Grand Hero Battles are special extremely challenging Hero Battles.
By clearing the map, you will gain the enemy Hero as your ally.
Reward for First Clear:
・ Normal: Grand Hero (2★)
・ Hard: Grand Hero (3★)
・ Lunatic: Grand Hero (4★)
・ Infernal: Grand Hero (4★), Hero Feathers x 2,000
As with other Hero Battles, if any of your allies fall in battle, it's game over, so proceed with caution. Grand Hero Battles also have a special rule: you cannot use a Light's Blessing or an Orb to continue a battle if you lose, so make your moves on the field very carefully!
Grand Hero Battle Notes: • The number of difficulties available for a map may vary by each Grand Hero Battle. • Although the same Grand Hero Battle may be released several times, rewards for each difficulty can be earned the first time the map is cleared. • If the battle is started prior to the end of the event, you may stop playing and then later resume the battle using bookmark data until two days after the event ends. • If the battle is started prior to the end of the event but not cleared until later than three days after the event ends, you will not get any of the rewards.
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
King of Kilvas and leader of the raven clan. He
uses his cunning as a weapon and won't shy
away from dirtying his hands. Appears in Fire
Emblem: Radiant Dawn.
Skills learnable at 5★:
Raven King Beak
Mt: 14 Range: 1
Grants Spd+3. If unit's Spd > foe's Spd, deals
damage = 70% of difference between stats.
(Maximum bonus of +7 damage. Combos with
Phantom Spd.) At start of turn, if unit is
adjacent to only beast or dragon allies or if unit
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms, unit
can move 1 extra space. (That turn only. Does
not stack.) If unit transforms, grants Atk+2.
This skill can only be equipped by its original unit.
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
"I will survive, no matter what. By these black wings, I swear it."
"Watch out! Naesala can move three spaces in his beast form!"
This page was last edited on 8 May 2020, at 00:44.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.