From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
A simple Distant Counter.png Distant Counter set designed to improving the survivability of most types of teams in Arena. Reinhardt in particular is still a pain in most teams’ sides due to his movement and insane power; for flier teams in particular this necessitates similar build on the likes of Camilla and Narcian. Additionally, the surge in popularity of newer threats such as refined Lightning Breath+ Nowi and Distant Counter Effie may push your team into having a dedicated all-purpose unit against such threats. Thus, the combination of Icon Class Green Axe.png Emerald Axe+, Distant Counter, and Distant Def 3.png Distant Def 3 enables Azura to perform such a role while also providing stellar utility with Icon Skill Assist.png Sing.

Icon Skill Special.png Glimmer and Icon Skill Special.png Moonbow fit this build’s rather short-lived nature, providing a considerable damage boost in most relevant matchups while having a quick cooldown of 2 each. With the increased Weapon Triangle Advantage from Emerald Axe, Glimmer can potentially deal more damage than Moonbow against blue units. For more general coverage (especially against green magic units), Moonbow can be used.

The other slots are merely mix-and-match depending on team composition. G Tomebreaker 3.png G Tomebreaker 3, is good for eliminating common green mages at when at full health, another benefit for flier emblem teams. In particular, Nino, Cecilia, Julia, and Deirdre can be baited and killed even if they have their Attack and Speed honed (+4 each for infantry, and +6 for Cecilia]]. However, you should not push your luck against fully buffed Gronnblade users, and instead bait/attack when these mages are separated and cannot benefit from all their buffs. Wings of Mercy 3.png Wings of Mercy 3, as always on dancers, offers additional utility and movement options when another teammate is critically injured. Hone Fliers.png Hone Fliers should be the C-slot passive skill of choice for flier emblem, while Guidance 3.png Guidance 3 (or other team-relevant skills) can be applied for other teams.
Pen.png Creative
Icon Arena Defense.png Defense
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Unlike the majority of mainstream Beruka builds, which focus on pumping her defense to obscene levels, this one instead holds a support role that allows her to give her allies a taste of her own tankiness. Be warned – because this is a buffing/support build, there are a lot of options as to what stat you want Beruka to buff.

Hagoita is the weapon of choice here – a prime weapon for those like its original wielder who prefer support roles. If you don't want to sack a NY!Azura, Groom Marth's Ardent Service can fulfill the same role, albeit with slightly different buffs. I personally prefer the Spur from Hagoita over the Hone of Ardent Service, but it's ultimately player preference.

Reposition and Bonfire/Ignis are standard parts of a Beruka build. The aforementioned specials are her main form of damage – that said, a Beruka built like this should be attempting to activate that Link skill as much as possible, and as such will probably not have many opportunities to directly initiate an attack.

Since the A skills are generally more about personal perks than ally buffs, any skill that bulks up Beruka's survivability will work here. Bracing Stance and Earth Boost are my two favorites, though Close Defense, Steady Stance, and Fortress Defense can work as well.

The B skill – the Link skill of your choice – is the key to this build. On her own, Beruka is an optimal Reposition candidate thanks to her status as a flier and her bulk. With Def/Res Link, Beruka can essentially activate Fortify Fliers buffs on anyone she wants. This, combined with the utility value of movement assists like Reposition, makes her a very potent support unit in of itself.

As this is a buff-based build, the C slot and Seals are extremely flexible and can be altered to enhance your team's strengths or patch up weaknesses.

Of course, depending on your own team needs, this Beruka can be repurposed into a mixed tank rather than solely Defense; this can be done easily by replacing all the Defense-related self boosts with Resistance.