From Fire Emblem Heroes Wiki
Type
|
Icon
|
Name
|
SP
|
Required
|
Description
|
B
|
|
Guard 1
|
50 SP
|
—
|
At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
|
|
Guard 2
|
100 SP
|
Guard 1
|
At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
|
|
Guard 3
|
200 SP
|
Guard 2
|
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
|
No restrictions.
|
- If a foe as a Special cooldown charge +# effect and a unit has Special cooldown charge -# effect, the effects will stack.
- For example, if a unit with
Guard 3 attacks an enemy with
Steady Breath, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside a skill that also inflicts Special cooldown charge -#, only the higher of the two charge reductions will apply.
- This means that if a unit has "Special cooldown charge -1" and "Special cooldown charge -1" from two different skills, the battle will play out as if only one "Special cooldown charge -1" is active.
Language
|
Name
|
Japanese
|
キャンセル
|
German
|
Wacht
|
Spanish (Europe)
|
Cancelar
|
Spanish (Latin America)
|
Cancelar
|
French
|
Négation
|
Italian
|
Neutralizza
|
Traditional Chinese (Taiwan)
|
取消
|
Portuguese
|
Guarda
|
|
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|
|
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Type A | Stat modifiers | |
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| Combat boosts | |
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| Bonuses | |
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| Counterattack | |
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| Shields | |
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| Cooldown charge | |
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| Arena score | |
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| Other | |
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|
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Type B | Penalties | |
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| Bonuses | |
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| Dull | |
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| Follow-up | |
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| Counterattack | |
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| Priority | |
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| Movement | |
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| Mobility | |
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| Special cooldown | |
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| Staves | |
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| HP | |
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| Resources | |
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| Other | |
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|
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|
Type C | Combat boosts | |
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| Bonuses | |
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| Penalties | |
---|
| Mobility | |
---|
| Special cooldown | |
---|
| HP | |
---|
| Gains/Boosts | |
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| Status effects | |
---|
|
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