All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Killer Axe||7||1||Accelerates Special trigger (cooldown count-1).||200||4||3|
|Killer Axe+||11||1||Accelerates Special trigger (cooldown count-1).||300||5||5|
|Guardian's Axe||16||1||Accelerates Special trigger (cooldown count-1).||400||—||5|
Killer Axe+ can be evolved into Slaying Axe+.
Guardian's Axe can be upgraded in the Weapon Refinery.
Guardian's Axe can be upgraded with the additional effect "Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.".
This Hero owns no Assist skills.
|Rising Light||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||3|
|Growing Light||4||Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).||300||—||4|
|Death Blow 1||If unit initiates combat, grants Atk+2 during combat.||50||3||A|
|Death Blow 2||If unit initiates combat, grants Atk+4 during combat.||100||4|
|Death Blow 3||If unit initiates combat, grants Atk+6 during combat.||200||5|
|Threaten Atk 1||At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.||50||1||C|
|Threaten Atk 2||At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.||100||2|
|Threaten Atk 3||At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions.||200||4|