinate, a knight
who desires only to fight the strong. Given his
name due to his scythe and dark steed. Appears
in Fire Emblem: Three Houses.
Skills learnable at 5★:
Scythe of Sariel
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If a bonus granted by a skill like Rally or Hone
and/or extra movement granted by a skill like
Armor March or Armored Boots is active on foe,
grants Atk/Spd/Def/Res+4 to unit during combat
and foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Escape Route 3
If unit’s HP ≤ 50%, unit can move to a space
adjacent to any ally.
Close Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 during combat."
"My blade has been sharpened...and it craves flesh."
"They say the Death Knight carries people away in the darkness...eek!"
This page was last edited on 8 May 2020, at 00:31.
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