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HP Res/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build was designed to provide support for aether raid defense on more cramp maps, like the lava stage, where units are forced to be next to each other. Aversa's night punishes players when they put units together by debuffing them by a minimum of 3 points to each stat. This can potentially cause them to waste time or to lose a unit if they are not careful. In order to ensure this effect is activated consistently, HP/Spd 2 slot A and HP/Res 2 sacred seal have been chosen to boost her Hp. Alternatively, red duel flying could also be run as it provides 5 hp and allows Aversa to be used in arena. However, it is a heavy investment and I would not recommend doing so till she has been added to the Heroic Grail selection. For her slot B, Chill Res 3 allows her to unconditionally weaken foes with high res and makes them more vulnerable to Aversa and her magic based allies. A good partner for her on defense would be Reinhardt, because... Reinhardt :P(He gets +14 dmg from chill res 3 since his tome doubles). Her slot 3 is relatively flexible and depends on the team you are running her with. I recommend using Savageblow 3 in general, as it allows her to do some chip damage to surrounding enemies when she attacks.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Basically a high investment arena debuffer. With the new Heroic Grails, GHB units are now viable in arena.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
48 Res that won't be demolished by lightning breath and punishes blade users? Yes, please.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Klein's excellent res stats are increased upon by his +Res IV, a +Res refine, and a seal that improves his res even more. I recommend placing him on an infantry team for best effect. A hero with Infantry Pulse can help speed up Klein's initial 4 charge special, and Klein having -HP IVs ensures that he will gain from its effects. However, I still recommend the HP/Res seal to give him a little more bulk. With that and his weapon refine, he should have a relatively low(but still respectable) 44 HP(give or take, depending on merges and dragonflowers). Speaking of weapons, a +Res Guard Bow is the way to go, and is the best option for an enemy-phase archer. Reposition/Swap helps Klein move his allies out of danger and put himself in range for the enemy phase. Glacies packs enough punch to affect those with even the highest defense. Mirror Stance, when coupled with Guard Bow+ refine and Klein's +Res enhancements, gives Klein a whopping 44 Res on enemy phase, and helps shore up Klein's middling Atk. Quick Riposte patches up Klein's mediocre spd and helps the enemy phase aspect even more. Odd/Even Def Wave can help improve Klein's own relatively poor def, as well as the def of those around him. For a bonus, make Klein's Support Partner M! Corrin with the Yato refine for an aditional +6 to every stat when they are adjacent(note that this is entirely optional; and that Klein without this support partner still functions perfectly well, but if you want this build to go from "Impressive Enemy phase duelist" to "Literally all four horsemen of the apocalypse at once," I highly recommend it). Klein's seal is pretty flexible, but I prefer HP/Res for previously stated reasons. If you want to increase his defensive capabilities even more, give him something like Distant Def 3. Either way, this build will get you through just about any game mode, provided you have a healer handy for chain battles.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
An extremely stupid build that aims to use Silvia's unusually high HP in order to land multiple ploys and obtain bizarre role compression for someone of her caliber. As Legendary Weapons become increasingly common, HP values tend to droop down along. Silvia will subsequently be able to land multiple Ploys on anything that isn't an armor, and may even manage to break through some pesky armors on the way with an HP stat which can reach a whopping 52 with the initial recommendations, alongside a Res stat which isn't too shabby either, standing at 36 (or 34 if DC is run in A) with her refine.

While it's arguable that Ninian could land Panic Ploys better due to her higher HP base, she's infamously known for not being able to damage anything unless she's run as a dedicated Red counter; Silvia has a more workable offensive spread which allows her to deal actual damage if need be. Most notably, her blistering 36 Speed ensures she's not complete dead meat should she ever have to battle anything, and she might even double some units on top of that!

Wings of Mercy's there because it's more or less a staple on any dancer to help out weaker units in battle and give them the edge on decisive encounters. Sudden Panic is far rarer and more costly, but it could enable Silvia to spread Panic on far more units than anticipated. Dance is Dance. The choice between Moonbow or Iceberg is up to you, but Silvia's Atk stat is nothing to write home about, so she'll make good use of a Defense cut.

Given every single Ploy exists as a seal, feel free to put the ploys wherever, in C or in S, it doesn't really change anything. Distant Counter can be a funny option for her to counterattack magic users which may initiate on her, though the chance of them to kill her is low as she'll reach 41/43 Res with Barrier Blade on Enemy Phase, making it unlikely for her to die to magic unless a Special is ready. Do note, however, that she will instantly die the moment a physical unit looks even one second at her. This build is probably only truly recommended if you like Silvia, meme builds, or both - otherwise, you might find better utility in another dancer!

Miguling (talk) 14:40, 13 June 2019 (UTC)
Pen.png Creative
Sacred Coin.png Assault
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Resistance Plus W.png Blárserpent+ (Res)
Icon Skill Assist.png Reposition / Flexible
Stats: Neutral
Click to show/hide build description 
Unfortunately for Ursula, her unspecialized statline and no access to IVs makes her a difficult unit to work with. That said, she does possess just enough in each stat to warrant a build that is... unconventional, to say the least.

To begin, Ursula's strongest stats are her speed and her resistance. And what are those two stats good for? Well, being a resistance tanker! Thankfully, as a blue tome unit, Ursula has access to the only Distant Defense tome in the game (as of Ver. 2.7.1), Blárserpent. In doing so, on enemy phase, Ursula will have 36 resistance, which is certainly nothing to sneeze at. And, refining her weapon with the resistance refine brings it up further to 39 res.

Her assist is simple in nature, draw allies back, thus putting distance between them and the enemy without compromising Ursula's position. That said, you can always exchange it for something else. Tailor it as you need. Her special, too, is fairly simple in nature. Her primary source of damage will be from her special, and Iceberg/Glacies can deal around 20/32 damage when conditions are right. A two-count special such as Moonbow may not provide the damage she needs to defeat foes, but as before, her special is at your discretion.

Her A skill complements her weapon. At 32 speed, she can be doubled by many, many units, and she cannot access a boon to mend that difference. As such, Darting Stance brings her natural speed up to 38, meaning a unit must have 43 speed to double her. That can be a difficult threshold to reach for some mages. Of course, cavalry buffs from allies will be crucial to her survival. If your allies can raise her speed well enough, you can choose Swift Stance to bulk up her resistance even further.

Dull Ranged, her B skill, acts both offensively and defensively. Because she is a ranged magic counter, she wants to ensure her foes are as weak as they come, due to her own insignificant stat pool. Nullifying buffs makes it far easier for Ursula to avoid doubles as well as dish out a little more damage.

Her C skill depends on your team's composition. She'll be right at home in a cavalry team. A cavalry buff makes the most sense, particularly Goad or Hone, as she wants make sure her offensive allies can deal with powerful foes. Of course, a defensive buff may make it easier for them to deal with physical threats for her. If you're running her on a mixed team or otherwise, a ploy, smoke, or tactic skill can work here.

Her Sacred Seal has a little flexibility. You can choose to give her Distant Defense to double down on Blárserpent (granting her a fantastic 45 resistance), or you can bolster her overall bulk with HP Res 2. HP Res 2 may be more efficient than Distant Defense if you choose to run a Ploy skill on her. It also worth mentioning that HP Res 2 will bring her physical soak to exactly 60, which should be just enough for her to survive one sword or lance attack at full HP. If you swear to never put her in way of a melee unit, Distant Defense can be used to ward off daggers and bows.
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Dazzling Staff W.png Slow+ (Skill 2)
Stats: +res/-atk
Click to show/hide build description 
Wry, despite his terrible stat yield, actually yields some interesting potentials because of his stock weapon and healing. With a push in a controlling direction, ol' Wrys can wall any magic thrown at him and give his team the support they need.

The only problem with Wrys is in order to bring something new and interesting to the table, it requires sacrifices, which people don't want to do for such a mediocre unit such as Wrys. It's not about who has the best stats, but the best smarts when it comes down to defensive play.

Like most healers, Wrys's main issue is physical melee. No matter how you look at it if a unit gets in on Wrys he's in big trouble, HOWEVER, with a little bit of stat controlling, you'll be able to bait not only magic users but physical units as well and stay standing. Because of Rehabilitation+ Wrys can shake off the painful physical damage and get back to what he does best.

HP/Res 2 is a natural choice here. You could go with either HP +5 or Resistance +3 (which is way more economical) but we're here for optimal performance. With this it pushes Wrys's resistance up to a whopping 40, which is hard to overcome with any mage in the field.

Because of the large amount of resistance Wrys will be packing, Atk Ploy 3 will almost always trigger on the opponent (unless its a counter resist wall, which is very rare). With a combination of Atk Ploy 3 and a resistance stat of 40, Guard 3 becomes extremely viable when confronting almost any mage.

And to further the stat control, when running into an emblem team or even just a standard buff team, 46 HP isn't anything to laugh at when triggering Panic Ploy 3 to further deny the enemy any power advantages.

All this control and support from a weak old healer that always gets overlooked, I've used this build myself and have found quite a bit success.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Dazzling Staff W.png Slow+ (Skill 2)
Stats: +HP/-Atk

A description has not been written for this build yet.