Hawk King Claw | |
---|---|
Move type | |
Weapon type | |
Might | 14 |
Range | 1 |
Required | Adult (Flier) |
SP | 400 |
Exclusive? | Yes |
String ID | SID_鷹王の嘴爪
|
Description | Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
Notes[ | ]
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Hawk King Claw.
- When equipped with skills such as Beast Agility 4 and Beast N Trace 3, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast Agility 4 and Beast N Trace 3 will also keep the unit from reverting from their Beast form.
- Hawk King Claw applies the Mobility increased status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Gravity and Stall will negate the effects of Mobility increased.
- The Atk+2 granted by Hawk King Claw when the user transforms is a stat boost, not a bonus.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the Mobility increased and stat boosting effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the effect(s).
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- The stat increase that can be applied by Hawk King Claw is considered a temporary buff.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Hatchling (Flier) 5 | Fledgling (Flier) 5 | Adult (Flier) 5 | Hawk King Claw 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 鷹王の嘴爪 |
German | Falkenklaue |
Spanish (Europe) | Garra de halcón |
Spanish (Latin America) | Garra de halcón |
French | Serre de roi |
Italian | Artiglio regale |
Traditional Chinese (Taiwan) | 鷹王之喙 |
Portuguese | Garra de falcão |