Fire Emblem Heroes Wiki
Register
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveGustav Exsanguinator Face FC
Gustav: Exsanguinator
Status Icon WeaponStatus Icon MoveGustav Sovereign Slain Face FC
Gustav: Sovereign Slain
General Quotes Misc Heroic Ordeal
Gustav
Majestic Love
Portrait
Gustav Majestic Love Face
Attack
Gustav Majestic Love BtlFace
Special
Gustav Majestic Love BtlFace C
Damage

Gustav Majestic Love BtlFace D

Art by: Daisuke Izuka
Description King of Askr. Taking part in the Day of Devotion to spend some quality time with his family.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Armored Armored
Voice Actor EN Edward Bosco
Voice Actor JP 中田譲治(Jouji Nakata)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 5.2
Internal ID PID_愛の祭グスタフ (623)
Origin 00000100310

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★18/19/208/9/102/3/410/11/124/5/647
★18/19/209/10/112/3/411/12/134/5/649
★19/20/219/10/113/4/511/12/135/6/752
★19/20/2110/11/123/4/512/13/145/6/754
★20/21/2210/11/124/5/612/13/146/7/857

Level 40 stats

RarityHPAtkSpdDefResTotal
★37/40/4329/32/3410/12/1533/35/3820/23/25141~143
★39/42/4532/35/3710/13/1636/38/4121/24/27151~153
★42/45/4834/37/4012/15/1838/41/4424/27/30165
★43/46/4936/39/4313/16/1940/44/4725/28/31172~174
★46/49/5238/41/4514/18/2142/46/4928/31/34184~186

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★65%70%30%75%55%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Loyalist Axe161
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AClose Def 1Close Def 1
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat.
60★
Close Def 2Close Def 2
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat.
120★
Close Def 3Close Def 3
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
240★
Close Def 4Close Def 4
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
300★
BCrafty Fighter 1Crafty Fighter 1
If unit's HP ≥ 75% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
60★
Crafty Fighter 2Crafty Fighter 2
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
120★
Crafty Fighter 3Crafty Fighter 3
If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
240★
CD R Near Save 1D/R Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
D R Near Save 2D/R Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
D R Near Save 3D/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

Advertisement