Gunter/Builds

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Curated Builds
These builds are user-submitted builds which have been approved by build reviewers. This includes both optimal and creative builds and not necessarily only builds competitively viable for arena play. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Icon Move Cavalry.png Cavalry
Horse Emblem Gunter
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A description has not been written for this build yet.


User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.



Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Icon Move Cavalry.png Cavalry
Physical Wall Gunter
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Gunter's statline leaves a lot to be desired, though when taking advantage of his one good stat in Defense allows him to slot well into a baiting position on a Horse Emblem team. Slaying Axe+ rolls back turns his Bonfire proc to a 2 turn cooldown, which gives him a massive hit at the end of a fight. Quick Riposte 3 is a must on Gunter due to his terrible speed and his preference for baiting melee units, giving him the ability to respond with a Bonfire immediately on the first turn. Fury 3 bolsters his middling stats, giving him the bulk to withstand a great deal of punishment with an effective 43 defense after weapon refines and before Horse Emblem buffs. Close Def 3 accentuates his strengths and makes him a hassle in melee fights while giving him the survivability to unload a Bonfire.



Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Icon Move Cavalry.png Cavalry
Debuffer
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This build aims to give Gunter a purpose by trying to use as much of his default skillset as he can, in attempt to make this as low investment as possible. He keeps his Silver Axe+ thanks to its high Mt. His Assist can be Reposition, a generally good all purpose Assist that can help with positioning allies, but his Assist is flexible and can be whatever the player needs. His Special is Moonbow due to its fast charge, and it can help him injure his foes a little better.

Gunter's A skill is Armored Blow. With it and the Squad Ace B 1 Seal, he reaches 43 Def, which is pretty high. His B skill is Seal Spd, although other Seal skills can be used if necessary. The idea is that he'd be able to engage a tough enemy, withstand the exchange with his heightened Def, and then debuff the foe for another ally to try and defeat. For this reason, his C skill is Savage Blow, as it would help debuff nearby foes as well, although if he's being run on a cavalry focused team then his default Hone Cavalry will work just fine.


GUNTER TANK
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A description has not been written for this build yet.