Gunter/Builds

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Curated Builds

These builds are user-submitted builds which have been approved by build reviewers. This includes both optimal and creative builds and not necessarily only builds competitively viable for arena play. Please use your own judgment when deciding if any of them fit your needs.
Horse Emblem Gunter

Recommended IVs: +Atk/-Res
Stats:

43/43/19/33/14
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Icon Skill Weapon.png Brave Axe+Icon Skill Weapon.png Brave Axe+ (8 Mt, 300 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
/ SwapIcon Skill Assist.png Swap (150 SP)

Effect: Swap places with an adjacent ally.
Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
/ LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
Death Blow 3.png
Passive Icon A.png
Death Blow 3Death Blow 3.png Death Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk+2 during combat if unit initiates the attack.
 (2) Grants Atk+4 during combat if unit initiates the attack.
 (3) Grants Atk+6 during combat if unit initiates the attack.
Axebreaker 3.png
Passive Icon B.png
Axebreaker 3Axebreaker 3.png Axebreaker (50 / 100 / 200 SP)

Effect:
 (1) If unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and foe cannot.
 (2) If unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and foe cannot.
 (3) If unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and foe cannot.
/ Hit and RunHit and Run.png Hit and Run (150 SP)

Effect:
 (1) If unit initiates attack, unit retreats 1 space after battle.
Hone Cavalry.png
Passive Icon C.png
Hone CavalryHone Cavalry.png Hone Cavalry (200 SP)

Effect:
 (1) Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
A description has not been written for this build yet.


User Submitted Builds

Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.





Debuffer

Recommended IVs: +Def/-Res
Stats:

43/47/24/37/14
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Icon Skill Weapon.png Silver Axe+Icon Skill Weapon.png Silver Axe+ (15 Mt, 300 SP)

Effect: No special effect.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
/ Flexible
Icon Skill Special.png MoonbowIcon Skill Special.png Moonbow (2 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-30%.
Armored Blow 3.png
Passive Icon A.png
Armored Blow 3Armored Blow 3.png Armored Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Def+2 during combat if unit initiates the attack.
 (2) Grants Def+4 during combat if unit initiates the attack.
 (3) Grants Def+6 during combat if unit initiates the attack.
Seal Spd 3.png
Passive Icon B.png
Seal Spd 3Seal Spd 3.png Seal Speed (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Spd-3 through its next action.
 (2) After combat, foe suffers Spd-5 through its next action.
 (3) After combat, foe suffers Spd-7 through its next action.
/ Flexible
Savage Blow 3.png
Passive Icon C.png
Savage Blow 3Savage Blow 3.png Savage Blow (50 / 100 / 200 SP)

Effect:
 (1) If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.
 (2) If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
 (3) If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
/ Hone CavalryHone Cavalry.png Hone Cavalry (200 SP)

Effect:
 (1) Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.
Squad Ace B 1.png
Passive Icon S.png
Squad Ace B 1Squad Ace B 1.png Squad Ace B (Sacred Seal)

Effect:
 (1) Grants Def+1.
 (2) Grants Def+2.
 (3) Grants Def+3.

Click to show/hide build description 
This build aims to give Gunter a purpose by trying to use as much of his default skillset as he can, in attempt to make this as low investment as possible. He keeps his Silver Axe+ thanks to its high Mt. His Assist can be Reposition, a generally good all purpose Assist that can help with positioning allies, but his Assist is flexible and can be whatever the player needs. His Special is Moonbow due to its fast charge, and it can help him injure his foes a little better.

Gunter's A skill is Armored Blow. With it and the Squad Ace B 1 Seal, he reaches 43 Def, which is pretty high. His B skill is Seal Spd, although other Seal skills can be used if necessary. The idea is that he'd be able to engage a tough enemy, withstand the exchange with his heightened Def, and then debuff the foe for another ally to try and defeat. For this reason, his C skill is Savage Blow, as it would help debuff nearby foes as well, although if he's being run on a cavalry focused team then his default Hone Cavalry will work just fine.


GUNTER TANK

Recommended IVs: +Res/-Atk,-HP
Stats:

43/40/24/38/21
43/36/24/38/21
39/44/24/38/21
More stats
Universal Crystal.png Medium investment
Icon Skill Weapon.png Silver Axe+Icon Skill Weapon.png Silver Axe+ (15 Mt, 300 SP)

Effect: No special effect.
/ Killer Axe+Icon Skill Weapon.png Killer Axe+ (11 Mt, 300 SP)

Effect: Accelerates Special trigger (cooldown count-1).
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
/ Harsh CommandIcon Skill Assist.png Harsh Command (150 SP)

Effect: Converts penalties on target into bonuses.
Icon Skill Special.png EscutcheonIcon Skill Special.png Escutcheon (2 CD, 200 SP)

Effect: Reduces damage inflicted by attacks from adjacent foes by 30%.
Fortress Def 3.png
Passive Icon A.png
Fortress Def 3Fortress Def 3.png Fortress Defense (40 / 80 / 160 SP)

Effect:
 (1) Grants Def+3.
Inflicts Atk-3.
 (2) Grants Def+4.
Inflicts Atk-3.
 (3) Grants Def+5.
Inflicts Atk-3.
Seal Atk 3.png
Passive Icon B.png
Seal Atk 3Seal Atk 3.png Seal Attack (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Atk-3 through its next action.
 (2) After combat, foe suffers Atk-5 through its next action.
 (3) After combat, foe suffers Atk-7 through its next action.
Hone Cavalry.png
Passive Icon C.png
Hone CavalryHone Cavalry.png Hone Cavalry (200 SP)

Effect:
 (1) Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
A description has not been written for this build yet.