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Harmonic Lance+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Skill Assist.png Flexible
Stats: +Def/-Spd
Click to show/hide build description 
A very expensive upgrade to the Adorable Wall build, but optimised for physical defense and special damage. With 50 def on all phases, an '"`UNIQ--item-685--QINU`"' proc adds 40+10 damage, more than making up for her somewhat low atk. Taking into account '"`UNIQ--item-688--QINU`"' and '"`UNIQ--item-691--QINU`"', Gwendolyn gets a guaranteed Ignis proc every enemy phase while also denying the foe their special. Her absurd physical bulk should ensure that any melee units will do very little damage, if they damage her at all, ensuring she never drops out of Special Fighter range.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Speed Plus W.png Slaying Lance+ (Spd) / Harmonic Lance+ (Spd)
Icon Skill Assist.png Swap / Pivot
Stats: +Spd/-Res
Click to show/hide build description 
Folt99 (talk) 20:17, 7 April 2019 (UTC) With the addition of Special Fighter, Robin can turn his impressive speed for an armor for a build that very few armors are capable of doing, ensuring as many double attacks as possible while activating his special for every second attack.

Spd is the boon of choice, with Res being the preferred bane if possible. Special Fighter is the crux of the build, allowing Robin to accelerate the speed of which his Special activates while simultaneously slowing down the opponent's special. Slaying Lance+ refined for more Speed allows for Aether to activate every second attack (or every third attack, if Robin's foe can't retaliate) which will allow Robin to sustain himself and keep Special Fighter active for longer. Alternatively, if sustain is not an issue, Harmonic Lance+ alongside Ignis will unleash an atomic nuke of an attack when activated that few will survive.

Distant Counter allows Robin to counterattack anyone without Sweep skills or Dazzling Staff while his base Brazen Atk/Spd is a good alternative if you're unwilling to invest (or using the Harmonic Lance+/Ignis variation). C and Seal Slot skills are flexible as well, Armor-only skills like Armor March 3 or Goad/Ward Armor are good picks, as are Quick Riposte 3 or Darting Stance if you can spare the Seal. You could also pick the Close/Distant Defense seals for more bulk, or a seal to support your teammates such as Breath of Life or a Smoke skill.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Stats: +Atk, +Spd/-Res

A description has not been written for this build yet.

Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Sully, the ultimate forgettable unit. Having a poor statline to prevent her common use but lacking any sort of meme culture like other units such as Odin or Wrys, she receives virtually no attention. That said, she does have potential running a mixed bulk set, though her true potential resides in her synergy with her teammates.

Sully has serviceable speed stat of 34. While by no means spectacular, it is worthwhile raising it with a boon to get her to 37 Spd. This will help keep her from getting doubled by most units, with most of those who can do so more easily being sword units (such as Karla, L!Ryoma, and Mia). The only true threat to her in this regard would be Nino: Pale Flower. Because you want to maintain both of her defensive stats, the HP bane can be taken. She has a decent HP pool, so she can part with a little HP, especially when her weapon refine will make up for it. Her weapon refine grants her +4 Def, so she can better combat melee threats.

Her weapon and special are designed to help maintain her bulk and mend her poor attack stat. With only 40 Atk, her damage output will be pitiable. That said, she should be primarily dealing with red and blue units to overlook it. The Harmonic Lance will grant +10 damage and virtually guarantees 5 HP healed when Sol triggers. Should you prefer her to be dealing meaningful damage, switching her special to Moonbow or Luna may be of better use to you.

Her assist skill is 100% flexible. Personally, I find Reposition to be the best because of its high movement utility.

Her A skill, Close Def 3, raises her defense and resistance to a solid 34 when attacked at melee range. With her 37 Spd, it shouldn't be taking too much HP from her. Her Sacred Seal can either be Close Def 3 or Distant Def 3, depending on whether or not you would rather stack her melee tanking or give her some ranged bulk as well.

Her B skill is fairly flexible. In fact, your team's composition will likely determine the best B skill. It should either focus on reducing the foes' Atk or Spd to reduce damage as much as possible. If your allies grant speed buffs to Sully, reducing Atk may be better. Otherwise, a speed reduction should go here. A Chill or Seal skill would work perfectly fine in this slot. You may also opt for Guard, to prevent special procs from severely chipping Sully.

Her C skill is flexible as well. Like with her B skill, it depends on your team's composition. Should you prefer to make Sully more of a standalone unit, Atk Smoke or Spd Smoke could fit here. However, if you want better synergy between allies, giving her a cavalry buff works wonders. Since she is a tankier unit, she would be best put with Hone or Goad cavalry, as she wants to support her damage-dealing allies as much as possible.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build is meant for a more offensive Sumia. While she has impressive defense with her vanilla setup, this build aims to use her impressive speed to turn her into an offensive powerhouse.

'"`UNIQ--item-200--QINU`"' and '"`UNIQ--item-203--QINU`"' are used to make up for her low attack. '"`UNIQ--item-206--QINU`"''s fast charge time works perfectly with '"`UNIQ--item-209--QINU`"' damage boost. '"`UNIQ--item-212--QINU`"' is pretty much used in every flier build and this build is no different. '"`UNIQ--item-215--QINU`"' gives Sumia a stronger player phase, but '"`UNIQ--item-218--QINU`"' is a good budget option that improves her bulk and helps her reach '"`UNIQ--item-221--QINU`"' range. '"`UNIQ--item-224--QINU`"' is the best offensive B skill to use as it allows her to double nearly every other hero with impunity once she's low enough. '"`UNIQ--item-227--QINU`"' is the more defensive and budget option to use, but works well enough.

'"`UNIQ--item-230--QINU`"' allows Sumia to buff her flying teammates to saucy levels. '"`UNIQ--item-233--QINU`"' can help her more grounded allies jump around and be a nuisance.