|While his statline and base skillset are not quite as attractive as Lukas's, his stats are no less impressive given his higher availability. He'll take more investment than Lukas, and has stiffer competition being a sword-weilder, but whether you're a big Hinata fan, a red infantry tank fits better into a particular team or you're working with what you've got, Hinata can become a formidable wall for your team. So long as you can part with giving up having him as a source of easy 4-star '"`UNIQ--item-382--QINU`"' merges.
IVs: A +Def boon is a given for this build since everything that this build wants to do hinges on getting Hinata's defensive bulk as high as possible, giving bonfire a higher kick on activation and letting Hinata tank physical damage more effectively. As for banes, Hinata's Res is abysmal even when neutral so dumping it doesn't change that he's already losing to pretty much every non-green mage in the game, and, unlike Lukas, Hinata has a slightly more workable speed stat when left neutral: it's not amazing, but it is enough to double some armoured units and protect from being doubled by some mid-speed mages. A -Spd bane, however, is equally workable and, while it might sacrifice a bit of flexibility in Hinata's B skill, it allows him to leverage his sizable HP pool to handle one or two magical attacks without falling.
Weapon: '"`UNIQ--item-385--QINU`"' is the weapon of choice for this build. Adding a +Def refinement to this weapon boosts Hinata's already sizable defensive bulk by boosting his Def and HP to gigantic levels normally reserved for the bulkiest of armoured units. In addition to this, the natural cooldown reduction offered by this item allows Hinata's special to be charged virtually every time he attacks when combined with his A skill.
Assist Skill: '"`UNIQ--item-388--QINU`"' is an almost universally usefull assist skill that allows Hinata to assume the role of Enemy-Phase front-line unit while moving other units to a protected position behind him. That having been said, his build does not hinge on it one way or the other, so it can be swapped out for any other skill that your team might need.
Special: '"`UNIQ--item-391--QINU`"' is a necessity on this Hinata build. While '"`UNIQ--item-394--QINU`"' may find its place on other builds, reasonably, the one turn of higher cooldown on Ignis will prevent it from triggering every round, will waste some of the efficiency of your '"`UNIQ--item-397--QINU`"' skill and is often not necessary given that bonfire will already be adding an additional >20 damage every time it triggers.
A Skill: '"`UNIQ--item-400--QINU`"' is the linchpin of how this build works. Adding an additional +4 defense every time Hinata is attacked, in addition to his other sources of +Def, means Hinata will often take 0 damage from physical threats. The +1 cooldown reduction on special skills, combined with the lower base cooldown granted by '"`UNIQ--item-403--QINU`"' means that Hinata will fully charge '"`UNIQ--item-406--QINU`"' after a single enemy attack, allowing him to reliably retaliate with a big punch of damage on the enemy phase.
B Skill: Hinata's build diverges here depending on the IVs that you chose to work with. Resistance bane Hinatas have a bit of flexibility, but '"`UNIQ--item-409--QINU`"' is the preferred choice since it stops heroes that Hinata has a winning matchup against from punching through his defenses with a powerful special that overcomes, or negates his bonus. As a perk, Hinata can get away with Guard 3 more easily than the standard Lukas can since a Res bane Hinata has 5 more base speed than the standard Speed bane Lukas does, rendering '"`UNIQ--item-412--QINU`"' far less essential. Speed bane variants of Hinata, however, have a harder time turning down the very useful Quick Riposte skills. That being true, '"`UNIQ--item-415--QINU`"' is probably more useful overall to this variant of Hinata. Fast sword users are myriad in the game, and even neutral speed Hinatas can get doubled by them. Swordbreaker totally negates that advantage and allows Hinata to turn tough match-ups into complete counters making him an even better physical melee wall. It offers him no help against red tome units, dragonstone wielders or faster spear units, however, so choose your Bane and B-Skill combo to suit your needs or tastes.
C Skill: As with many builds, Hinata's C skill is flexible, however, Hinata can leverage his monstrous HP stat to be a very effective weilder of '"`UNIQ--item-418--QINU`"' or '"`UNIQ--item-421--QINU`"'. The choice of which you use is largely based on availability as both skills are rare, and team composition as Infantry Pulse is far less useful on mixed teams or teams where special charges aren't as important (it's also less useful on teams where you have teammates with higher HP values than the unit with Infantry Pulse, but that's unlikely given Hinata's huge HP stat). Panic Ploy is more positioning reliant, and can totally turn around certain matches, but there is higher competition for this skill's inheritance as it can also be wielded by high HP armour units and against teams without rallies, hones or fortifies, it's completely worthless. Either way, this is a "nice to have" skill and isn't core to this version of Hinata's identity so either skill is usable in most situations, and can be swapped out for any useful C skill without harming the effectiveness of this build significantly.
Sacred Seal: '"`UNIQ--item-424--QINU`"' is the preferred seal here because, even with Hinata's horrible resistance, when paired with his sky-high HP stat, Deflect Magic will let Hinata survive one round against most mages, which is something he absolutely couldn't guarantee prior. '"`UNIQ--item-427--QINU`"' is a reasonable budget option, though, since with many variants of the seal, it has high availability and can help you hit certain break-points for '"`UNIQ--item-430--QINU`"' or '"`UNIQ--item-433--QINU`"', and is usefull even as a non-upgraded '"`UNIQ--item-436--QINU`"' seal. That having been said, as in almost all cases, Sacred Seals are highly flexible and allow you to customize this build in many ways. '"`UNIQ--item-439--QINU`"' for example allows Hinata to increase his enemy-phase defenses to laughably high levels, and '"`UNIQ--item-442--QINU`"' makes him offensively a monster on enemy phase without giving up his B-slot, and while both of these skills are very nice, neither is necessary and both seals are highly HIGHLY sought after by many other heroes, so they might have a harder time finding their way into Hinata's build.
~Sonic The Hedgedawg