Guard (status effect)

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This page is about the status effect. For the passive skill, see Guard.

Guard is a status effect that inflicts foes with Special cooldown charge -1 per attack during combat for one turn.

In essence, an afflicted unit behaves as if all opponents possess Icon Class Green Axe.png Hack-o'-Lantern+. For skills which apply this status effect, see the category page Skills with Guard.

Skill interaction[edit | edit source]

Main article: Skill interaction
  • Units that have this status effect and also possess "special cooldown charge +X" from skills such as Steady Breath.png Steady Breath, Bold Fighter, or Infantry Rush will have that effect stack. Thus in the case of special Cooldown charge +1, they will gain the regular 1 charge per round of combat instead of the boosted 2.
  • Units that have this status effect but do not possess "special cooldown charge +X" from skills will not gain any charge per round of combat.
  • If units posses more than one source of "special cooldown charge +X", combat will play out as if the unit only had one of these. They do not stack, and consequently two "special cooldown charge +X" effects cannot remove one "special cooldown charge -X" effect.
  • If units posses more than one source of "special cooldown charge -X", combat will play out as if the unit only had one of these. They do not stack, and consequently two "special cooldown charge -X" effects cannot remove one "special cooldown charge +X" effect.
  • A unit with Icon Class Red Sword.png Creator Sword will neutralize the "Special cooldown charge -1" inflicted by this status effect.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Guard.png Negative Icon Class Colorless Staff.png Melancholy+
Def Res Ruse 3.png Def/Res Ruse 3
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Sources of Guard[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Melancholy+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Melancholy After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Witchy Wand After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

Weapons related to this keyword when refined

Weapon Refined Description
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

Weapons related to this keyword when refined with a certain skill None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Atk Spd Ruse 1.png Atk/Spd Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Spd Ruse 2.png Atk/Spd Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Atk Spd Ruse 3.png Atk/Spd Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Def Res Ruse 1.png Def/Res Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Def Res Ruse 2.png Def/Res Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Def Res Ruse 3.png Def/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Res Ruse 1.png Spd/Res Ruse 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Res Ruse 2.png Spd/Res Ruse 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Spd Res Ruse 3.png Spd/Res Ruse 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

In other languages[edit | edit source]

Language Name Notes
English (US) Guard
Japanese キャンセル Cancel
German Wacht
Spanish (Europe) Cancelar
Spanish (Latin America) Cancelar
French Négation
Italian Neutralizza
Traditional Chinese (Taiwan) 取消
Portuguese Guarda