Gunter/Builds

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Curated Builds
These builds are user-submitted builds which have been approved by build reviewers. This includes both optimal and creative builds and not necessarily only builds competitively viable for arena play. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Horse Emblem Gunter

Icon Skill Weapon.png Brave Axe+Icon Skill Weapon.png Icon Class Green Axe.png Brave Axe+ (8 Mt, 300 SP)
Exclusive: No

Effect: Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)
Exclusive: No

Effect: Target ally moves to opposite side of unit.
/ SwapIcon Skill Assist.png Swap (150 SP)
Exclusive: No

Effect: Unit and target ally swap spaces.

Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)
Exclusive: No

Effect: Boosts damage dealt by 50% of unit's Def.
/ LunaIcon Skill Special.png Luna (3 CD, 200 SP)
Exclusive: No

Effect: Treats foe’s Def/Res as if reduced by 50% during combat.

IVs: +Atk/-Res
Death Blow 3.png
Passive Icon A.png
Death Blow 3Death Blow 3.png Death Blow 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, grants Atk+6 during combat.
Axebreaker 3.png
Passive Icon B.png
Axebreaker 3Axebreaker 3.png Axebreaker 3 (B, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
/ Hit and RunHit and Run.png Hit and Run (B, 150 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, unit moves 1 space away after combat.
Hone Cavalry.png
Passive Icon C.png
Hone CavalryHone Cavalry.png Hone Cavalry (C, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible
Click to show/hide build description 
A description has not been written for this build yet.


User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.


Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Physical Wall Gunter

Icon Skill Weapon.png Slaying Axe+Icon Skill Weapon.png Icon Class Green Axe.png Slaying Axe+ (14 Mt, 300 SP)
Exclusive: No

Effect: Accelerates Special trigger (cooldown count-1).
(+def)

Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)
Exclusive: No

Effect: Target ally moves to opposite side of unit.

Icon Skill Special.png BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)
Exclusive: No

Effect: Boosts damage dealt by 50% of unit's Def.

IVs: (+Def/-Spd)
Fury 3.png
Passive Icon A.png
Fury 3Fury 3.png Fury 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: Grants Atk/Spd/Def/Res+3.
After combat, deals 6 damage to unit.
Quick Riposte 3.png
Passive Icon B.png
Quick Riposte 3Quick Riposte 3.png Quick Riposte 3 (B, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.
Empty Passive Icon.png
Passive Icon C.png
Flexible
Close Def 3.png
Passive Icon S.png
Close Def 3Close Def 3.png Close Def 3 (A, 240 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+6 during combat.
Click to show/hide build description 
Gunter's statline leaves a lot to be desired, though when taking advantage of his one good stat in Defense allows him to slot well into a baiting position on a Horse Emblem team. Slaying Axe+ rolls back turns his Bonfire proc to a 2 turn cooldown, which gives him a massive hit at the end of a fight. Quick Riposte 3 is a must on Gunter due to his terrible speed and his preference for baiting melee units, giving him the ability to respond with a Bonfire immediately on the first turn. Fury 3 bolsters his middling stats, giving him the bulk to withstand a great deal of punishment with an effective 43 defense after weapon refines and before Horse Emblem buffs. Close Def 3 accentuates his strengths and makes him a hassle in melee fights while giving him the survivability to unload a Bonfire.


Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Debuffer

Icon Skill Weapon.png Silver Axe+Icon Skill Weapon.png Icon Class Green Axe.png Silver Axe+ (15 Mt, 300 SP)
Exclusive: No

Effect:

Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)
Exclusive: No

Effect: Target ally moves to opposite side of unit.
/ Flexible

Icon Skill Special.png MoonbowIcon Skill Special.png Moonbow (2 CD, 200 SP)
Exclusive: No

Effect: Treats foe’s Def/Res as if reduced by 30% during combat.

IVs: +Def/-Res
Armored Blow 3.png
Passive Icon A.png
Armored Blow 3Armored Blow 3.png Armored Blow 3 (A, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: If unit initiates combat, grants Def+6 during combat.
Seal Spd 3.png
Passive Icon B.png
Seal Spd 3Seal Spd 3.png Seal Spd 3 (B, 160 SP)
Sacred Seal: Yes
Exclusive: No

Effect: Inflicts Spd-7 on foe through its next action after combat.
/ Flexible
Savage Blow 3.png
Passive Icon C.png
Savage Blow 3Savage Blow 3.png Savage Blow 3 (C, 200 SP)
Sacred Seal: Yes
Exclusive: No

Effect: If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
/ Hone CavalryHone Cavalry.png Hone Cavalry (C, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn.
Squad Ace B 1.png
Passive Icon S.png
Squad Ace B 1Squad Ace B 1.png Squad Ace B 1 (S, 30 SP)
Sacred Seal: Yes
Exclusive: No

Effect: Grants Def+1.
Click to show/hide build description 
This build aims to give Gunter a purpose by trying to use as much of his default skillset as he can, in attempt to make this as low investment as possible. He keeps his Silver Axe+ thanks to its high Mt. His Assist can be Reposition, a generally good all purpose Assist that can help with positioning allies, but his Assist is flexible and can be whatever the player needs. His Special is Moonbow due to its fast charge, and it can help him injure his foes a little better.

Gunter's A skill is Armored Blow. With it and the Squad Ace B 1 Seal, he reaches 43 Def, which is pretty high. His B skill is Seal Spd, although other Seal skills can be used if necessary. The idea is that he'd be able to engage a tough enemy, withstand the exchange with his heightened Def, and then debuff the foe for another ally to try and defeat. For this reason, his C skill is Savage Blow, as it would help debuff nearby foes as well, although if he's being run on a cavalry focused team then his default Hone Cavalry will work just fine.

Universal Crystal.png Medium investment
GUNTER TANK

Icon Skill Weapon.png Silver Axe+Icon Skill Weapon.png Icon Class Green Axe.png Silver Axe+ (15 Mt, 300 SP)
Exclusive: No

Effect:
/ Killer Axe+Icon Skill Weapon.png Icon Class Green Axe.png Killer Axe+ (11 Mt, 300 SP)
Exclusive: No

Effect: Accelerates Special trigger (cooldown count-1).

Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)
Exclusive: No

Effect: Target ally moves to opposite side of unit.
/ Harsh CommandIcon Skill Assist.png Harsh Command (150 SP)
Exclusive: No

Effect: Converts penalties on target into bonuses.

Icon Skill Special.png EscutcheonIcon Skill Special.png Escutcheon (2 CD, 200 SP)
Exclusive: No

Effect: Reduces damage from an adjacent foe's attack by 30%.

IVs: +Res/-Atk,-HP
Fortress Def 3.png
Passive Icon A.png
Fortress Def 3Fortress Def 3.png Fortress Def 3 (A, 160 SP)
Sacred Seal: Yes
Exclusive: No

Effect: Grants Def+5.
Inflicts Atk-3.
Seal Atk 3.png
Passive Icon B.png
Seal Atk 3Seal Atk 3.png Seal Atk 3 (B, 160 SP)
Sacred Seal: Yes
Exclusive: No

Effect: Inflicts Atk-7 on foe through its next action after combat.
Hone Cavalry.png
Passive Icon C.png
Hone CavalryHone Cavalry.png Hone Cavalry (C, 200 SP)
Sacred Seal: No
Exclusive: No

Effect: At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible
Click to show/hide build description 
A description has not been written for this build yet.


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