By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes: • The number of difficulties available for a map may vary by each Grand Hero Battle. • Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared. • If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends. • If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
About Jorge: Traveling Peddler
Tap the image above to visit this Hero's illustrated introduction page.
A merchant from Crimea. Formed a traveling
convoy with his peers, doing business within
various countries. Appears in Fire Emblem:
Skills learnable at 5★:
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. Grants Atk+5 to
allies within 2 spaces during combat. Inflicts
Atk-5 on foes within 2 spaces during combat.
This skill can only be equipped by its original unit.
Boosts damage by 80% of unit's Def.
Chill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.
Atk Opening 3
At start of turn, grants Atk+6 to ally with the
highest Atk for 1 turn. (Excludes unit.)
"We hail from Crimea but as members of a merchant caravan, we get to visit a lot of different countries."
I wonder if this seasoned salesman has any advice for Anna & Company...
This page was last edited on 19 August 2020, at 10:06.
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