Ground Orders

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Type Icon Name SP Required Description
C Ground Orders 1.png Ground Orders 1 60 SP At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 2.png Ground Orders 2 120 SP Ground Orders 1 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Ground Orders 3.png Ground Orders 3 240 SP Ground Orders 2 At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Cannot use: InfantryArmoredCavalry

Notes[edit | edit source]

  • This skill applies the Air Orders status effect.
    • Positive status effects last until the start of the next player phase.
  • Warping counts as the unit's move for the turn. The unit can still perform an attack or Assist after warping.
  • Warping is unaffected by Obstruct.

List of owners[edit | edit source]

HeroSkill chain
Fjorm Bride of Rime Face FC.png
Ground Orders 1
5★
Ground Orders 2
5★
Ground Orders 3
5★

In other languages[edit | edit source]

Language Name
Japanese 先導の伝令・地
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French Ordre terrestre
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[edit | edit source]