Hardy Bearing/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Hardy Bearing[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry

Distant Atk W.png Parthia (Skill)

Assist Flexible

Stats: +Spd/-Res

Click to show/hide build description 
Warning: this is a fun build. It's surely NOT optimal, but it follows a theme. The theme is Parthia, which is the Blazing Bow. So, we're focusing on Parthia and a Flame special. Jeorge has Blazing Flame on standard, which deals 1.5x more damage than Growing Flame but has less "range". Both are viable, as soon as you like it. The goal of this build is to be a decent archer and use Growing Flame/Blazing Flame. With Swift Sparrow 2 or Darting Blow 3, Jeorge will reach a decent amount of speed, which can be further increased by the Summoner's Support (if you want to run this build then you probably love Jeorge a lot). Also, merges are really important to make the unit far stronger, so if you have multiple Jeorges (and you cursed him for showing up): merge them. The B Passive is really tough to choose. You can run a -breaker skill (Sword Breaker 3, Lancebreaker 3, Bowbreaker 3, ecc) to be sure you'll double attack a certain kind of unit. Alternatively, you can use Cancel Affinity 3 to counter Raven-Adept mages which are used. Its C Passive is just what your team needs. His relatively low HP conflict with Infantry Pulse 3.

Speaking of Infantry Pulse 3, if you have another guy with it, it lowers the high CD of Blazing Flame/Growing Flame from 4 to 3, which is really valuable. 3 CD means that if you double attack and the enemy retaliates, the special will be ready for the next battle. If you have 2 Infantry Pulse users in your team, the effects will stack, so you can make the special ready even if the opponent doesn't retaliate. The Sacred Seal is another really important part of the build: one of the weaknesses of Growing Flame/Blazing Flame is Vantage 3 users. Hardy Bearing 3 prevents Vantage from activating so you can pull off the special safely. If you don't fear Vantage users, then Quickened Pulse or Speed +3 are really good choices. Useful teammates are infantry units, such as: Dorcas, because he's a really good defensive unit with Infantry Pulse 3 as his standard C Passive; Buff Eirika/Ephraim to boost stats; a Dancer or a Blade-tome mage. Note that Shigure or Inigo are both Dancers/Singers AND Blade users so they are a really good addition to your team.

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Karla has gone colorblind, and doesn't care about the weapon triangle. Karla's amazing offensive stat spread, along with her cooldown reducing weapon and access to '"`UNIQ--item-357--QINU`"' make her a perfect candidate for this sweeping one shot build. With the proper setup, Karla can even one shot even the tankiest of blue units. With this build, Karla doesn't have to worry about defensive skills as her special will more than likely take the enemy below the HP threshold for these skills to work.

Weapon: '"`UNIQ--item-360--QINU`"' has superb synergy with this build. Not only does the weapon reduce the special cooldown of '"`UNIQ--item-363--QINU`"', it also adds damage to the special. The bonus damage from '"`UNIQ--item-366--QINU`"' gets applied to Karla's attack stat before the calculation of the special damage. Most of the enemies that Karla needs the bonus damage from will be slow enough to guarantee the bonus damage.

Assist: '"`UNIQ--item-369--QINU`"' is a standard choice for a mobile team. Alternatively, '"`UNIQ--item-372--QINU`"' can be used to aid in setting up '"`UNIQ--item-375--QINU`"'.

Special: '"`UNIQ--item-378--QINU`"' is the bread and butter of this build. This special effectively functions as a pseudo '"`UNIQ--item-381--QINU`"'. Because The special damage is dealt before combat, it will ignore the effects of in-combat defensive skills. With the bonus damage from '"`UNIQ--item-384--QINU`"' and '"`UNIQ--item-387--QINU`"', Karla can easily take enemies down to around 1 hp before combat, and then finish them off with her first attack. If you are worried about '"`UNIQ--item-390--QINU`"' units, you can opt into the '"`UNIQ--item-393--QINU`"' '"`UNIQ--item-396--QINU`"' variation of this build, although certain blue units will be able to survive.

A Passive: '"`UNIQ--item-399--QINU`"' is the A skill of choice. '"`UNIQ--item-402--QINU`"' damage is calculated based on the attack stat of the unit before combat, therefore, we want to maximize the base attack stat of Karla as much as possible. Alternatively, '"`UNIQ--item-405--QINU`"' can be used here if running '"`UNIQ--item-408--QINU`"' as your seal.

B Passive: There's not really a better option than '"`UNIQ--item-411--QINU`"'. This skill, along with '"`UNIQ--item-414--QINU`"' guarantees that your special is charged at the start of each player phase provided that you are below 80% hp. It also adds 10 damage to '"`UNIQ--item-417--QINU`"'.

C Passive: '"`UNIQ--item-420--QINU`"' is a great offensive option for Karla. Every other turn, Karla can amplify the damage of her special. At max merge level, a +ATK nature, and '"`UNIQ--item-423--QINU`"', Karla can hit an attack stat in the high 60's. '"`UNIQ--item-426--QINU`"' loves attack, so the more we stack the better. Alternatively, '"`UNIQ--item-429--QINU`"' is a fine option if you want to swap in a tanky '"`UNIQ--item-432--QINU`"' user to clean up after Karla's AOE special, as it will reduce and potential return damage. This slot is very flexible.

Sacred Seal: '"`UNIQ--item-435--QINU`"' is the seal of choice. After you hit your enemy with your special, they will be at a low enough hp for Karla to kill with a single attack. Therefore, we need this seal so that we can reduce our special back down to 1 after the killing blow. The next turn, '"`UNIQ--item-438--QINU`"' should complete the charging of the special. If you decide to run '"`UNIQ--item-441--QINU`"' in the A slot, then '"`UNIQ--item-444--QINU`"' is an excellent option to deal with '"`UNIQ--item-447--QINU`"' users.

Team Options: '"`UNIQ--item-450--QINU`"'/Dancer support is highly recommended as you can go in, blow up a unit, and then get danced out. Another strong option includes having units with '"`UNIQ--item-453--QINU`"' to debuff enemies and make Karla's special deal even more damage.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

Death Blow W.png Forblaze (Skill)

Icon Skill Assist.png Draw Back / Swap

Stats: +Atk/-HP,-Spd,-Def

Click to show/hide build description 
This build's weakness is its need of a turn or two to ramp up to max power, but once Lilina has her special charged it gives her arguably the most powerful Player Phase ever. Special Spiral allows her to use Blazing wind every combat, giving her two attacks before her opponent can counter - one of which deals 150% damage and ignores the weapon triangle. Even Vantage is no hindrance due to Hardy Bearing, and only the most Res-heavy blue units will survive her attacks.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry

Defense Plus W.png Slaying Lance+ (Def)

Icon Skill Assist.png Swap / Pivot

Stats: +Atk, +Def/-Spd, -Res

Click to show/hide build description 
Like college kids at a beach, there’s gonna be a bonfire. This build is designed to be played as a wall for backline troops, while being able to shred anyone who dared to attack. Because or either steady or warding breath, each attack on Lukas acts as two in regards to his special timer, and with the -1 from slaying lance+, how a turn should play out is enemy attack, Lukac bonfires, and if they manage to survive, they will most likely double him because Lukas’ speed it quite bad, but quick repost will allow Lukas to attack again, bonfireing a second time. While Steady breath is important for the defence, any skill with a special cooldown charge of +1 is necessary for this build. Renewal is simply there to keep Lukas healthy enough to quick riposte and the assist skill can really be anything that let’s Lukas get in between your squishy backliner’s and the scary other team. Pair him up with a spur or hone defence to further his tankiness and in turn, damage.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry

Attack Plus W.png Slaying Bow+ (Atk)

Stats: +Atk/-Def,-HP

Passive Icon C.pngEmpty Passive Icon.png
Flexible
Passive Icon S.pngHardy Bearing 3.png
 Hardy Bearing 3 / Flexible
Click to show/hide build description 
Despite her ability as a ranged enemy tank or a Desperation-based killer, Lyn can take Lewyn's B for the infamous spiral build, in order to give proper kill potential to a unit often disregarded due to her low attack.

Weapon - To make the Spiral build work at its best, the weapon of choice is '"`UNIQ--item-489--QINU`"' with an attack refine. With it, she can have any special instantly charged if she has 3 '"`UNIQ--item-492--QINU`"' boosts on her. For the AoE special she wishes to use, the slaying effect reduces the cooldown from 4 to 3, and with the extra attack after the special, she leaves it in range of being fully charged with Spiral.

Assist - The standand Reposition and Draw Back are invaluable, although other assists can also be chosen.

Special - As for the special, '"`UNIQ--item-495--QINU`"' is chosen for being the best of the AoE specials, although any of the 1,5x atk ones will do. These specials, unlike other offensive ones, activate before the first hit and deal flat damage that ignores WTA, but never kill, allowing the user to deal the killing blow and charge their special a bit again, unlike typical Ignis nukes that leave the special completely uncharged. This is very important for the kit to work.

A skill - '"`UNIQ--item-498--QINU`"' boosts her offensive special directly in her stats, instead of a combat boost like '"`UNIQ--item-501--QINU`"'. This is relevant because AoE specials do not benefit from combat boosts, and only from those that are shown in the unit's stats.

B skill - '"`UNIQ--item-504--QINU`"' is essential for the kit to work. After a combat finishes where the special has been activated, it reduces the special cooldown by 2. Seeing as the AoE special's cooldown is 3 after slaying effect, a single hit will reduce it by 2, and with Spiral's reduction on top, the special is charged again, repeating the process.

C skill - Completely flexible and chosen for the situation.

Seal - '"`UNIQ--item-507--QINU`"' is a strange choice of seal that, in this case, serves to prevent '"`UNIQ--item-510--QINU`"' users from getting a free hit on Lyn after her AoE special. It's not required, and completely useless if there are no enemies with it. As such, the seal slot is flexible, although '"`UNIQ--item-513--QINU`"' is a good choice for more damage.

Steelux (talk) 21:43, 4 November 2018 (UTC)

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

Stats: +Atk/-Def,-HP

Passive Icon C.pngEmpty Passive Icon.png
Flexible
Passive Icon S.pngHardy Bearing 3.png
 Hardy Bearing 3 / Flexible
Click to show/hide build description 
Ophelia Dusk appears in the game as the long-awaited high-attack mage, who can hit 41 base attack with no merges with her superboon. Not being the fastest, she excels at dealing more damage per hit, and hopefully kill with only one hit. This build pushes her grand intentions to their fullest, allowing her to have her AoE special ready in every fight if all her skills activate as they should, providing immense one-shotting potential, even against greens.

Weapon - As her legendary weapon, she carries '"`UNIQ--item-237--QINU`"', which offers an unparalleled boost in initial cooldown charge. With it, she can have any special instantly charged if the conditions apply. For the AoE special she wishes to use, the slaying effect reduces the cooldown from 4 to 3, and the tome gives herself one more charge, reducing it to 2. Every other mage or '"`UNIQ--item-240--QINU`"' user can reduce it further, and one mage that can IP her will instantly charge her special at turn 1 for her.

Assist - The standand Reposition and Draw Back are invaluable, although her own '"`UNIQ--item-243--QINU`"' can also be used if desired.

Special - As for the special, '"`UNIQ--item-246--QINU`"' is chosen for being the best of the AoE specials, although any of the 1,5x atk ones will do. These specials, unlike other offensive ones, activate before the first hit and deal flat damage that ignores WTA, but never kill, allowing the user to deal the killing blow and charge their special a bit again, unlike typical Ignis nukes that leave the special completely uncharged. This is very important for the kit to work.

A skill - '"`UNIQ--item-249--QINU`"' boosts her offensive special directly in her stats, instead of a combat boost like '"`UNIQ--item-252--QINU`"'. This is relevant because AoE specials do not benefit from combat boosts, and only from those that are shown in the unit's stats.

B skill - '"`UNIQ--item-255--QINU`"' is essential for the kit to work. After a combat finishes where the special has been activated, it reduces the special cooldown by 2. Seeing as the AoE special's cooldown is 3 after slaying effect, a single hit will reduce it by 2, and with Spiral's reduction on top, the special is charged again, repeating the process.

C skill - Completely flexible and chosen for the situation.

Seal - '"`UNIQ--item-258--QINU`"' is a strange choice of seal that, in this case, serves to prevent '"`UNIQ--item-261--QINU`"' users from getting a free hit on Ophelia after her AoE special. It's not required, and completely useless if there are no enemies with it. As such, the seal slot is flexible, although '"`UNIQ--item-264--QINU`"' is a good choice for more damage.

Steelux (talk) 13:26, 20 September 2018 (UTC)

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build aims to have Opheila spam AOE specials every single time she attacks. With merely 1 mage or Infantry Pulse user on a team with her, Ophelia has an AoE special ready on turn 1. with spiral special 3, she also has it ready prior to every combat afterwards. Life and death 3 is chosen over other offensive A skills as the 5 boost to attack applies to AoE specials whereas skills like Swift Sparrow 3 or Death Blow 4 do not. Savage Blow 3 is merely preference to knock down nearby tanks in case the AoE doesn't already take them down to 1 HP and is flexible as a result.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment

Flier Atk Res Bond W.png Cymbeline (Skill)

Assist Flexible

Stats: +Atk/-Spd,-Def

Click to show/hide build description 
With her high attack and usually flexible B-slot, Sanaki can make good use of '"`UNIQ--item-332--QINU`"'. With it and '"`UNIQ--item-335--QINU`"', every time she uses her special it is instantly recharged to use again. It requires a little time to charge the special initially, but once it's active she can deal a lot of damage.

'"`UNIQ--item-338--QINU`"' increases her attack while also helping her work as a magic tank. Alternatively, '"`UNIQ--item-341--QINU`"' focuses purely on offense. Unlike Atk/Res Bond or Death Blow, Life and Death works out of combat so it increases the damage of her special as well as her normal attack.

The '"`UNIQ--item-344--QINU`"' seal is a consideration in order to counter opponents with '"`UNIQ--item-347--QINU`"', which can be activated by the special damaging them before combat. If using it, Heavy Blade will need to be moved to the A-slot.