Guard (status effect)

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This page is about the status effect. For the passive skill, see Guard.

Guard is a status effect that inflicts foes with Special cooldown charge -1 per attack during combat for one turn.

In essence, an afflicted unit behaves as if all opponents possess Guard 3.png Guard 3 and satisfy its activation requirement.

Skill interaction[edit | edit source]

Main article: Skill interaction
  • Units that have this status effect and also possess "special cooldown charge +1" from skills such as Steady Breath.png Steady Breath, Bold Fighter 3.png Bold Fighter 3, or Infantry Rush 3.png Infantry Rush 3 will have that effect stack. Thus, they will gain the regular 1 charge per round of combat instead of the boosted 2.
  • Units that have this status effect but do not possess "special cooldown charge +1" from skills will not gain any charge per round of combat.
  • If units posses more than one source of "special cooldown charge +1", combat will play out as if the unit only had one of these. They do not stack, and consequently two "special cooldown charge +1" effects cannot remove one "special cooldown charge -1" effect.
  • If units posses more than one source of "special cooldown charge -1", combat will play out as if the unit only had one of these. They do not stack, and consequently two "special cooldown charge -1" effects cannot remove one "special cooldown charge +1" effect.

When a unit has this status effect, an icon is shown on their sprite on the map.

Icon Example Source Sound Effect
Status Effect Guard.png Icon Class Colorless Staff.png Witchy Wand+

Sources of guard (status effect)[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Witchy Wand After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

Weapons related to this keyword when refined

None, currently.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

None, currently.

List of items

None, currently.

List of structures

None, currently.

In other languages[edit | edit source]

Language Name Notes
English (US) Guard
Japanese キャンセル Cancel
German Wacht
Spanish (Europe) Cancelar
Spanish (Latin America) Cancelar
French Négation
Italian Neutralizza
Traditional Chinese (Taiwan) 取消
Portuguese Guarda